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ios - 利用加速度计检测敲击压力强度

转载 作者:行者123 更新时间:2023-12-02 05:11:36 24 4
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昨天,在有关适用于 iPad 2 的全新 Garageband 的演示中,Apple 演示了一个有趣的功能:使用加速度计检测敲击压力。 (参见 Garageband page 上的鼓部分。)

我想知道如果 iPad 平放在 table 上,它应该如何工作。没有运动,没有可测量的加速度,不是吗?

最佳答案

一些很好的答案。这是一些工作代码。我将其实现为 UIGestureRecognizer 的子类,这样您就可以将其放入并附加到 UIView 或 UIButton。一旦触发,它将“压力”设置为 0.0f 和 2.0f 之间的 float 值。您可以选择设置识别所需的最小和最大压力。享受吧。

//
// CPBPressureTouchGestureRecognizer.h
// PressureSensitiveButton
//
// Created by Anthony Picciano on 3/21/11.
// Copyright 2011 Anthony Picciano. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#import <UIKit/UIKit.h>

#define CPBPressureNone 0.0f
#define CPBPressureLight 0.1f
#define CPBPressureMedium 0.3f
#define CPBPressureHard 0.8f
#define CPBPressureInfinite 2.0f

@interface CPBPressureTouchGestureRecognizer : UIGestureRecognizer <UIAccelerometerDelegate> {
@public
float pressure;
float minimumPressureRequired;
float maximumPressureRequired;

@private
float pressureValues[30];
uint currentPressureValueIndex;
uint setNextPressureValue;
}

@property (readonly, assign) float pressure;
@property (readwrite, assign) float minimumPressureRequired;
@property (readwrite, assign) float maximumPressureRequired;

@end


//
// CPBPressureTouchGestureRecognizer.h
// PressureSensitiveButton
//
// Created by Anthony Picciano on 3/21/11.
// Copyright 2011 Anthony Picciano. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#import <UIKit/UIGestureRecognizerSubclass.h>
#import "CPBPressureTouchGestureRecognizer.h"

#define kUpdateFrequency 60.0f
#define KNumberOfPressureSamples 3

@interface CPBPressureTouchGestureRecognizer (private)
- (void)setup;
@end

@implementation CPBPressureTouchGestureRecognizer
@synthesize pressure, minimumPressureRequired, maximumPressureRequired;

- (id)initWithTarget:(id)target action:(SEL)action {
self = [super initWithTarget:target action:action];
if (self != nil) {
[self setup];
}
return self;
}

- (id)init {
self = [super init];
if (self != nil) {
[self setup];
}
return self;
}

- (void)setup {
minimumPressureRequired = CPBPressureNone;
maximumPressureRequired = CPBPressureInfinite;
pressure = CPBPressureNone;

[[UIAccelerometer sharedAccelerometer] setUpdateInterval:1.0f / kUpdateFrequency];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
}

#pragma -
#pragma UIAccelerometerDelegate methods

-(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {
int sz = (sizeof pressureValues) / (sizeof pressureValues[0]);

// set current pressure value
pressureValues[currentPressureValueIndex%sz] = acceleration.z;

if (setNextPressureValue > 0) {

// calculate average pressure
float total = 0.0f;
for (int loop=0; loop<sz; loop++) total += pressureValues[loop];
float average = total / sz;

// start with most recent past pressure sample
if (setNextPressureValue == KNumberOfPressureSamples) {
float mostRecent = pressureValues[(currentPressureValueIndex-1)%sz];
pressure = fabsf(average - mostRecent);
}

// caluculate pressure as difference between average and current acceleration
float diff = fabsf(average - acceleration.z);
if (pressure < diff) pressure = diff;
setNextPressureValue--;

if (setNextPressureValue == 0) {
if (pressure >= minimumPressureRequired && pressure <= maximumPressureRequired)
self.state = UIGestureRecognizerStateRecognized;
else
self.state = UIGestureRecognizerStateFailed;
}
}

currentPressureValueIndex++;
}

#pragma -
#pragma UIGestureRecognizer subclass methods

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
setNextPressureValue = KNumberOfPressureSamples;
self.state = UIGestureRecognizerStatePossible;
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
self.state = UIGestureRecognizerStateFailed;
}

- (void)reset {
pressure = CPBPressureNone;
setNextPressureValue = 0;
currentPressureValueIndex = 0;
}

@end

关于ios - 利用加速度计检测敲击压力强度,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5281568/

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