gpt4 book ai didi

java - 如何在多线程聊天中使用 swing 处理输入重复名称错误

转载 作者:行者123 更新时间:2023-12-02 05:29:53 27 4
gpt4 key购买 nike

我创建了一个client-server chat没有图形界面。它可以在控制台中运行。现在我想创建 Swing 界面。但我在尝试处理错误重复名称时遇到了困难。

当服务器接受连接时,它会为此连接创建新线程,并在这个新线程内接收来自客户端的消息。预期的第一条消息是用户名。服务器检查已注册用户名的列表。如果该名称已被使用,服务器会向客户端发送错误消息,并继续等待客户端提供该名称。而且在控制台处理起来也很简单——客户端只需接收服务器发来的消息并继续输入名称(客户端不需要再次输入ip地址,因为连接已经建立)

另一种与 Swing 有关的情况。 (我想将逻辑与表示分开以进行进一步修改)。因此,当用户注册时,他输入IP 地址,从组合框中选择端口,并输入他的名称。按下按钮后,与服务器建立连接。

我的问题是:如何处理错误 “名称已在使用中”并重复输入名称而不创建连接两次。

这是我的Client.java

package nikochat.com.client;

import nikochat.com.app.AppConstants;
import nikochat.com.service.StreamsManager;
import nikochat.com.ui.UserInterface;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.PrintWriter;
import java.net.Socket;
import java.util.NoSuchElementException;

public class Client {


private Socket socket;
private BufferedReader input;
private PrintWriter output;
private boolean stopped;
private String name;
private UserInterface ui;
/**
* результат регистрации имени на сервере
*/
private boolean isRegistered = false;

public boolean isRegistered() {
return isRegistered;
}

public Client(UserInterface ui) {
this.ui = ui;
}

/**
* This method must firstly be invoked to make a connection with the server
* initialise input and output streams,
* and register the user in the chat.
*
* @param ip ip address
* @param port
*/
public synchronized void connect(String ip, int port) {
socket = connectToServer(ip, port);
input = StreamsManager.createInput(socket, this.getClass());
output = StreamsManager.createOutput(socket, this.getClass());
}

/**
* Must be invoked after connect() method
* @param name is the username for registering in the chat
*/
public void register(String name) {
output.println(name);
}
/**
* receiving messages
*/
private void receive() {
new Thread(new ReceiveMessage()).start();
}

private void send() {
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
/** Sending messages */
try {
while (!stopped) {
String message = ui.write();
if (stopped) break;
if (message.equals("")) continue;
output.println(message);
if (message.trim().equals("exit")) {
stopped = true;
break;
}
}
close();
} catch (IOException e) {
System.out.println("Error closing socket");
e.printStackTrace();
/** аварийный выход */
} catch (NoSuchElementException n) {
stopped = true;
output.println("exit");
}
}

private Socket connectToServer(String ip, int port) {
Socket socket = null;
try {
socket = new Socket(ip, port);
} catch (IOException e) {
System.out.println("Error creating socket in client");
e.printStackTrace();
}
return socket;
}

private synchronized void close() throws IOException {
StreamsManager.closeInput(input, this.getClass());
StreamsManager.closeOutput(output);
socket.close();
}

class ReceiveMessage implements Runnable {
@Override


public void run() {
while (!stopped) {
try {
String receive = input.readLine();
if (receive != null) {
switch (receive) {
case AppConstants.REPEATED_NAME_ERROR:
System.out.println(AppConstants.REPEATED_NAME_MESSAGE);
register(ui.getClientName());
break;
case AppConstants.OK_REGISTERED:
isRegistered = true;
break;
case "MAX":
System.out.println("Достигнуто максимальное количество пользователей");
stopped = true;
break;
case "exit":
break;
case "denied":
System.out.println("Сервер недоступен");
stopped = true;
break;
default:
System.out.println(receive);
}
} else {
System.out.println(AppConstants.SERVER_UNAVAILABLE_MESSAGE);
close();
break;
}
} catch (IOException e) {
stopped = true;
System.out.println("Error receiving message from server ");
e.printStackTrace();
}
}
}
}
}

这里是负责表示的代码和平(不要注意字段GUI gui,这只是我尝试在逻辑和表示之间创建的另一个层,也许将来这不会是使用):

public class Frame extends JFrame {

private JButton confirm;
private JButton cancel;
private JTextField nameText;
private JTextField ipText;
private JComboBox<Integer> portChooser;
private GUI gui;
private Client client;
private int port;

//.......

public Frame() {
gui = new GUI();
client = new Client(gui);
//............
}

confirm.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gui.setName(nameText.getText());
gui.setIp(ipText.getText());


new EventQueue().invokeLater(new Runnable() {
@Override
public void run() {
client.connect(ipText.getText(), port);
client.register(nameText.getText());
//WHAT TO DO???
}
});
}
});
}

我想我应该展示一些来自 Server.java 的代码:

public class Server {


private ServerSocket server;
private final Map<String, ServerThread> clients = Collections.synchronizedMap(new TreeMap<>());
private final Queue<String> history = new ConcurrentLinkedQueue<>();

public Server() {
System.out.println("Server is running...");
Log.write("Server is running...");

new Thread(new ServerMenu(this)).start();

try {
server = new ServerSocket(AppConfig.PORT);
} catch (IOException e) {
System.out.println("Error creating server");
Log.write("Error creating server");
Log.write(e.getMessage());
e.printStackTrace();
}


while (true) {
try {
Socket accept = server.accept();
Log.write("server accept socket");
ServerThread serverThread = new ServerThread(accept);
new Thread(serverThread).start();
Log.write("server start new ServerThread");
} catch (IOException e) {
System.out.println("Error accepting client on server");
Log.write("Error accepting client on server");
Log.write(e.getMessage());
e.printStackTrace();
}
}
}

private class ServerThread implements Runnable {

private Socket socket;
private BufferedReader in;
private PrintWriter out;
private String name;

public ServerThread(Socket socket) {
this.socket = socket;
in = StreamsManager.createInput(socket, this.getClass());
out = StreamsManager.createOutput(socket, this.getClass());
}

@Override
public void run() {
try {
boolean goFurther = true; /*for emergency exit*/
/** firstly, receive client name" */
try {
goFurther = readClientName();
} catch (IOException e) {
System.out.println("Error reading name from client...");
Log.write("Error reading name from client...");
Log.write(e.getMessage());
e.printStackTrace();
}
if (goFurther) {
String time = getTimeWithoutMillis(LocalTime.now());
String invitation = time + " " + name + " has joined";
printHistory();
addToHistory(invitation);

System.out.println(time + " " + name + " has joined");
System.out.println("numbers of users: " + clients.size());
resendMessage(invitation);

/** read from input stream */
while (true) {
String received = null;
try {
received = in.readLine();
time = getTimeWithoutMillis(LocalTime.now());
} catch (IOException e) {
System.out.println("Error reading message from client...");
Log.write("Error reading message from client...");
Log.write(e.getMessage());
e.printStackTrace();
}
if (received == null) {
Log.write("received message from client is null");
break;
}

if (!received.trim().equals("exit")) {
String local = time + " " + name + ": " + received;
resendMessage(local);
addToHistory(local);
} else {
received = time + " " + name + " exit from chat";
addToHistory(received);
resendMessage(received);
out.println("exit");
System.out.println(received);
Log.write(received);
break;
}
}
}
} finally {
try {
closeConnection();
clients.remove(name);
} catch (IOException e) {
System.out.println("Error closing socket on server side");
Log.write("Error closing socket on server side");
Log.write(e.getMessage());
e.printStackTrace();
}
}
}

private void printHistory() {
synchronized (history) {
history.forEach(out::println);
}
}

private boolean readClientName() throws IOException {
boolean continueProgram = true;
while (true) {
name = in.readLine();
if (name == null) {
continueProgram = false;
Log.write("read name is null");
break;
}
if (!(clients.size() < AppConfig.MAX_USERS)) {
out.println("MAX");
continueProgram = false;
Log.write("reduce register new connection");
break;
}
if (clients.get(name) == null) {
clients.put(name, this);
Log.write("register new user with the name: " + name);
out.println(AppConstants.OK_REGISTERED);
break;
} else {
out.println(AppConstants.REPEATED_NAME_ERROR);
out.print("> ");
}
}
return continueProgram;
}
//.....................
}

最佳答案

将请求 IP 地址和用户名的代码移至隔离类。它不应该打开连接,它应该只是收集数据。

当它拥有所有数据时,它应该调用回调(即在confirmActionListener中,调用另一个监听器)。

回调需要如下所示:

client.connect(data.getAddress(), data.getPort());
try {
client.register(data.getUserName());
} catch( DuplicateNameException e ) {
data.setError( "Name already taken" );
data.show();
return;
}

如果出现问题,这将再次打开对话框(包含用户已输入的数据)。您可以在 client.connect() 期间对异常使用相同的方法。

此外,客户端应该检查是否已经存在 Activity 连接,并且本地址和端口仍然相同时不要再次连接。或者,您可以在 client.connect() 中检查 Activity 连接并将其关闭。

关于java - 如何在多线程聊天中使用 swing 处理输入重复名称错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25664083/

27 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com