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java - Swing - 当内存游戏结束时计时器不会停止

转载 作者:行者123 更新时间:2023-12-02 01:52:30 24 4
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我正在尝试创建一个有 12 个切换按钮的内存游戏。如果您单击一个按钮,图标就会改变。如果两个图标匹配,则两个图标都会翻转。我在游戏顶部显示了一个已用计时器。我想让计时器在游戏结束时停止;然而,计时器仍然继续运转。这就是我所拥有的:

import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import javax.swing.*;
import java.util.Collections;
import java.util.Calendar;
import java.time.*;

public class MemoryGame extends JToggleButton implements ActionListener {

private Timer cdTimer;
private Timer swTimer;

private int count = 0;
private long start;
private long begin = Calendar.getInstance().getTimeInMillis();

private JToggleButton[] buttons;
private JToggleButton last;
private JLabel time;
//private String[] commandID = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11"};
ArrayList<ImageIcon> iconList = new ArrayList();
ArrayList<JToggleButton> retireButton = new ArrayList();
ImageIcon icon = new ImageIcon("MemoryGame.png");


public MemoryGame() {
JFrame jfrm = new JFrame("Memory Game");

jfrm.setSize(1000, 1000);

jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

jfrm.setIconImage(icon.getImage());

time = new JLabel("Elapsed time is 00:00:00");

GridLayout layout = new GridLayout(3,4);

JPanel gamePanel = new JPanel();
gamePanel.setLayout(layout);

createIcons();

buttons = new JToggleButton[12];

for(int i = 0; i < buttons.length; i++) {
JToggleButton btn = new JToggleButton(icon);

buttons[i] = btn;

//buttons[i].setActionCommand(commandID[i]);

buttons[i].addActionListener(this);

gamePanel.add(buttons[i]);
}

//Collections.shuffle(Arrays.asList(buttons));
//Collections.shuffle(iconList);

jfrm.add(gamePanel, BorderLayout.CENTER);
time.setHorizontalAlignment(JLabel.CENTER);
time.setVerticalAlignment(JLabel.CENTER);
jfrm.add(time, BorderLayout.NORTH);

jfrm.setLocationRelativeTo(null);

jfrm.setVisible(true);
}

public void actionPerformed(ActionEvent e){

timerStart();

JToggleButton btn = (JToggleButton)e.getSource();

setIcon(btn);
if(last == null){
last = btn;
return;
}

matching(btn, last);

last = null;

}

public void updateTime(){
long temp = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long) (temp - begin)) + "-"+retireButton.size());
}

public static String formatTime(long ms){
long millis = ms % 1000;
long x = ms / 1000;
long seconds = x % 60;
x /= 60;
long minutes = x % 60;
x /= 60;
long hours = x % 24;

return String.format("%02d:%02d:%02d", hours, minutes, seconds);
}

private void timerStart(){
ActionListener timerAL = new ActionListener(){
public void actionPerformed(ActionEvent e){
updateTime();
}
};
swTimer = new Timer(1000, timerAL);
swTimer.start();
}

private void timerStop(){
if(retireButton.size() == 12){
long stop = Calendar.getInstance().getTimeInMillis();
time.setText("Elapsed time is " + formatTime((long)(stop-begin)));
swTimer.stop();
}
}
private void setIcon(JToggleButton btn) {
if(btn == buttons[0] || btn == buttons[1])
btn.setIcon(iconList.get(0));

else if(btn == buttons[2] || btn == buttons[3])
btn.setIcon(iconList.get(1));

else if(btn == buttons[4] || btn == buttons[5])
btn.setIcon(iconList.get(2));

else if(btn == buttons[6] || btn == buttons[7])
btn.setIcon(iconList.get(3));

else if(btn == buttons[8] || btn == buttons[9])
btn.setIcon(iconList.get(4));

else if(btn == buttons[10] || btn == buttons[11])
btn.setIcon(iconList.get(5));
}

private void matching(JToggleButton btn, JToggleButton btn2){
if(btn.isSelected()){
if(btn2.isSelected()){
buttonDisable(btn, btn2);
if(!btn.getIcon().toString().equals(btn2.getIcon().toString())){
startTime(1, btn, btn2);
}
else {
retirePair(btn, btn2);
timerStop();
buttonEnable(btn, btn2);
}
}
}
}

private void startTime(int countPassed, JToggleButton btn, JToggleButton btn2){
ActionListener action = new ActionListener(){
public void actionPerformed(ActionEvent e){
if(count == 0){
cdTimer.stop();
unflipPair(btn, btn2);
buttonEnable(btn, btn2);
}
else
count--;
}

};
cdTimer = new Timer(500, action);
cdTimer.start();
count = countPassed;
}

private void buttonEnable(JToggleButton btn, JToggleButton btn2){
if(retireButton.isEmpty()){
for(int i = 0; i < buttons.length; i++){
if(buttons[i] != btn && buttons[i] != btn2)
buttons[i].setEnabled(true);
}
}
else{
for(int i = 0; i < buttons.length; i++){
for(int j = 0; j < retireButton.size(); j++){
if(buttons[i] != btn && buttons[i] != btn2 && buttons[i] != retireButton.get(j))
buttons[i].setEnabled(true);
}
}
}
}

private void buttonDisable(JToggleButton btn, JToggleButton btn2){
for(int i = 0; i < buttons.length; i++){
if(buttons[i] != btn && buttons[i] != btn2)
buttons[i].setEnabled(false);
}
}
private void unflipPair(JToggleButton btn, JToggleButton btn2){
btn.setIcon(icon);
btn2.setIcon(icon);
btn.setEnabled(true);
btn2.setEnabled(true);
btn.setSelected(false);
btn2.setSelected(false);
}

private void retirePair(JToggleButton btn, JToggleButton btn2){
btn.setEnabled(false);
btn2.setEnabled(false);
btn.setSelected(true);
btn2.setSelected(true);
retireButton.add(btn);
retireButton.add(btn2);
}

private void createIcons(){
ImageIcon icon1 = new ImageIcon("1.png");
ImageIcon icon2 = new ImageIcon("2.png");
ImageIcon icon3 = new ImageIcon("3.png");
ImageIcon icon4 = new ImageIcon("4.png");
ImageIcon icon5 = new ImageIcon("5.png");
ImageIcon icon6 = new ImageIcon("6.png");

iconList.add(icon1);
iconList.add(icon2);
iconList.add(icon3);
iconList.add(icon4);
iconList.add(icon5);
iconList.add(icon6);
}

所以我创建了一个退休按钮的数组列表。我为计时器设置的停止条件是,如果退出按钮数组列表大小达到12(即游戏中按钮的总数),则计时器停止;然而,它只是继续下去。我不知道我做错了什么。请帮忙谢谢。

最佳答案

这是我看到的一个问题 - 您正在创建很多 Timer 实例,您将它们放入 swTimer 变量中,但只尝试停止最后一个实例,而所有其他实例仍在继续运行。一种可能的解决方案 - 在创建新的 Timer 实例之前,查看当前是否正在运行,如果是,则停止它。

例如,

private void timerStart() {
ActionListener timerAL = new ActionListener() {
public void actionPerformed(ActionEvent e) {
updateTime();
}
};
// check if swTimer is not null and is currently running
if (swTimer != null && swTimer.isRunning()) {
swTimer.stop(); // !! if so STOP it!
}
swTimer = new Timer(1000, timerAL);
swTimer.start();
}

话虽如此,您真的需要创建所有这些新的 Timer 实例吗?难道单个实例不能工作吗?一个实例在按下第一个按钮时启动,仅在游戏结束时停止?

附带问题(与当前问题无关):

  • 这不属于:MemoryGame 扩展 JToggleButton。该游戏绝对不是 JToggleButton,因此您不应该让该类扩展此类。
  • 你的游戏逻辑很复杂,很难测试,而且可能有点偏差。最好将逻辑与 GUI 分开,这样您就可以使用一系列非 GUI 测试来独立测试它,看看它是否正常工作。

关于java - Swing - 当内存游戏结束时计时器不会停止,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52788745/

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