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Vulkan:支持 Sprite 的 alpha channel

转载 作者:行者123 更新时间:2023-12-02 00:36:31 25 4
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我正在尝试绘制一些 Sprite ,其中考虑了图像的 Alpha channel 。

以下结构在片段着色器中支持纹理的 alpha channel 的正确值集是多少?

vk::PipelineColorBlendAttachmentState colorBlendAttachment; 
colorBlendAttachment.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = vk::BlendFactor::eOne;
colorBlendAttachment.dstColorBlendFactor = vk::BlendFactor::eZero;
colorBlendAttachment.colorBlendOp = vk::BlendOp::eAdd;
colorBlendAttachment.srcAlphaBlendFactor = vk::BlendFactor::eOne;
colorBlendAttachment.dstAlphaBlendFactor = vk::BlendFactor::eZero;
colorBlendAttachment.alphaBlendOp = vk::BlendOp::eSubtract;


vk::PipelineColorBlendStateCreateInfo colorBlending;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = vk::LogicOp::eCopy;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;

最佳答案

根据 Ekzusy 的回答,这里有两种方法:

在片段着色器中使用 'discard' 关键字。

// Read data from some texture.
vec4 color = texture(...);
// This makes the alpha channel (w component) act as a boolean.
if (color.w < 1) { discard; }

对于我原来的问题,这些值可以:

vk::PipelineColorBlendAttachmentState colorBlendAttachment;
colorBlendAttachment.colorWriteMask =
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha;
colorBlendAttachment.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha;
colorBlendAttachment.colorBlendOp = vk::BlendOp::eAdd;
colorBlendAttachment.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha;
colorBlendAttachment.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha;
colorBlendAttachment.alphaBlendOp = vk::BlendOp::eSubtract;

关于Vulkan:支持 Sprite 的 alpha channel ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49333647/

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