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JavaFX:在两个 Pane 之间切换

转载 作者:行者123 更新时间:2023-12-02 03:20:59 24 4
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我正在为 friend 的 D&D 委员会开发一个“随机敌人生成器”,因为我正在练习 Java,所以我想尝试一下。我希望它有 2 个 anchor 面板:

  1. 在第一个中,您为 Foes 对象的以下属性赋予值:

    • Nombre(姓名)
    • 惠普
    • Energia(能源)
    • 法力

完成后,您保存这些选择,敌人就会包含在生成器中。

  • 您可以随机生成敌人,其数值会根据您的角色等级而变化。
  • 我的问题是,如何从第一个到第二个?我非常清楚如何单独开发两者,但不知道如何混合它们。

    我只有第二个代码,因为最初我没有考虑自定义它。我认为与此屏幕相关的任何代码都不相关,但如果您想要它,请告诉我!

    编辑:我自己尝试过,我设法创建 2 个 fxml 文件并设置 Controller ,但当我按下按钮在面板之间切换时,出现以下错误:

    Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8411)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$345(GlassViewEventHandler.java:432)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method)
    at com.sun.glass.ui.gtk.GtkApplication.lambda$null$203(GtkApplication.java:139)
    at java.lang.Thread.run(Thread.java:748)
    Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769)
    ... 48 more
    Caused by: java.lang.NullPointerException: Location is required.
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:3207)
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:3175)
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:3148)
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:3124)
    at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:3104)
    at javafx.fxml.FXMLLoader.load(FXMLLoader.java:3097)
    at com.croma.generadordd.FXMLcontroller.loadSecond(FXMLcontroller.java:34)
    ... 58 more

    这是我的代码:

    FXMLcontroller.java

    public class FXMLcontroller implements Initializable { 
    @FXML
    AnchorPane rootPanel;
    Button pase;

    @Override
    public void initialize(URL url, ResourceBundle rb) {
    }

    @FXML
    private void loadSecond (ActionEvent event) throws IOException{
    AnchorPane pane = FXMLLoader.load(getClass().getClassLoader().getResource("Scene.fxml"));
    rootPanel.getChildren().setAll(pane);
    }
    }

    MainApp.java

    import javafx.application.Application;
    import static javafx.application.Application.launch;
    import javafx.fxml.FXMLLoader;
    import javafx.scene.Parent;
    import javafx.scene.Scene;
    import javafx.stage.Stage;

    public class MainApp extends Application {
    public MainApp() {
    }

    @Override
    public void start(Stage stage) throws Exception {
    Parent root = FXMLLoader.load(getClass().getResource("/fxml/SelectScreen.fxml"));

    Scene scene = new Scene(root);
    scene.getStylesheets().add("/styles/Styles.css");

    stage.setTitle("JavaFX and Maven");
    stage.setScene(scene);
    stage.show();
    }

    /**
    * The main() method is ignored in correctly deployed JavaFX application.
    * main() serves only as fallback in case the application can not be
    * launched through deployment artifacts, e.g., in IDEs with limited FX
    * support. NetBeans ignores main().
    *
    * @param args the command line arguments
    */
    public static void main(String[] args) {
    launch(args);
    }
    }

    第二屏幕.java

    import java.io.IOException;
    import java.net.URL;
    import java.util.ResourceBundle;
    import javafx.event.ActionEvent;
    import javafx.fxml.FXML;
    import javafx.fxml.Initializable;
    import javafx.scene.control.Label;
    import java.util.Random;
    import javafx.fxml.FXMLLoader;
    import javafx.scene.control.TextArea;
    import javafx.scene.layout.AnchorPane;

    public class secondScreen implements Initializable {
    Random aleat = new Random();
    int monstruo = aleat.nextInt(10);
    int numeroEnemigos = aleat.nextInt(4) + 1;
    //1. //6.
    //2. //7.
    //3. //8.
    //4. //9.
    //5. //10.

    @FXML
    private void handleButtonAction(ActionEvent event) {
    Random aleat = new Random();
    final int monstruo = aleat.nextInt(10);
    int numeroEnemigos = aleat.nextInt(4) + 1;
    Foes enemigo0 = new Foes("Enemigo0", 0, 0, 0);

    switch(monstruo){
    case 0: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "\t"+ enemigo0.Nombre+ ",\t" + "\t" +"preparate a luchar!");
    break;

    case 1: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)2, preparate a luchar!");
    break;
    case 2: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)3, preparate a luchar!");
    break;
    case 3: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)4, preparate a luchar!");
    break;
    case 4: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)5, preparate a luchar!");
    break;
    case 5: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)6, preparate a luchar!");
    break;
    case 6: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)7, preparate a luchar!");
    break;
    case 7: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)8, preparate a luchar!");
    break;
    case 8: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)9, preparate a luchar!");
    break;
    case 9: resultado.setText("Aparece(n)" + "\t" + numeroEnemigos + "\t" +
    "monstruo(s)10, preparate a luchar!");
    break;
    }

    //RELLENAR CON DATOS DE ENEMIGOS
    switch(monstruo){
    case 0: inste.setText(String.valueOf("Nombre:" +" "+enemigo0.Nombre+"\n"+"Vida:"+
    " "+enemigo0.Hp+"\n"+"Energía:"+" "+enemigo0.E+"\n"+"Maná:"+" "+enemigo0.M));
    break;
    }
    //"Las stats del enemigo son (Hp/energía/maná"+
    // "\t" +
    }

    @FXML
    Label resultado;

    @FXML
    Label inste;

    @Override
    public void initialize(URL url, ResourceBundle rb) {

    }
    }

    第二屏幕.java 的 Scene.FXML Controller

    <?xml version="1.0" encoding="UTF-8"?>

    <?import javafx.scene.text.*?>
    <?import javafx.scene.image.*?>
    <?import java.lang.*?>
    <?import java.util.*?>
    <?import javafx.scene.*?>
    <?import javafx.scene.control.*?>
    <?import javafx.scene.layout.*?>

    <AnchorPane id="AnchorPane" prefHeight="469.0" prefWidth="484.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.croma.generadordd.secondScreen">
    <children>
    <Button fx:id="button" layoutX="14.0" layoutY="392.0" onAction="#handleButtonAction" prefHeight="38.0" prefWidth="301.0" text="Genera un enemigo" />
    <Label fx:id="resultado" layoutX="11.0" layoutY="344.0" prefHeight="38.0" prefWidth="462.0" />
    <ImageView fitHeight="379.0" fitWidth="469.0" layoutX="8.0" layoutY="8.0" pickOnBounds="true" preserveRatio="true">
    <image>
    <Image url="@Dungeons-and-Dragons-characters.jpg" />
    </image>
    </ImageView>
    <TextField layoutX="405.0" layoutY="399.0" prefHeight="0.0" prefWidth="24.0" />
    <Text layoutX="373.0" layoutY="416.0" strokeType="OUTSIDE" strokeWidth="0.0" text="Nv." />
    <Label fx:id="inste" layoutX="7.0" layoutY="275.0" prefHeight="62.0" prefWidth="469.0" />
    </children>
    </AnchorPane>

    SelectScreen.FXML由FXMLcontroller.java控制

    <?xml version="1.0" encoding="UTF-8"?>

    <?import javafx.scene.text.*?>
    <?import java.lang.*?>
    <?import java.util.*?>
    <?import javafx.scene.*?>
    <?import javafx.scene.control.*?>
    <?import javafx.scene.layout.*?>

    <AnchorPane id="AnchorPane" fx:id="rootPanel" prefHeight="469.0" prefWidth="484.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="com.croma.generadordd.FXMLcontroller">
    <children>
    <TextField layoutX="14.0" layoutY="69.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="106.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="69.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="106.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="106.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="69.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="69.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="106.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="146.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="146.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="146.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="146.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="187.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="187.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="187.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="187.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="228.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="228.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="228.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="228.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="268.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="268.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="268.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="268.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="308.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="308.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="308.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="308.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="344.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="344.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="344.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="370.0" layoutY="344.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="381.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="381.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="381.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="369.0" layoutY="381.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="14.0" layoutY="419.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="133.0" layoutY="419.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="251.0" layoutY="419.0" prefHeight="25.0" prefWidth="101.0" />
    <TextField layoutX="369.0" layoutY="419.0" prefHeight="25.0" prefWidth="101.0" />
    <Label layoutX="-2.0" prefHeight="41.0" prefWidth="336.0" text=" D&amp;D GENERATOR 1.0" textAlignment="CENTER">
    <font>
    <Font size="30.0" />
    </font>
    </Label>
    <Label layoutX="383.0" layoutY="448.0" prefHeight="15.0" prefWidth="88.0" text="Coded by CRoma">
    <font>
    <Font size="10.0" />
    </font>
    </Label>
    <Label layoutX="9.0" layoutY="44.0" text="Nombre enemigo" />
    <Label layoutX="175.0" layoutY="44.0" text="HP" />
    <Label layoutX="277.0" layoutY="44.0" text="Energía" />
    <Label layoutX="403.0" layoutY="44.0" text="Maná" />
    <Button fx:id="pase" layoutX="363.0" layoutY="5.0" mnemonicParsing="false" onAction="#loadSecond" prefHeight="34.0" prefWidth="113.0" text="JUEGA!" />
    </children>
    </AnchorPane>

    最佳答案

    以下代码演示了如何在两个 Pane 之间切换。
    也是mcve您可以将其用作 future 问题的引用(1)

    import java.io.IOException;                                                                                         
    import javafx.application.Application;
    import javafx.fxml.FXMLLoader;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.BorderPane;
    import javafx.scene.layout.Pane;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;

    public class SwitchPanesDemo extends Application
    {

    private Pane page0, page1;
    private Button toggle;
    String[] buttonText = {"Show Page 1", "Show Page 2"};

    @Override
    public void start(Stage primaryStage) {
    try {

    page0 = (Pane) FXMLLoader.load(getClass().getResource("redPane.fxml"));
    page1 = (Pane) FXMLLoader.load(getClass().getResource("yellowPane.fxml"));
    page0.visibleProperty().bind(page1.visibleProperty().not());//make sure only one pane is visible
    page1.setVisible(false);
    StackPane stackPane = new StackPane(page0, page1);//add both panes to a stack pane
    BorderPane root = new BorderPane(stackPane);
    toggle = new Button(buttonText[0]);
    toggle.setOnAction(e->togglePages(toggle.getText()));
    root.setBottom(toggle);
    Scene scene = new Scene(root);
    primaryStage.setScene(scene);
    primaryStage.show();
    }
    catch (IOException e) {
    e.printStackTrace();
    }
    }

    private void togglePages(String text) {

    if(buttonText[0].equals(text)){
    page1.setVisible(true);
    toggle.setText(buttonText[1]);
    }else{
    page1.setVisible(false);
    toggle.setText(buttonText[0]);
    }
    }

    public static void main(String[] args) {
    launch(args);
    }
    }

    redPane.fxml

    <?xml version="1.0" encoding="UTF-8"?>

    <?import javafx.scene.control.Label?>
    <?import javafx.scene.layout.AnchorPane?>
    <?import javafx.scene.text.Font?>

    <AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
    prefHeight="200.0" prefWidth="300.0" style="-fx-background-color: red;"
    xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
    <children>
    <Label layoutX="87.0" layoutY="87.0" text="Red AnchorePane" textAlignment="CENTER" textFill="#faf907">
    <font>
    <Font size="16.0" />
    </font>
    </Label>
    </children>
    </AnchorPane>

    yellowPane.fxml

    <?xml version="1.0" encoding="UTF-8"?>

    <?import javafx.scene.control.Label?>
    <?import javafx.scene.layout.AnchorPane?>
    <?import javafx.scene.text.Font?>

    <AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
    prefHeight="200.0" prefWidth="300.0" style="-fx-background-color: yellow;"
    xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
    <children>
    <Label layoutX="87.0" layoutY="87.0" text="Yellow AnchorePane" textAlignment="CENTER" textFill="#fa1b07">
    <font>
    <Font size="16.0" />
    </font>
    </Label>
    </children>
    </AnchorPane>
    <小时/>

    enter image description here

    <小时/> (1) 所以政策是:
    “寻求调试帮助的问题(“为什么这段代码不起作用?”)必须包括所需的行为、特定问题或错误以及在问题本身中重现它所需的最短代码......”

    关于JavaFX:在两个 Pane 之间切换,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56926885/

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