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swift - 如何在播放期间更改音频音高? ( swift 4)

转载 作者:行者123 更新时间:2023-12-02 02:56:23 25 4
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我希望在 Xcode、Swift 4 中使用 slider 或变量(即在播放声音时)实时更改某些音频的音高和播放速度。

目前,我正在使用 AVAudioEngine,它允许我在播放开始之前设置这些值,但在实际播放音频时我无法更改它们。

这是有问题的代码:

func Play() {
engine = AVAudioEngine()
audioPlayer = AVAudioPlayerNode()
audioPlayer.volume = 1.0

let path = Bundle.main.path(forResource: "filename", ofType: "mp3")!
let url = NSURL.fileURL(withPath: path)

let file = try? AVAudioFile(forReading: url)
let buffer = AVAudioPCMBuffer(pcmFormat: file!.processingFormat, frameCapacity: AVAudioFrameCount(file!.length))
do {
try file!.read(into: buffer!)
} catch _ {
}

let pitch = AVAudioUnitTimePitch()
let speed = AVAudioUnitVarispeed()

pitch.pitch = speedIncrement * (-500)
speed.rate = speedIncrement

engine.attach(audioPlayer)

engine.attach(pitch)

engine.attach(speed)

engine.connect(audioPlayer, to: speed, format: buffer?.format)

engine.connect(speed, to: pitch, format: buffer?.format)

engine.connect(pitch, to: engine.mainMixerNode, format: buffer?.format)

audioPlayer.scheduleBuffer(buffer!, at: nil, options: AVAudioPlayerNodeBufferOptions.loops, completionHandler: nil)

engine.prepare()
do {
try engine.start()
} catch _ {
}

audioPlayer.play()

}

这甚至可以使用 AVAudioEngine 吗?

如果 AVAudioEngine 无法做到这一点,还有哪些其他可能的解决方案?

最佳答案

实际上,我从reddit得到了答案。我所要做的就是声明 pitchspeed Play() 之外的变量函数,以及 pitch.pitch = speedIncrement * (-500)speed.rate = speedIncrement表达式。我知道我错过了一些简单的东西......

关于swift - 如何在播放期间更改音频音高? ( swift 4),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49100483/

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