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java - PaintComponent 绘制两次

转载 作者:行者123 更新时间:2023-12-02 00:23:30 25 4
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据我了解,Swing 将决定何时需要重新绘制,这可以解释为什么 paintComponent() 执行两次。但我制作了一个 hibernate 16 毫秒、重绘、 hibernate 16 毫秒、重绘、 hibernate 16 毫秒的应用程序,依此类推:

while(true)
{
frame.repaint();
try{Thread.sleep(16)}catch(Exception e){}
}

它应该以 60fps 运行。然而,FPS 测量程序(如 FRAPS)显示应用程序以 120fps 运行。所以基本上,应用程序正在做的事情是:绘制帧,绘制帧, sleep ,绘制帧,绘制帧, sleep ...我如何告诉 swing 为每个 repaint() 调用绘制一帧? (哦,我尝试使用 Timer 而不是 sleep(),结果是相同的)。

这里是在 Oracle 教程中找到的 SwingPaintDemo 示例。我添加了一个 while 循环,每 16 毫秒重新绘制一次。我还将 undecorated 设置为 true(这是 FRAPS 向我显示每秒实际帧数的唯一方法)。

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

/*
***************************************************************
* Silly Sample program which demonstrates the basic paint
* mechanism for Swing components.
***************************************************************
*/
public class SwingPaintDemo {

public static void main(String[] args) {
JFrame f = new JFrame("Aim For the Center");
f.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
Container panel = new BullsEyePanel();
panel.add(new JLabel("BullsEye!", SwingConstants.CENTER), BorderLayout.CENTER);
f.setUndecorated(true);
f.setSize(200, 200);
f.getContentPane().add(panel, BorderLayout.CENTER);
f.show();

while(true)
{
f.repaint();
try{Thread.sleep(16);}catch(Exception e){}
}
}
}

/**
* A Swing container that renders a bullseye background
* where the area around the bullseye is transparent.
*/
class BullsEyePanel extends JPanel {

public BullsEyePanel() {
super();
setOpaque(false); // we don't paint all our bits
setLayout(new BorderLayout());
setBorder(BorderFactory.createLineBorder(Color.black));
}

public Dimension getPreferredSize() {
// Figure out what the layout manager needs and
// then add 100 to the largest of the dimensions
// in order to enforce a 'round' bullseye
Dimension layoutSize = super.getPreferredSize();
int max = Math.max(layoutSize.width,layoutSize.height);
return new Dimension(max+100,max+100);
}

protected void paintComponent(Graphics g) {
super.paintComponent(g);
Dimension size = getSize();
int x = 0;
int y = 0;
int i = 0;
while(x < size.width && y < size.height) {
g.setColor(i%2==0? Color.red : Color.white);
g.fillOval(x,y,size.width-(2*x),size.height-(2*y));
x+=10; y+=10; i++;
}
}
}

最佳答案

1) 基本上 paintComponent() 中的方法不需要调用 repaint()

2) Swing GUI 在需要重绘时自行调用 paintComponent()

3) 对于当今带有 Graphics(2D) 的 Swing GUI,默认使用 Swing Timer

4)frame.repaint()的代码;调用重复的repaint,删除它

5) 如果您已经添加/删除/修改frame.repaint();是有用的方法可见JFrame

6) 你的意思是

enter image description here enter image description here

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class SwingPaintDemo {

public static void main(String[] args) {
JFrame f = new JFrame("Aim For the Center");
f.addWindowListener(new WindowAdapter() {

@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
Container panel = new BullsEyePanel();
panel.add(new JLabel("BullsEye!", SwingConstants.CENTER), BorderLayout.CENTER);
f.getContentPane().add(panel, BorderLayout.CENTER);
f.pack();
f.setVisible(true);
}
}

/**
* A Swing container that renders a bullseye background
* where the area around the bullseye is transparent.
*/
class BullsEyePanel extends JPanel {

public BullsEyePanel() {
super();
setOpaque(false); // we don't paint all our bits
setLayout(new BorderLayout());
setBorder(BorderFactory.createLineBorder(Color.black));
}

@Override
public Dimension getPreferredSize() {
// Figure out what the layout manager needs and
// then add 100 to the largest of the dimensions
// in order to enforce a 'round' bullseye
Dimension layoutSize = super.getPreferredSize();
int max = Math.max(layoutSize.width, layoutSize.height);
return new Dimension(max + 100, max + 100);
}

@Override
protected void paintComponent(Graphics g) {
Dimension size = getSize();
int x = 0;
int y = 0;
int i = 0;
while (x < size.width && y < size.height) {
g.setColor(i % 2 == 0 ? Color.red : Color.white);
g.fillOval(x, y, size.width - (2 * x), size.height - (2 * y));
x += 10;
y += 10;
i++;
}
}
}

编辑,上一个问题中链接的@trashgod代码有什么问题,有关于JPanel的重绘(this.repaint())

enter image description here

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.util.Random;
import javax.swing.*;

/** @see http://stackoverflow.com/questions/3256941 */
public class AnimationTest extends JPanel implements ActionListener {

private static final int WIDE = 640;
private static final int HIGH = 480;
private static final int RADIUS = 25;
private static final int FRAMES = 24;
private static final long serialVersionUID = 1L;
private final Timer timer = new Timer(20, this);
private final Rectangle rect = new Rectangle();
private BufferedImage background;
private int index;
private long totalTime;
private long averageTime;
private int frameCount;

public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {

@Override
public void run() {
new AnimationTest().create();
}
});
}

private void create() {
JFrame f = new JFrame("AnimationTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
timer.start();
}

public AnimationTest() {
super(true);
this.setOpaque(false);
this.setPreferredSize(new Dimension(WIDE, HIGH));
this.addMouseListener(new MouseHandler());
this.addComponentListener(new ComponentHandler());
}

@Override
protected void paintComponent(Graphics g) {
long start = System.nanoTime();
super.paintComponent(g);
int w = this.getWidth();
int h = this.getHeight();
g.drawImage(background, 0, 0, this);
double theta = 2 * Math.PI * index++ / 64;
g.setColor(Color.blue);
rect.setRect((int) (Math.sin(theta) * w / 3 + w / 2 - RADIUS),
(int) (Math.cos(theta) * h / 3 + h / 2 - RADIUS), 2 * RADIUS, 2 * RADIUS);
g.fillOval(rect.x, rect.y, rect.width, rect.height);
g.setColor(Color.white);
if (frameCount == FRAMES) {
averageTime = totalTime / FRAMES;
totalTime = 0;
frameCount = 0;
} else {
totalTime += System.nanoTime() - start;
frameCount++;
}
String s = String.format("%1$5.3f", averageTime / 1000000d);
g.drawString(s, 5, 16);
}

@Override
public void actionPerformed(ActionEvent e) {
this.repaint();
}

private class MouseHandler extends MouseAdapter {

@Override
public void mousePressed(MouseEvent e) {
super.mousePressed(e);
JTextField field = new JTextField("test");
Dimension d = field.getPreferredSize();
field.setBounds(e.getX(), e.getY(), d.width, d.height);
add(field);
}
}

private class ComponentHandler extends ComponentAdapter {

private final GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
private final GraphicsConfiguration gc = ge.getDefaultScreenDevice().getDefaultConfiguration();
private final Random r = new Random();

@Override
public void componentResized(ComponentEvent e) {
super.componentResized(e);
int w = getWidth();
int h = getHeight();
background = gc.createCompatibleImage(w, h, Transparency.OPAQUE);
Graphics2D g = background.createGraphics();
g.clearRect(0, 0, w, h);
g.setColor(Color.green.darker());
for (int i = 0; i < 128; i++) {
g.drawLine(w / 2, h / 2, r.nextInt(w), r.nextInt(h));
}
g.dispose();
System.out.println("Resized to " + w + " x " + h);
}
}
}

关于java - PaintComponent 绘制两次,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10481837/

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