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java - 将 Tango 3D 点投影到屏幕 Google Project Tango

转载 作者:行者123 更新时间:2023-12-02 04:03:57 29 4
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Ptoject Tango提供了点云,如何获取点云中3D点的像素位置(以米为单位)?

我尝试使用投影矩阵,但得到的值非常小(0.5、1.3 等),而不是 1234,324(以像素为单位)。

我包含了我尝试过的代码

    //Get the current rotation matrix
Matrix4 projMatrix = mRenderer.getCurrentCamera().getProjectionMatrix();



//Get all the points in the pointcloud and store them as 3D points
FloatBuffer pointsBuffer = mPointCloudManager.updateAndGetLatestPointCloudRenderBuffer().floatBuffer;
Vector3[] points3D = new Vector3[pointsBuffer.capacity()/3];

int j =0;
for (int i = 0; i < pointsBuffer.capacity() - 3; i = i + 3) {

points3D[j]= new Vector3(
pointsBuffer.get(i),
pointsBuffer.get(i+1),
pointsBuffer.get(i+2));
//Log.v("Points3d", "J: "+ j + " X: " +points3D[j].x + "\tY: "+ points3D[j].y +"\tZ: "+ points3D[j].z );
j++;
}


//Get the projection of the points in the screen.
Vector3[] points2D = new Vector3[points3D.length];
for(int i =0; i < points3D.length-1;i++)
{
Log.v("Points", "X: " +points3D[i].x + "\tY: "+ points3D[i].y +"\tZ: "+ points3D[i].z );
points2D[i] = points3D[i].multiply(projMatrix);
Log.v("Points", "pX: " +points2D[i].x + "\tpY: "+ points2D[i].y +"\tpZ: "+ points2D[i].z );
}

我使用的示例是点云java,可以在这里找到 https://github.com/googlesamples/tango-examples-java

<小时/>

更新

TangoCameraIntrinsics ccIntrinsics = mTango.getCameraIntrinsics(TangoCameraIntrinsics.TANGO_CAMERA_COLOR);
double fx = ccIntrinsics.fx;
double fy = ccIntrinsics.fy;
double cx = ccIntrinsics.cx;
double cy = ccIntrinsics.cy;

double[][] projMatrix = new double[][] {
{fx, 0 , -cx},
{0, fy, -cy},
{0, 0, 1}
};

然后计算我使用的投影点

for(int i =0; i < points3D.length-1;i++)
{

double[][] point = new double[][] {
{points3D[i].x},
{points3D[i].y},
{points3D[i].z}
};

double [][] point2d = CustomMatrix.multiplyByMatrix(projMatrix, point);

points2D[i] = new Vector2(0,0);
if(point2d[2][0]!=0)
{
Log.v("temp point", "pX: " +point2d[0][0]/point2d[2][0]+" pY: " +point2d[1][0]/point2d[2][0] );
points2D[i] = new Vector2(point2d[0][0]/point2d[2][0],point2d[1][0]/point2d[2][0]);
}

}

但我认为结果仍然不是预期的,例如我得到的结果如下:

pX:-175.58042313027244 pY:-92.573740812066

在我看来,这看起来不对。

<小时/>

更新按照建议使用彩色相机可以得到更好的结果,但分数仍然是负面的-1127.8086915171814 pY:-652.5887102192332

将它们乘以-1可以吗?

最佳答案

您必须将 3D 点与 RGB 相机的内在矩阵相乘才能获得像素坐标。 3D 点位于 Depthcamera 的框架中。您可以通过以下方法获取像素坐标:

x 和 y 是像素坐标。K 是使用 intrinsics 参数构造的功能

关于java - 将 Tango 3D 点投影到屏幕 Google Project Tango,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34565930/

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