gpt4 book ai didi

java - 使用 createBufferStrategy() 的正确方法是什么?

转载 作者:行者123 更新时间:2023-12-02 03:55:25 25 4
gpt4 key购买 nike

即使在使用 Java Swing 一年多之后,它对我来说仍然像魔法一样。如何正确使用 BufferStrategy,特别是 createBufferSrategy() 方法?

我想要一个 JFrame 和一个 Canvas,将其添加到其中然后进行绘制。我还希望能够调整 Canvas 的大小(setSize())。每次我调整 Canvas 大小时,我的 BufferStrategy 似乎都会被丢弃,或者更确切地说,变得毫无用处,因为在 BufferStrategy 上使用 show() 实际上并没有做任何事情。另外,createBufferStrategy() 有一个奇怪的非确定性行为,我不知道如何正确同步它。

这就是我的意思:

public class MyFrame extends JFrame {
MyCanvas canvas;
int i = 0;

public MyFrame() {
setUndecorated(false);
setVisible(true);
setSize(1100, 800);
setLocation(100, 100);
setDefaultCloseOperation(EXIT_ON_CLOSE);
canvas = new MyCanvas();
add(canvas);
canvas.makeBufferStrat();
}

@Override
public void repaint() {
super.repaint();
canvas.repaint();
//the bigger threshold's value, the more likely it is that the BufferStrategy works correctly
int threshold = 2;
if (i < threshold) {
i++;
canvas.makeBufferStrat();
}
}
}

MyCanvas 有一个方法 makeBufferStrat()repaint():

public class MyCanvas extends Canvas {

BufferStrategy bufferStrat;
Graphics2D g;

public MyCanvas() {
setSize(800, 600);
setVisible(true);
}

public void makeBufferStrat() {
createBufferStrategy(2);
//I'm not even sure whether I need to dispose() those two.
if (g != null) {
g.dispose();
}
if (bufferStrat != null) {
bufferStrat.dispose();
}
bufferStrat = getBufferStrategy();
g = (Graphics2D) (bufferStrat.getDrawGraphics());
g.setColor(Color.BLUE);
}

@Override
public void repaint() {
g.fillRect(0, 0, 100, 100);
bufferStrat.show();
}
}

我只是从 main 方法中的 while(true) 循环调用 MyFramerepaint() 方法。当 threshold 很小(即 2)时,大约 70% 的情况下 bufferStrat.show() 不会执行任何操作 - JFrame 在启动程序时只是保持灰色。剩下的 30% 按照预期的方式绘制矩形。如果我执行 threshold = 200;,则在执行程序时绘画几乎 100% 都会成功。 Javadoc 说 createBufferStrategy() 可能需要一段时间,所以我认为这就是问题所在。但是,如何同步并正确使用它呢?显然,我在这里做错了什么。我无法想象它应该如何使用。

有人有一个最小的工作示例吗?

最佳答案

您创建BufferStrategy的方式是“好的”,您可以看看JavaDocs for BufferStrategy其中有一个简洁的小例子。

您使用它的方式值得怀疑。使用 BufferStrategy 的主要原因是您想要控制绘制过程(主动绘制),远离 Swing 的绘制算法(被动)

但是,您似乎试图两者兼而有之,这就是导致您出现问题的原因。相反,您应该有一个“主”循环,它负责决定缓冲区应该绘制什么以及何时绘制,例如......

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferStrategy;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.JFrame;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

public static void main(String[] args) {
new Test();
}

public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}

TestPane testPane = new TestPane();
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(testPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
// The component needs to be attached to displayed window before
// the buffer can be created
testPane.startPainting();
}
});
}

public class TestPane extends Canvas {

private AtomicBoolean painting = new AtomicBoolean(true);
private PaintCycle paintCycle;

private Rectangle clickBounds;

public TestPane() {
addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if (clickBounds != null && clickBounds.contains(e.getPoint())) {
painting.set(false);
}
}
});
}

public void startPainting() {
if (paintCycle == null) {
createBufferStrategy(2);
painting.set(true);
paintCycle = new PaintCycle();
Thread t = new Thread(paintCycle);
t.setDaemon(true);
t.start();
}
}

public void stopPainting() {
if (paintCycle != null) {
painting.set(false);
}
}

@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}

public class PaintCycle implements Runnable {

private BufferStrategy strategy;
private int xDelta = 2;
private int yDelta = 2;

@Override
public void run() {
System.out.println("Painting has started");

int x = (int) (Math.random() * (getWidth() - 40));
int y = (int) (Math.random() * (getHeight() - 40));

do {
xDelta = (int) (Math.random() * 8) - 4;
} while (xDelta == 0);
do {
yDelta = (int) (Math.random() * 8) - 4;
} while (yDelta == 0);

clickBounds = new Rectangle(x, y, 40, 40);
strategy = getBufferStrategy();
while (painting.get()) {
// Update the state of the model...
update();
// Paint the state of the model...
paint();
try {
// What ever calculations you want to use to maintain the framerate...
Thread.sleep(40);
} catch (InterruptedException ex) {
}
}
System.out.println("Painting has stopped");
}

protected void update() {
int x = clickBounds.x + xDelta;
int y = clickBounds.y + yDelta;

if (x + 40 > getWidth()) {
x = getWidth() - 40;
xDelta *= -1;
} else if (x < 0) {
x = 0;
xDelta *= -1;
}
if (y + 40 > getHeight()) {
y = getHeight() - 40;
yDelta *= -1;
} else if (y < 0) {
y = 0;
yDelta *= -1;
}

clickBounds.setLocation(x, y);
}

protected void paint() {
// Render single frame
do {
// The following loop ensures that the contents of the drawing buffer
// are consistent in case the underlying surface was recreated
do {
// Get a new graphics context every time through the loop
// to make sure the strategy is validated
Graphics2D graphics = (Graphics2D) strategy.getDrawGraphics();

// Render to graphics
// ...
graphics.setColor(Color.BLUE);
graphics.fillRect(0, 0, getWidth(), getHeight());

graphics.setColor(Color.RED);
graphics.fill(clickBounds);

// Dispose the graphics
graphics.dispose();

// Repeat the rendering if the drawing buffer contents
// were restored
} while (strategy.contentsRestored());

// Display the buffer
strategy.show();

// Repeat the rendering if the drawing buffer was lost
} while (strategy.contentsLost());
}

}

}

}

您还应该记住,Swing 从 1.4(或者可能是 1.5)开始就一直在使用 DirectX 或 OpenGL 管道。使用 BufferStrategy 的主要原因是更直接地访问硬件(无论如何 Swing 都非常接近)和直接控制绘画过程(这实际上是现在使用它的唯一原因)

关于java - 使用 createBufferStrategy() 的正确方法是什么?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35516191/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com