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java - 监听器和计时器之间的通信

转载 作者:行者123 更新时间:2023-12-02 03:37:55 24 4
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我对java相当陌生,并且对如何做到这一点感到困惑。我有一个关键监听器,用于监听 WASD,这表明我的 Snake 的运动。主要监听器更改我的 Snakes 片段的 x 和 y 位置。我有一个计时器链接到一个名为“Listener”的监听器,该监听器将运动重新绘制到缓冲区和屏幕上。我的问题是,为什么我的关键监听器指示的运动没有进入缓冲区?另外,我知道我的移动功能可以工作,因为 snek.move(4);在定时器中工作。最后一点,这是一个我刚刚开始的贪吃蛇游戏。

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
public class SnekePanel extends JPanel
{
private static final int FRAME1 = 1000;
private static final int FRAME2 = 1000;
private static final Color BACKGROUND = new Color(0, 0, 0);
private BufferedImage myImage;
private Graphics myBuffer;
private Sneke snek;
private Food food;
private Timer t;
private int points = 0;
public SnekePanel()
{
myImage = new BufferedImage(FRAME1, FRAME2, BufferedImage.TYPE_INT_RGB);
myBuffer = myImage.getGraphics();
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0, 0, FRAME1,FRAME2);
int xPos = (int)(Math.random()*(FRAME1-100) + 50);
int yPos = (int)(Math.random()*(FRAME2-100)+ 50);
food = new Food(xPos, yPos, 10, Color.RED);
snek = new Sneke(200,200,1,Color.WHITE);
t = new Timer(5, new Listener());
t.start();
addKeyListener(new Key());
setFocusable(true);
}

public void paintComponent(Graphics g)
{
g.drawImage(myImage, 0, 0, getWidth(), getHeight(), null);
}

private class Key extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_W)
{
snek.move(1);
}
if(e.getKeyCode() == KeyEvent.VK_A)
{
snek.move(2);
}
if(e.getKeyCode() == KeyEvent.VK_S)
{
snek.move(3);
}
if(e.getKeyCode() == KeyEvent.VK_D)
{
snek.move(4);
}

}

}

private class Listener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(snek.checkBlock() != 0)
{
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0,0,FRAME1,FRAME2);
snek.move(4);
collide(snek, food);
food.draw(myBuffer);
snek.draw(myBuffer);
myBuffer.setColor(Color.BLACK);
repaint();
}
}
}

private void collide(Sneke b, Food pd)
{
int sx = b.getX(snek.getLength()-1);
int sy = b.getY(snek.getLength()-1);
int fx = pd.getX();
int fy = pd.getY();
if(sx == sy && fx == fy)
{
snek.setLength(snek.getLength()+1);
}
}
}

最佳答案

why does the movement indicated by my key listener not make it to the buffer?

我心中一个更重要的问题是:为什么你认为它应该进入缓冲区?您仅在调用 snek.move(4) 之后才绘制缓冲区,因此看来只有这样才能将其放入缓冲区。

就我个人而言,我会采取不同的做法,包括(除其他外)

  • 我会创建一个 int 字段——或者更好的是一个封装了上、下、左、右的 Direction 枚举。
  • 我会给我的 GUI 一个上面的字段,并将其设置在 KeyListener 中。
  • 实际上,我更喜欢使用按键绑定(bind)而不是 KeyListener,因为它在焦点问题方面不那么危险,但两者都可以工作。
  • 在计时器中,我会根据字段中值的状态移动 Sprite

例如,尝试运行以下命令:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.LinkedList;
import java.util.List;

import javax.swing.*;


@SuppressWarnings("serial")
public class SnakePanel extends JPanel {
// size of the GUI
private static final int PREF_W = 1000;
private static final int PREF_H = 800;

// background and snake color
private static final Color BG = Color.BLACK;
private static final Color SNAKE_COLOR = Color.RED;
private static final int SEGMENT_WIDTH = 20;

// distance moved in each timer tick, and time between each tick
private static final int DELTA = 5;
private static final int TIMER_DELAY = 40; // in msecs

// number of segments in the worm
private static final int WORM_LENGTH = 80;

// initial direction
private Direction direction = Direction.RIGHT;

// initial point
private Point point = new Point(PREF_W / 2, PREF_H / 2);

// Snake is little more than a List of Points
private List<Point> snakePointList = new LinkedList<>();

public SnakePanel() {
// set background color
setBackground(BG);

// fill snake list with points
for (int i = 0; i < WORM_LENGTH; i++) {
snakePointList.add(new Point(point));
}

// set key bindings
setKeyBindings();

// create and start Timer
new Timer(TIMER_DELAY, new TimerListener()).start();
}

// set up our key bindings
private void setKeyBindings() {
int condition = WHEN_IN_FOCUSED_WINDOW;
InputMap inputMap = getInputMap(condition);
ActionMap actionMap = getActionMap();

KeyStroke keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.UP);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.DOWN);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.LEFT);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.RIGHT);
}

private void setKeyStroke(InputMap inputMap, ActionMap actionMap, KeyStroke keyStroke,
Direction dir) {
inputMap.put(keyStroke, keyStroke.toString());
actionMap.put(keyStroke.toString(), new MyKeyAction(dir));
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// smooth out our graphics
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

// draw each oval in the Snake
for (Point pt : snakePointList) {
drawPoint(g2, pt);
}
}

private void drawPoint(Graphics2D g2, Point pt) {
g2.setColor(SNAKE_COLOR);

// The pt is actually the center point
// so we need to draw an oval that is centered on this point
int x = pt.x - SEGMENT_WIDTH / 2;
int y = pt.y - SEGMENT_WIDTH / 2;
g2.drawOval(x, y, SEGMENT_WIDTH, SEGMENT_WIDTH);
}

// set gui's size
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}

// Action used by key binding
private class MyKeyAction extends AbstractAction {
private Direction dir;

public MyKeyAction(Direction dir) {
this.dir = dir;
}

public void actionPerformed(ActionEvent e) {
// all it does is set the Direction direction enum field
// for this GUI
// the Timer then uses this field
SnakePanel.this.direction = dir;
};
}

// timer ActionListener
private class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// create a new Point whose direction depends
// on the direction field * multiplier, DELTA
int x = point.x + direction.getX() * DELTA;
int y = point.y + direction.getY() * DELTA;

// create new point and add to snakePointList
point = new Point(x, y);
snakePointList.add(point);
// remove last point in list
snakePointList.remove(0);
repaint();
}
}

// Direction enum
enum Direction {
UP(0, -1), DOWN(0, 1), LEFT(-1, 0), RIGHT(1, 0);

private Direction(int x, int y) {
this.x = x;
this.y = y;
}
private int x;
private int y;

public int getX() {
return x;
}

public int getY() {
return y;
}
}

private static void createAndShowGui() {
SnakePanel mainPanel = new SnakePanel();

JFrame frame = new JFrame("SnakePanel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}

public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}

关于java - 监听器和计时器之间的通信,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37221669/

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