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java - 为什么当我想重新绘制我的画时 repaint() 不起作用?

转载 作者:行者123 更新时间:2023-12-02 05:05:47 25 4
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这是我的第一个java动画,我希望我的标志开始使用repaint(),但是该方法什么也没做,我不知道为什么。这是关于 moveFlag 方法,它应该让旗帜运动起来,让人想起在风中飘扬的旗帜。应用程序只是显示该标志,但不会移动它。

public class Testing extends JPanel implements ActionListener {
private int x,y, xinc, yinc;

public void paintComponent(Graphics g){
xinc = 10;
yinc = 10;
x = 101;
y = 151;

Graphics2D gimg = (Graphics2D) g;

Rectangle2D rect = new Rectangle2D.Double(50,50,10,300);

CubicCurve2D cub1 = new
CubicCurve2D.Double(60,50,x,10,y,100,200,50);
gimg.draw(cub1);

CubicCurve2D cub2 = new
CubicCurve2D.Double(60,100,x,60,y,150,200,100);
gimg.draw(cub2);

CubicCurve2D cub3 = new
CubicCurve2D.Double(60,150,x,110,y,200,200,150);
gimg.draw(cub3);

Line2D l1 = new Line2D.Double(200,50,200,150);
gimg.draw(l1);

GeneralPath gp1 = new GeneralPath();
GeneralPath gp2 = new GeneralPath();

gp1.moveTo(60,50);
gp1.curveTo(x,10,y,100,200,50);
gp1.lineTo(200,100);
gp1.curveTo(y,150,x,60,60,100);
gp1.lineTo(60,50);

gimg.setColor(Color.WHITE);

gimg.fill(gp1);

gimg.setColor(Color.GRAY);

gimg.fill(rect);

gp2.moveTo(60,100);
gp2.curveTo(x,60,y,150,200,100);
gp2.lineTo(200,150);
gp2.curveTo(y,200,x,110,60,150);
gp2.lineTo(60,100);

gimg.setColor(Color.RED);

gimg.fill(gp2);
}
public void moveFlag(){ //waving animation
Timer timer = new Timer(20, this);
timer.start();

x = x + xinc;
y = y + yinc;

if(x<=60||(x+xinc)>=130)
xinc*=-1;

if(y<=50||(y+yinc)>=230)
yinc*=-1;

//revalidate();
repaint();
}
@Override
public void actionPerformed(ActionEvent e) {

}
public static void main(String [] args){
JFrame frame = new JFrame();

Testing test = new Testing();
frame.setContentPane(test);
frame.setSize(500,500);
frame.setVisible(true);

test.moveFlag();
}
}

最佳答案

您的想法是正确的,但某些代码位于错误的位置。我会在评论中解释。


import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;

public class Testing extends JPanel implements ActionListener {
private int x, y, xinc, yinc;



public void paintComponent(Graphics g) {
// added this statement.
super.paintComponent(g);
Graphics2D gimg = (Graphics2D) g;

Rectangle2D rect = new Rectangle2D.Double(50, 50, 10, 300);

CubicCurve2D cub1 =
new CubicCurve2D.Double(60, 50, x, 10, y, 100, 200, 50);
gimg.draw(cub1);

CubicCurve2D cub2 =
new CubicCurve2D.Double(60, 100, x, 60, y, 150, 200, 100);
gimg.draw(cub2);

CubicCurve2D cub3 =
new CubicCurve2D.Double(60, 150, x, 110, y, 200, 200, 150);
gimg.draw(cub3);

Line2D l1 = new Line2D.Double(200, 50, 200, 150);
gimg.draw(l1);

GeneralPath gp1 = new GeneralPath();
GeneralPath gp2 = new GeneralPath();

gp1.moveTo(60, 50);
gp1.curveTo(x, 10, y, 100, 200, 50);
gp1.lineTo(200, 100);
gp1.curveTo(y, 150, x, 60, 60, 100);
gp1.lineTo(60, 50);

gimg.setColor(Color.WHITE);

gimg.fill(gp1);

gimg.setColor(Color.GRAY);

gimg.fill(rect);

gp2.moveTo(60, 100);
gp2.curveTo(x, 60, y, 150, 200, 100);
gp2.lineTo(200, 150);
gp2.curveTo(y, 200, x, 110, 60, 150);
gp2.lineTo(60, 100);

gimg.setColor(Color.RED);

gimg.fill(gp2);
}

public void moveFlag() { // waving animation
Timer timer = new Timer(20, this);
timer.start();
// moved the next four statements from paintComponents. They
// are initializations. In paintComponent you kept resetting them.
xinc = 10;
yinc = 10;
x = 101;
y = 151;

repaint();
}

@Override
public void actionPerformed(ActionEvent e) {
//moved all of these from moveFlag to here. This is called by
//the timer event to update the x and y coordinates.
x = x + xinc;
y = y + yinc;

if (x <= 60 || (x + xinc) >= 130)
xinc *= -1;

if (y <= 50 || (y + yinc) >= 230)
yinc *= -1;

// revalidate();
repaint();
}

public static void main(String[] args) {
JFrame frame = new JFrame();

Testing test = new Testing();
frame.setContentPane(test);
frame.setSize(500, 500);
frame.setVisible(true);

test.moveFlag();
}
}

我必须添加的唯一代码是 super.paintComponent(g) 调用。这是必要的,因为您要重写paintComponent(),您需要确保在绘制图形之前调用父方法。

关于java - 为什么当我想重新绘制我的画时 repaint() 不起作用?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56351446/

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