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python - 获取沿 QPainterPath 的单击点

转载 作者:行者123 更新时间:2023-12-02 06:40:03 25 4
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如何获得代表沿 QPainterPath 单击的点的百分比。例如,假设我有一条线,如下图所示,用户单击 QPainterPath(由红点表示)。我想记录该点沿路径下降的百分比。在本例中,它将打印 0.75,因为该点位于 75% 左右。

这些是已知的变量:

# QPainterPath
path = QPainterPath()
path.moveTo( QPointF(10.00, -10.00) )
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
)

# User Clicked Point
QPointF(187.00, -130.00)

enter image description here

已更新!

我的目标是让用户能够单击路径并插入点。下面是我到目前为止的代码。您将在视频中看到,在点之间添加点时似乎会失败。只需单击路径即可插入点。

观看视频链接错误:

https://youtu.be/nlWyZUIa7II

import sys
from PySide.QtGui import *
from PySide.QtCore import *
import random, math


class MyGraphicsView(QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QGraphicsView.RubberBandDrag)
self.setCacheMode(QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy( Qt.ScrollBarAlwaysOff )
self.setVerticalScrollBarPolicy( Qt.ScrollBarAlwaysOff )


def mousePressEvent(self, event):
item = self.itemAt(event.pos())
if event.button() == Qt.LeftButton and isinstance(item, ConnectionItem):
percentage = self.percentageByPoint(item.shape(), self.mapToScene(event.pos()))
item.addKnotByPercent(percentage)
event.accept()
elif event.button() == Qt.MiddleButton:
super(MyGraphicsView, self).mousePressEvent(event)


# connection methods
def percentageByPoint(self, path, point, precision=0.5, width=3.0):
percentage = -1.0
if path.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage


class MyGraphicsScene(QGraphicsScene):
def __init__(self, parent):
super(MyGraphicsScene, self).__init__()
self.setBackgroundBrush(QBrush(QColor(50,50,50)))


class KnotItem(QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True) # false
self.setFlag(self.ItemIsMovable, True) # false
self.setRect(-6, -6, 12, 12)

# Overrides
def paint(self, painter, option, widget=None):
painter.save()
painter.setRenderHint(QPainter.Antialiasing)
painter.setPen(QPen(QColor(30,30,30), 2, Qt.SolidLine))
painter.setBrush(QBrush(QColor(255,30,30)))
painter.drawEllipse(self.rect())
painter.restore()


def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if self.parentItem():
self.parentItem().update()
return super(self.__class__, self).itemChange(change, value)


def boundingRect(self):
rect = self.rect()
rect.adjust(-1,-1,1,1)
return rect


class ConnectionItem(QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__()
self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag( QGraphicsItem.ItemIsSelectable )
self.setFlag(QGraphicsItem.ItemSendsScenePositionChanges, True)
self.setZValue(-100)

self.startPoint = startPoint
self.endPoint = endPoint
self.knots = []
self.update()


def getBezierPath(self, points=[], curving=1.0):
# Calculate Bezier Line
path = QPainterPath()
curving = 1.0 # range 0-1

if len(points) < 2:
return path

path.moveTo(points[0])

for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]

# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())

# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QPointF(offset,0);
ctrlPt2 = endPoint + QPointF(-offset,0);

# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)

return path


def drawPath(self, pos=None):
# Calculate Bezier Line
points = [self.startPoint]
for k in self.knots:
points.append(k.scenePos())
points.append(self.endPoint)
path = self.getBezierPath(points)
self.setPath(path)


def update(self):
super(self.__class__, self).update()
self.drawPath()


def paint(self, painter, option, widget):
painter.setRenderHints( QPainter.Antialiasing | QPainter.SmoothPixmapTransform | QPainter.HighQualityAntialiasing, True )
pen = QPen(QColor(170,170,170), 2, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
if self.isSelected():
pen.setColor(QColor(255, 255, 255))
elif self.hover:
pen.setColor(QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())


def shape(self):
'''
Description:
This is super important for creating a more accurate path used for
collision detection by cursor.
'''
qp = QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(Qt.SquareCap)
return qp.createStroke(self.path())


def hoverEnterEvent(self, event):
self.hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)


def hoverLeaveEvent(self, event):
self.hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)


def addKnot(self, pos=QPointF(0,0)):
'''
Description:
Add not based on current location of cursor or inbetween points on path.
'''
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)
self.knots.append(knotItem)
self.update()


def addKnotByPercent(self, percentage=0.0):
'''
Description:
The percentage value should be between 0.0 and 100.0. This value
determines the location of the point and it's index in the knots list.
'''
if percentage < 0.0 or percentage > 100.0:
return

# add item
pos = self.shape().pointAtPercent(percentage*.01)
knotItem = KnotItem(parent=self)
knotItem.setPos(pos)

index = int(len(self.knots) * (percentage*.01))
print len(self.knots), (percentage), index
self.knots.insert(index, knotItem)
self.update()


# properties
@property
def hover(self):
return self._hover

@hover.setter
def hover(self, value=False):
self._hover = value
self.update()


class MyMainWindow(QMainWindow):

def __init__(self):
super(MyMainWindow, self).__init__()
self.setWindowTitle("Test")
self.resize(800,600)

self.gv = MyGraphicsView()
self.gv.setScene(MyGraphicsScene(self))
self.btnReset = QPushButton('Reset')

lay_main = QVBoxLayout()
lay_main.addWidget(self.btnReset)
lay_main.addWidget(self.gv)
widget_main = QWidget()
widget_main.setLayout(lay_main)
self.setCentralWidget(widget_main)

self.populate()

# connect
self.btnReset.clicked.connect(self.populate)


def populate(self):
scene = self.gv.scene()
for x in scene.items():
scene.removeItem(x)
del x

con = ConnectionItem(QPointF(-150,150), QPointF(250,-150))
scene.addItem(con)


def main():
app = QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())


if __name__ == '__main__':
main()

最佳答案

一个可能的解决方案是使用 pointAtPercent () 返回给定点的百分比并计算到该点的距离并找到最小索引并将其乘以步长。但为此,必须细化搜索,因为先前的算法适用于任何点,即使它位于路径之外。本例的想法是使用 QPainterPathStroker 来使用具有特定区域的 QPainterPath,并验证该点是否属于,如果不属于,则该值位于 QPainterPath 之外。

C++

#include <QtGui>

static qreal percentageByPoint(const QPainterPath & path, const QPointF & p, qreal precision=0.5, qreal width=3.0){
qreal percentage = -1;
QPainterPathStroker stroker;
stroker.setWidth(width);
QPainterPath strokepath = stroker.createStroke(path);
if(strokepath.contains(p)){
std::vector<qreal> d;
qreal t=0.0;
while(t<=100.0){
d.push_back(QVector2D(p - path.pointAtPercent(t/100)).length());
t+= precision;
}
std::vector<qreal>::iterator result = std::min_element(d.begin(), d.end());
int j= std::distance(d.begin(), result);
percentage = j*precision;
}
return percentage;
}

int main(int argc, char *argv[])
{
Q_UNUSED(argc)
Q_UNUSED(argv)

QPainterPath path;
path.moveTo( QPointF(10.00, -10.00) );
path.cubicTo(
QPointF(114.19, -10.00),
QPointF(145.80, -150.00),
QPointF(250.00, -150.00)
);

// User Clicked Point
QPointF p(187.00, -130.00);
qreal percentage = percentageByPoint(path, p);
qDebug() << percentage;

return 0;
}

python :

def percentageByPoint(path, point, precision=0.5, width=3.0):
percentage = -1.0
stroker = QtGui.QPainterPathStroker()
stroker.setWidth(width)
strokepath = stroker.createStroke(path)
if strokepath.contains(point):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage

if __name__ == '__main__':
path = QtGui.QPainterPath()
path.moveTo(QtCore.QPointF(10.00, -10.00) )
path.cubicTo(
QtCore.QPointF(114.19, -10.00),
QtCore.QPointF(145.80, -150.00),
QtCore.QPointF(250.00, -150.00)
)

point = QtCore.QPointF(187.00, -130.00)
percentage = percentageByPoint(path, point)
print(percentage)

输出:

76.5
<小时/>

您必须在项目中实现逻辑,而不是在QGraphicsView中实现逻辑,然后当您更新路径时,必须根据百分比对点进行排序。

import math
from PySide import QtCore, QtGui
from functools import partial

class MyGraphicsView(QtGui.QGraphicsView):
def __init__(self):
super(MyGraphicsView, self).__init__()
self.setDragMode(QtGui.QGraphicsView.RubberBandDrag)
self.setCacheMode(QtGui.QGraphicsView.CacheBackground)
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
scene = QtGui.QGraphicsScene(self)
scene.setBackgroundBrush(QtGui.QBrush(QtGui.QColor(50,50,50)))
self.setScene(scene)

class KnotItem(QtGui.QGraphicsEllipseItem):
def __init__(self, parent=None,):
super(self.__class__, self).__init__(parent)
self.setAcceptHoverEvents(True)
self.setFlag(self.ItemSendsScenePositionChanges, True)
self.setFlag(self.ItemIsSelectable, True)
self.setFlag(self.ItemIsMovable, True)
self.setRect(-6, -6, 12, 12)
self.setPen(QtGui.QPen(QtGui.QColor(30,30,30), 2, QtCore.Qt.SolidLine))
self.setBrush(QtGui.QBrush(QtGui.QColor(255,30,30)))

def itemChange(self, change, value):
if change == self.ItemScenePositionHasChanged:
if isinstance(self.parentItem(), ConnectionItem):
self.parentItem().updatePath()
# QtCore.QTimer.singleShot(60, partial(self.parentItem().setSelected,False))
return super(self.__class__, self).itemChange(change, value)


class ConnectionItem(QtGui.QGraphicsPathItem):
def __init__(self, startPoint, endPoint, parent=None):
super(ConnectionItem, self).__init__(parent)
self._start_point = startPoint
self._end_point = endPoint

self._hover = False
self.setAcceptHoverEvents(True)
self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable )
self.setFlag(QtGui.QGraphicsItem.ItemSendsScenePositionChanges)
self.setZValue(-100)
self.updatePath()

def updatePath(self):
p = [self._start_point]
for children in self.childItems():
if isinstance(children, KnotItem):
p.append(children.pos())
p.append(self._end_point)
v = sorted(p, key=partial(ConnectionItem.percentageByPoint, self.path()))
self.setPath(ConnectionItem.getBezierPath(v))

def paint(self, painter, option, widget):
painter.setRenderHints(QtGui.QPainter.Antialiasing | QtGui.QPainter.SmoothPixmapTransform | QtGui.QPainter.HighQualityAntialiasing, True )
pen = QtGui.QPen(QtGui.QColor(170,170,170), 2, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin)
if self.isSelected():
pen.setColor(QtGui.QColor(255, 255, 255))
elif self._hover:
pen.setColor(QtGui.QColor(255, 30, 30))
painter.setPen(pen)
painter.drawPath(self.path())

def mousePressEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
item = KnotItem(parent=self)
item.setPos(event.pos())

def hoverEnterEvent(self, event):
self._hover = True
self.update()
super(self.__class__, self).hoverEnterEvent(event)

def hoverLeaveEvent(self, event):
self._hover = False
self.update()
super(self.__class__, self).hoverEnterEvent(event)

def shape(self):
qp = QtGui.QPainterPathStroker()
qp.setWidth(15)
qp.setCapStyle(QtCore.Qt.SquareCap)
return qp.createStroke(self.path())

@staticmethod
def getBezierPath(points=[], curving=1.0):
# Calculate Bezier Line
path = QtGui.QPainterPath()
curving = 1.0 # range 0-1
if len(points) < 2:
return path
path.moveTo(points[0])
for i in range(len(points)-1):
startPoint = points[i]
endPoint = points[i+1]
# use distance as mult, closer the nodes less the bezier
dist = math.hypot(endPoint.x() - startPoint.x(), endPoint.y() - startPoint.y())
# multiply distance by 0.375
offset = dist * 0.375 * curving
ctrlPt1 = startPoint + QtCore.QPointF(offset,0);
ctrlPt2 = endPoint + QtCore.QPointF(-offset,0);
# print startPoint, ctrlPt1, ctrlPt2, endPoint
path.cubicTo(ctrlPt1, ctrlPt2, endPoint)
return path

@staticmethod
def percentageByPoint(path, point, precision=0.5):
t = 0.0
d = []
while t <=100.0:
d.append(QtGui.QVector2D(point - path.pointAtPercent(t/100.0)).length())
t += precision
percentage = d.index(min(d))*precision
return percentage


class MyMainWindow(QtGui.QMainWindow):
def __init__(self):
super(MyMainWindow, self).__init__()
central_widget = QtGui.QWidget()
self.setCentralWidget(central_widget)
button = QtGui.QPushButton("Reset")
self._view = MyGraphicsView()
button.clicked.connect(self.reset)

lay = QtGui.QVBoxLayout(central_widget)
lay.addWidget(button)
lay.addWidget(self._view)
self.resize(640, 480)
self.reset()

@QtCore.Slot()
def reset(self):
self._view.scene().clear()
it = ConnectionItem(QtCore.QPointF(-150,150), QtCore.QPointF(250,-150))
self._view.scene().addItem(it)

def main():
import sys
app =QtGui.QApplication(sys.argv)
ex = MyMainWindow()
ex.show()
sys.exit(app.exec_())

main()

关于python - 获取沿 QPainterPath 的单击点,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53950031/

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