gpt4 book ai didi

opengl - 如何修复以下 gcc 警告?

转载 作者:行者123 更新时间:2023-12-02 01:06:36 25 4
gpt4 key购买 nike

我已经开始学习 OpenGL 并设法使用顶点缓冲区对象创建一个旋转立方体。但是,当我编译代码时,gcc 会发出以下警告:

|| sdlogl.c: In function ‘initGL’:
sdlogl.c|48| warning: implicit declaration of function ‘glGenBuffers’
sdlogl.c|50| warning: implicit declaration of function ‘glBindBuffer’
sdlogl.c|51| warning: implicit declaration of function ‘glBufferData’

我应该如何解决这些警告?

这是我的代码:

#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>

SDL_Surface *surface;
float rquad=0.0f;
GLuint vertexBuffer,colorBuffer;

float vert[]={
1, 1, 1, 1, 1,-1, -1, 1,-1, -1, 1, 1,
1,-1, 1, 1,-1,-1, -1,-1,-1, -1,-1, 1,
1, 1, 1, 1,-1, 1, 1,-1,-1, 1, 1,-1,
-1, 1, 1, -1,-1, 1, -1,-1,-1, -1, 1,-1,
1, 1, 1, -1, 1, 1, -1,-1, 1, 1,-1, 1,
1, 1,-1, -1, 1,-1, -1,-1,-1, 1,-1,-1
};
float colors[]={
1,0,0, 1,0,0, 1,0,0, 1,0,0,
0,1,0, 0,1,0, 0,1,0, 0,1,0,
0,0,1, 0,0,1, 0,0,1, 0,0,1,
1,1,0, 1,1,0, 1,1,0, 1,1,0,
1,0,1, 1,0,1, 1,0,1, 1,0,1,
0,1,1, 0,1,1, 0,1,1, 0,1,1
};

Uint32 timerfunc(Uint32 interval,void* param){
rquad+=0.8f;
return interval;
}

void initGL(){

glViewport(0,0,640,480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,640.0/480.0,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);

glGenBuffers(1,&vertexBuffer);
glGenBuffers(1,&colorBuffer);
glBindBuffer(GL_ARRAY_BUFFER,vertexBuffer);
glBufferData(GL_ARRAY_BUFFER,72*sizeof(float),vert,
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,colorBuffer);
glBufferData(GL_ARRAY_BUFFER,72*sizeof(float),colors,
GL_STATIC_DRAW);
}

void drawGLScene(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0,0,-6);
glRotatef(rquad,1,1,0.5);

glBindBuffer(GL_ARRAY_BUFFER,vertexBuffer);
glVertexPointer(3,GL_FLOAT,0,0);
glBindBuffer(GL_ARRAY_BUFFER,colorBuffer);
glColorPointer(3,GL_FLOAT,0,0);

glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);

glDrawArrays(GL_QUADS,0,24);

glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);

glBindBuffer(GL_ARRAY_BUFFER,0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);

SDL_GL_SwapBuffers();
}

int main(int argc, char** argv){
int videoFlags=0;
videoFlags|=SDL_OPENGL;
videoFlags|=SDL_GL_DOUBLEBUFFER;
videoFlags|=SDL_HWPALETTE;
videoFlags|=SDL_HWSURFACE;
videoFlags|=SDL_HWACCEL;

int done=0;
SDL_Event event;
const SDL_VideoInfo* videoInfo;

SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
videoInfo=SDL_GetVideoInfo();
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);

SDL_WM_SetCaption("Hello OpenGL!",NULL);
surface=SDL_SetVideoMode(640,480,32,videoFlags);

initGL();
SDL_AddTimer(10,timerfunc,NULL);
while(!done){
while(SDL_PollEvent(&event)){
if(event.type==SDL_QUIT){
done=1;
}
}
drawGLScene();
}
SDL_Quit();
return 0;
}

此外,我使用以下命令编译代码:gcc sdlogl.c -g -Wall -lSDL -lGL -lGLU

最佳答案

您收到的这些警告告诉您,上述函数的原型(prototype)尚未正确声明,并且编译器假定默认的 C 函数签名 int ()

包含 glext.h 不会为您提供声明(出于各种原因),但会为您提供适当的 typedef 来自行引入这些标识符。但随着时间的推移,它会变得乏味。这就是实现包装器库的原因。我推荐 GLEW 或 GLEE。使用 GLEE,整个事情归结为包含 GL/glee.h 而不是 GL/gl.h

关于opengl - 如何修复以下 gcc 警告?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/6696688/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com