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java - 从java中的两个不同线程同时访问变量

转载 作者:行者123 更新时间:2023-12-02 05:22:41 25 4
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我在尝试从两个不同的线程访问变量时遇到错误。我请求帮助是因为该帮助与我的代码相关。我的问题是,如何从两个不同的线程同时访问变量。

我有:

我有一个 ObjectHandler 来保存我的所有对象。我有一个向服务器发送数据的客户端类。我有一个正在渲染并跟踪所有局部变量的游戏类。

我的客户端类需要访问对象处理程序以发送给玩家并将子弹发送到服务器,而我的游戏类需要访问对象来渲染它们。我的游戏类和客户端类都有自己的线程。

对象处理程序

public class ObjectHandler implements Serializable{
private static final long serialVersionUID = 4515552114741927916L;

private ReadWriteLock readWriteLock = new ReentrantReadWriteLock();
private Lock readLock = readWriteLock.readLock();
private Lock writeLock = readWriteLock.writeLock();

//////HANDLERS//////
private KeyInputHandler keyhandler;
private CollisionHandler collisionHandler;
private MouseInputHandler MouseInput;

private Player player;
private ArrayList<Entity>objects;

public ObjectHandler(){
MouseInput = new MouseInputHandler(this);
keyhandler = new KeyInputHandler();

objects = new ArrayList<Entity>();
player = new Player(40,40,20,20,ObjectID.Player,this);
}

public synchronized KeyInputHandler getKeyhandler() {return keyhandler;}
public synchronized CollisionHandler getCollisionHandler() {return collisionHandler;}
public synchronized MouseInputHandler getMouseInput() {return MouseInput;}

public synchronized Player getPlayer() {return player;}
public synchronized void setPlayer(Player player) {this.player = player;}

public synchronized ArrayList<Entity> getObjects() {return objects;}
public synchronized void setObjects(ArrayList<Entity> objects) {this.objects = objects;}

}

客户端类

 package com.Nickhulsey.network;


import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;

import com.Nickhulsey.game.ObjectID;
import com.Nickhulsey.handlers.ObjectHandler;

public class Client implements Runnable{

Thread Receive;
ObjectHandler game;

private InetAddress ipAddress;
private Socket socket;
private ObjectOutputStream outToServer;
private ObjectInputStream inFromServer;

private Packet out;
private Packet in;

public Client(ObjectHandler game, String ipAddress){
this.game = game;
in = new Packet();
out = new Packet();
try {
this.ipAddress = InetAddress.getByName(ipAddress);
socket = new Socket(ipAddress,9000);
System.out.println("Started!");
} catch (UnknownHostException e) {
} catch (IOException e) {
}
Receive = new Thread(this);
Receive.start();
}

public synchronized void run() {

while(true){
Send();
try {
inFromServer = new ObjectInputStream(socket.getInputStream());
in = (Packet) inFromServer.readObject();
} catch (IOException e) {
} catch (ClassNotFoundException e) {
}
//unpack our data
if(in != null){
unPack(in);
}
}
}

public void unPack(Packet in){
//unpack our connected players IF there is any
game.getObjects().clear();
//set in's objects to game's objects
for(int i = 0; i < in.getObjects().size();i++){
if(in.getObjects() != null){
game.getObjects().add(in.getObjects().get(i));
}
}
}

public void Send(){
try {
outToServer = new ObjectOutputStream(socket.getOutputStream());
out = new Packet();

//set data for our out package
out.setPlayer(game.getPlayer());
out.setObjects(game.getObjects());
outToServer.writeObject(out);

} catch (IOException e) {
e.printStackTrace();
}
}
}

和我的游戏类

package com.Nickhulsey.game;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.io.Serializable;

import javax.swing.JFrame;
import javax.swing.JOptionPane;

import com.Nickhulsey.handlers.ObjectHandler;
import com.Nickhulsey.network.Client;
import com.Nickhulsey.network.Server;

//THREADS ARE NOT SERIALIZABLE
public class Game extends Canvas implements Runnable, Serializable{
private static final long serialVersionUID = 8279766339522266301L;

private Thread thread;
private Client gameClient;
private Server gameServer;

public final int SCALE = 1;
public int Server;
boolean running = false;

ObjectHandler ObjectHandler;

public Game(){
//start the game
ObjectHandler = new ObjectHandler();

Server = JOptionPane.showConfirmDialog(null,"Run the server?","Server",JOptionPane.YES_NO_OPTION);

if(Server == JOptionPane.YES_OPTION){
gameServer = new Server();
}else{
String IpConnect = JOptionPane.showInputDialog("Enter Ip to connect to.(25.156.181.27)");
gameClient = new Client(ObjectHandler,IpConnect);
}

}

public synchronized void start() {
if (running) {
return;
}
running = true;
thread = new Thread(this);
thread.start();
}

public synchronized void run() {
while (running){
if(Server != JOptionPane.YES_OPTION){
long lastTime = System.nanoTime();
double amountOfTicks = 60;
double ns = 1000000000.0D / amountOfTicks;
double delta = 0.0D;
long timer = System.currentTimeMillis();
int updates = 0;
int frames = 0;

while (running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1){
tick();
updates++;
delta -= 1;
render();
}

frames++;

if (System.currentTimeMillis() - timer > 1000L){
timer += 1000L;
frames = 0;
updates = 0;
}
}
}
}
//stop();
}

public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null)
{
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();

g.setColor(Color.white);
g.fillRect(0,0, 5000, 5000);

for(int i = 0; i < ObjectHandler.getObjects().size(); i++){
ObjectHandler.getObjects().get(i).Draw(g);
}

ObjectHandler.getPlayer().Draw(g);

g.dispose();
bs.show();
}

public void tick() {
//for(int i = 0; i < objects.size();i++){objects.get(i).Update(objects);}
ObjectHandler.getPlayer().Update(ObjectHandler.getObjects());
}


public static void main (String [] args){
JFrame window = new JFrame("A Multiplayer GAME");
Game game = new Game();

window.setSize(300,300);
game.addKeyListener(game.ObjectHandler.getKeyhandler());
game.addMouseListener(game.ObjectHandler.getMouseInput());
game.addMouseMotionListener(game.ObjectHandler.getMouseInput());
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLocationRelativeTo(null);
window.add(game);
window.setVisible(true);
game.start();
}

public ObjectHandler getObjectHandler() {return ObjectHandler;}
}

我知道这太多了,抱歉。我的问题是,我正在访问项目符号数组列表并对其进行编辑,而另一个线程正在尝试访问它。我尝试过同步,并且尝试过使用锁类。谁能建议解决这个问题的方法吗?抱歉,如果我没有提出真正的问题或没有遵循堆栈溢出指南,我还是个新手。

编辑:错误日志:

Exception in thread "Thread-3" java.util.ConcurrentModificationException
at java.util.ArrayList.writeObject(ArrayList.java:573)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:950)
at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1482)
at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413)
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159)
at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535)
at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496)
at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413)
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159)
at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:329)
at com.Nickhulsey.network.Client.Send(Client.java:78)
at com.Nickhulsey.network.Client.run(Client.java:45)
at java.lang.Thread.run(Thread.java:695)

最佳答案

如何从两个不同的线程同时访问变量?

您已经这样做了,这就是您收到 ConcurrentModificationException 的原因。
为了防止出现异常,请使用 java.util.concurrent 中的类对于变量或确保线程独占使用该变量。在您的代码中,ObjectHandler 中的 objects-list 由 Game.tick()Client 中的两个线程同时使用.unpack()/Send()。为了防止这种情况发生:

  • 向 ObjectHandler 添加共享锁对象 public final Object updateLock = new Object;
  • Game.tick() 中使用 synchronized(ObjectHandler.updateLock) { ... 方法代码 ... }
  • 启动该方法
  • Client.unpack()/Send() 中使用 synchronized(game.updateLock) { ... 方法代码 ... } 启动方法

synchronized 关键字现在将保证在任何给定时间仅执行三个同步块(synchronized block)之一(​​因为它们都使用相同的对象进行同步)。

updateLock 对象并不是绝对必要的,您可以只使用 ObjecHandler 对象本身进行同步,但在这种情况下最好使同步显式化通过使用单独的对象进行锁定。

关于java - 从java中的两个不同线程同时访问变量,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26373145/

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