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floating-point - MIPS 浮点错误

转载 作者:行者123 更新时间:2023-12-02 02:09:39 25 4
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我试图弄清楚我下面的代码到底出了什么问题。

快速背景:这个程序的想法是根据球员的单垒打、 double 、三垒打、本垒打和出局数来计算击球率和重击率。我针对代码运行的测试用例之一的这些值是天文数字,每当我尝试对它们进行任何类型的加法时,代码都会失败。我意识到我需要使用双点 float (特别是在添加 Outs 和 Hits 时,它应该以数字 31,500,032 结束但存储 26,207,920),但我完全不确定如何使用我的代码来这样做。有什么建议吗?

# test with three batters, both average and slugging percentage
# First batter has no hits, but does have outs
# Second batter has hits and outs, with realistic values
# Third hitter has large values for some of the hits and for the
# outs. This means the hits and outs *have* to be converted from int's
# to float's in order to get the right answer.

.data

mainNumBatters:
.word 3

mainBatter1:
.word 0, 0, 0, 15, 0 # player with no atBats
mainBatter2:
.word 101 # singles
.word 22 # doubles
.word 4 # triples
.word 423 # outs
.word 10 # home runs
mainBatter3:
.word 8000000 # singles
.word 22 # doubles
.word 500000 # triples
.word 23000000 # outs
.word 10 # home runs

mainNewline:
.asciiz "\n"
mainBatterNumber:
.asciiz "Batter number: "
mainBattingAverage:
.asciiz "Batting average: "
mainSluggingPercentage:
.asciiz "Slugging percentage: "

.text

main:
# Function prologue -- even main has one
subu $sp, $sp, 24 # allocate stack space -- default of 24 here
sw $fp, 0($sp) # save frame pointer of caller
sw $ra, 4($sp) # save return address
addiu $fp, $sp, 20 # setup frame pointer of main

# for (i = 0; i < mainNumBatters; i++)
# compute batting average
# compute slugging average

la $s0, mainNumBatters
lw $s7, 0($s0) # $s7 = number of batters
addi $s6, $zero, 0 # $s6 = i = 0
la $s0, mainBatter1 # $s0 = addr of current batter's stats

mainLoopBegin:
slt $t0, $s6, $s7 # $t0 = i < number of batters
beq $t0, $zero, mainDone

la $a0, mainBatterNumber
addi $v0, $zero, 4
syscall
addi $a0, $s6, 1
addi $v0, $zero, 1
syscall
la $a0, mainNewline
addi $v0, $zero, 4
syscall

lw $a1, 0($s0) # $a1 = singles
lw $a2, 4($s0) # $a2 = doubles
lw $a3, 8($s0) # $a3 = triples
lw $s5, 16($s0) # $s5 = home runs
lw $s4, 12($s0) # $s4 = outs

sw $s4, -4($sp) # put outs at top of average's stack
sw $s5, -8($sp) # put homeruns 2nd fm top of average's stack
addi $a0, $zero, 1 # $a0 = 1 = compute batting average
jal average

# Print the average
mtc1 $v0, $f12 # get result fm $v0 before we print string
la $a0, mainBattingAverage
addi $v0, $zero, 4
syscall
addi $v0, $zero, 2 # print the average
syscall
la $a0, mainNewline
addi $v0, $zero, 4
syscall
syscall

# do it again for the slugging percentage
lw $a1, 0($s0) # $a1 = singles
lw $a2, 4($s0) # $a2 = doubles
lw $a3, 8($s0) # $a3 = triples
lw $s5, 16($s0) # $s5 = home runs
lw $s4, 12($s0) # $s4 = outs

sw $s4, -4($sp) # put outs at top of average's stack
sw $s5, -8($sp) # put homeruns 2nd fm top of average's stack
addi $a0, $zero, 2 # $a0 = 1 = compute batting average
jal average

# Print the slugging percentage
mtc1 $v0, $f12 # get result fm $v0 before we print string
la $a0, mainSluggingPercentage
addi $v0, $zero, 4
syscall
addi $v0, $zero, 2 # print the average
syscall
la $a0, mainNewline
addi $v0, $zero, 4
syscall
syscall

addi $s6, $s6, 1 # i++
addi $s0, $s0, 20 # $s0 = addr of next batter's stats
j mainLoopBegin

mainDone:
# Epilogue for main -- restore stack & frame pointers and return
lw $ra, 4($sp) # get return address from stack
lw $fp, 0($sp) # restore frame pointer for caller
addiu $sp, $sp, 24 # restore frame pointer for caller
jr $ra # return to caller

.data
printHitsOuts:
.asciiz "Outs: "
printHitsSingles:
.asciiz "Singles: "
printHitsDoubles:
.asciiz "Doubles: "
printHitsTriples:
.asciiz "Triples: "
printHitsHomeruns:
.asciiz "Homeruns: "
printHitsNewline:
.asciiz "\n"

.text
printHits:
# Function prologue
addiu $sp, $sp, -28 # allocate stack space
sw $fp, 0($sp) # save frame pointer of caller
sw $ra, 4($sp) # save return address
sw $a0, 8($sp) # save $a0 thru $a3
sw $a1, 12($sp)
sw $a2, 16($sp)
sw $a3, 20($sp)
addiu $fp, $sp, 24 # setup frame pointer of average

# print the outs
la $a0, printHitsOuts
addi $v0, $zero, 4
syscall
lw $a0, 24($sp) # the outs are at the top of our stack
addi $v0, $zero, 1
syscall
la $a0, printHitsNewline
addi $v0, $zero, 4
syscall

# print the singles
la $a0, printHitsSingles
addi $v0, $zero, 4
syscall
lw $a0, 8($sp)
addi $v0, $zero, 1
syscall
la $a0, printHitsNewline
addi $v0, $zero, 4
syscall

# print the doubles
la $a0, printHitsDoubles
addi $v0, $zero, 4
syscall
addi $a0, $a1, 0
addi $v0, $zero, 1
syscall
la $a0, printHitsNewline
addi $v0, $zero, 4
syscall

# print the triples
la $a0, printHitsTriples
addi $v0, $zero, 4
syscall
addi $a0, $a2, 0
addi $v0, $zero, 1
syscall
la $a0, printHitsNewline
addi $v0, $zero, 4
syscall

# print the homeruns
la $a0, printHitsHomeruns
addi $v0, $zero, 4
syscall
addi $a0, $a3, 0
addi $v0, $zero, 1
syscall
la $a0, printHitsNewline
addi $v0, $zero, 4
syscall

printHitsDone:
# Epilogue for average -- restore stack & frame pointers and return
lw $ra, 4($sp) # get return address from stack
lw $fp, 0($sp) # restore frame pointer for caller
addiu $sp, $sp, 28 # restore frame pointer for caller
jr $ra # return to caller

# Your code goes below this line







# $s1 = Homeruns = $f6
# Outs = $f8
# atBats = $f10
# $a1 = Singles = $f12
# $a2 = Doubles = $f14
# $a3 = Triples = $f16
# $f20 = Slugging Percentage (Not Divided)
# $f18 = Hits
# $f2 = Batting Average

average:
# Function prologue
addiu $sp, $sp, -56 # allocate stack space
sw $fp, 0($sp) # save frame pointer of caller
sw $ra, 4($sp) # save return address
sw $a0, 8($sp) # 1 or 2 ; 1, batting average ; 2, slugging percentage
sw $a1, 12($sp) # Number of Singles
sw $a2, 16($sp) # Number of Doubles
sw $a3, 20($sp) # Number of Triples
addiu $fp, $sp, 24 # setup frame pointer of average
sw $s0, 28($sp)
sw $s1, 32($sp)
sw $s2, 36($sp)
sw $s3, 40($sp)
sw $s4, 44($sp)

# Grab Outs and Homeruns from Top of Main stack
lw $s0, 52($sp) # Number of Outs
lw $s1, 48($sp) # Number of Homeruns

# Convert Everything to Floating
mtc1 $s1, $f6 # $f6 = Homeruns
mtc1 $s0, $f8 # $f8 = Outs
mtc1 $a1, $f12 # $f12 = Singles
mtc1 $a2, $f14 # $f14 = Doubles
mtc1 $a3, $f16 # $f16 = Triples


# Calculate Hits ($f18)
add.s $f18, $f12, $f14 # Add Singles and Doubles
add.s $f18, $f18, $f16 # Add Triples
add.s $f18, $f18, $f6 # Add Homeruns

#Calculate atBats ($f10)
add.s $f10, $f8, $f18 # Add Outs and Hits

#Check if Batting or Slugging is to be computed
add $s4, $zero, $zero
addi $s4, $s4, 2
beq $s4, $a0, averageSlugging

averageBatting:
#Skip when atBats = 0
mfc1 $s3, $f10
beqz $s3, averageFinish

#Calculate Batting Average ($f4)
div.s $f4, $f18, $f10 # Divide Hits by atBats
j averageFinish

averageSlugging:
#Skip when atBats = 0
mfc1 $s3, $f10
beqz $s3, averageFinish

#Calculate Slugging Average ($f0)
add.s $f20, $f12, $f14 # $f20 = Singles + Doubles
add.s $f20, $f20, $f14 # $f20 = Singles + Doubles*2
add.s $f20, $f20, $f16 # $f20 = Singles + Doubles*2 + Triples
add.s $f20, $f20, $f16 # $f20 = Singles + Doubles*2 + Triples*2
add.s $f20, $f20, $f16 # $f20 = Singles + Doubles*2 + Triples*3
add.s $f20, $f20, $f6 # $f20 = Singles + Doubles*2 + Triples*3 + Homeruns
add.s $f20, $f20, $f6 # $f20 = Singles + Doubles*2 + Triples*3 + Homeruns*2
add.s $f20, $f20, $f6 # $f20 = Singles + Doubles*2 + Triples*3 + Homeruns*3
add.s $f20, $f20, $f6 # $f20 = Singles + Doubles*2 + Triples*3 + Homeruns*4

div.s $f4, $f20, $f10 # Divide Hits by atBats

averageFinish:
#Call printHits
add $a0, $a1, $zero # $a0 = Singles
add $a1, $a2, $zero # $a1 = Doubles
add $a2, $a3, $zero # $a2 = Triples
add $a3, $s1, $zero # $a3 = Homeruns
sw $s0, -4($sp) # Outs at the top of printHits Stack

jal printHits

#Prepare for Return
mfc1 $v0, $f4
mtc1 $zero, $f4 # $f4 = 0

# Epilogue for average -- restore stack & frame pointers and return
lw $ra, 4($sp) # get return address from stack
lw $fp, 0($sp) # restore frame pointer for caller
lw $a0, 8($sp) # 1 or 2 ; 1, batting average ; 2, slugging percentage
lw $a1, 12($sp) # Number of Singles
lw $a2, 16($sp) # Number of Doubles
lw $a3, 20($sp) # Number of Triples
lw $s0, 28($sp)
lw $s1, 32($sp)
lw $s2, 36($sp)
lw $s3, 40($sp)
lw $s4, 44($sp)
addiu $sp, $sp, 56 # restore frame pointer for caller
jr $ra # return to caller

最佳答案

你的问题是你混合了整数和浮点运算。您输入的数字表示为整数。然后将它们放入浮点寄存器并对其进行操作。但是您没有将它们转换为浮点表示。

对于较小的数字,加法和除法可以很好地工作(您只需对尾数进行加法或除法)。但是,当任何算术运算中涉及的数字的指数不同时,该运算将产生错误的结果。

您应该做的是在执行浮点运算之前将数字的整数表示形式转换为浮点表示形式。在 MIPS 中,这是通过 cvt.s.w 指令完成的。

所以基本上,您必须在发出的每个 mtc1 之后添加其中一个转换:

     # Convert Everything to Floating
mtc1 $s1, $f6 # $f6 = Homeruns
cvt.s.w $f6, $f6 # (convert to floating point)
mtc1 $s0, $f8 # $f8 = Outs
cvt.s.w $f8, $f8
mtc1 $a1, $f12 # $f12 = Singles
cvt.s.w $f12, $f12
mtc1 $a2, $f14 # $f14 = Doubles
cvt.s.w $f14, $f14
mtc1 $a3, $f16 # $f16 = Triples
cvt.s.w $f16, $f16

关于floating-point - MIPS 浮点错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13467646/

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