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java - LibGDX 中的纹理图集

转载 作者:行者123 更新时间:2023-12-02 01:51:45 24 4
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我正在尝试加载一个png文件,但我不知道为什么它不起作用,因为我已经检查了文件路径并使用TexturePacker来制作纹理图集。同一路径中的其他图像工作得很好。任何帮助将不胜感激。

SpriteBatch batch;
Texture img, img2, img4;
private Player player, player2;
private Texture start, continued;
TextureRegion my, my2, my3;
TextureRegionDrawable myt, myt2, myt3;
Button button, button2;
Stage stage, stage2;
String fonte, starte, opcoes;
BitmapFont yesa, funciona;
Image ima;
Texture img3;
Sprite spider;
TextureAtlas textatlas;
FileHandle f;


public void create(){

Stage stage = new Stage();
OrthographicCamera camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
batch = new SpriteBatch();
textatlas = new TextureAtlas("TA/Agorafunfa.png");
TextureAtlas.AtlasRegion a = textatlas.findRegion("spider");
spider = new Sprite(a);
//player2 = new Player("spider.png", Info.WIDTH / 2, Info.HEIGHT / 2);
player = new Player("playerr.png", Info.WIDTH / 2, Info.HEIGHT / 2);
img = new Texture("Captura.PNG");
myt = new TextureRegionDrawable(my);
yesa = new BitmapFont(Gdx.files.internal("yesa.fnt"));
fonte = "Escape Planet";
img2 = new Texture("comeca.png");
img4 = new Texture("comeca.png");
img3 = new Texture("saturno.png");
ima = new Image(img3);
myt2 = new TextureRegionDrawable(my2);
funciona = new BitmapFont(Gdx.files.internal("yesa.fnt"));
starte = "Começar";
myt3 = new TextureRegionDrawable(my3);
opcoes = "Opções";
TextureRegion tx = new TextureRegion(img2);
Drawable dr = new TextureRegionDrawable(tx);
}

出现以下错误:

Exception in thread "LWJGL Application" 
com.badlogic.gdx.utils.GdxRuntimeException: Error reading pack file:
TA/Agorafunfa.png
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>
(TextureAtlas.java:187)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>
(TextureAtlas.java:211)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop
(LwjglApplication.java:149)
at
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run
(LwjglApplication.java:126)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Invalid line:
at
com.badlogic.gdx.graphics.g2d.TextureAtlas.readTuple(TextureAtlas.java:443)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>
(TextureAtlas.java:115)... 7 more

最佳答案

创建纹理图集后,您应该获得 2 个文件:.png 图像和具有相同名称和扩展名的图集文件,如 .atlas.pack.

所以你应该使用这个文件。

可能:

textatlas = new TextureAtlas("TA/Agorafunfa.atlas"); // Or Agorafunfa.pack or simillar

关于java - LibGDX 中的纹理图集,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52899245/

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