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JAVA JFrames : Spacebar resets my game

转载 作者:行者123 更新时间:2023-12-02 00:21:00 27 4
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所以我制作了一个游戏,我将使用卡片布局在帧之间进行转换。但是,每次我使用任务栏调整音量然后返回到我的游戏时,如果我按空格键(这是我的启动按钮),游戏将返回到我的第一帧,即主帧。

为什么会出现这个问题?我听说它与“可聚焦”有关,但我不确定这是什么意思。

我的 JFrame 的设置与典型的 JFrame 类似:

public class testAngles {

public static void main(String args[]) throws IOException {
JFrame frame = new JFrame("Angle Tests");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
movements m = new movements();
frame.add(m);
frame.addKeyListener(m);
frame.setSize(800, 600);
frame.setVisible(true);
}
}

如果有人可以帮忙;我非常感激:]

最佳答案

你看看KeyBindings ,那么很简单并且可能这个,例如(基于3.HFOE的代码,谢谢),剩下的可以是为第一个和最后一个JButtons设置 block 值setEnabled 卡片

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class OnTheFlyImageTest {

private static final long serialVersionUID = 1L;
private JPanel cardPanel;
private CardLayout cardLayout;
private JFrame frame;

public OnTheFlyImageTest() {
JPanel cp = new JPanel(new BorderLayout());
cp.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
cardLayout = new CardLayout(5, 5);
cardPanel = new JPanel(cardLayout);
cp.add(cardPanel);
for (int i = 0; i < 5; i++) {// Create random panels for testing.
String name = "ImagePanel" + (i + 1);
String image = (i & 1) == 0 ? "foo.gif" : "bar.gif";
Color clr = (i & 1) == 0 ? Color.red : Color.blue;
ImagePanel imgPanel = new ImagePanel(name, image, clr);
cardPanel.add(imgPanel, name);
cardLayout.addLayoutComponent(imgPanel, name);
}
JPanel buttonPanel = new JPanel(new GridLayout(1, 2, 5, 5));
JButton prevButton = new JButton("< Previous");
prevButton.setActionCommand("Previous");
prevButton.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
cardLayout.previous(cardPanel);
}
});
buttonPanel.add(prevButton);
JButton nextButton = new JButton("Next >");
nextButton.setActionCommand("Next");
nextButton.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
cardLayout.next(cardPanel);
}
});
buttonPanel.add(nextButton);
JPanel temp = new JPanel(new BorderLayout());
temp.add(buttonPanel, BorderLayout.LINE_END);
cp.add(temp, BorderLayout.SOUTH);
frame = new JFrame("CardLayout and KeyBindings");
frame.add(cp);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Test");
frame.pack();
frame.setVisible(true);
setKeyBindings();
}

private void setKeyBindings() {
frame.getRootPane().getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT).put(
KeyStroke.getKeyStroke("TAB"), "clickTAB");
frame.getRootPane().getActionMap().put("clickTAB", new AbstractAction() {

private static final long serialVersionUID = 1L;

@Override
public void actionPerformed(ActionEvent e) {
cardLayout.show(cardPanel, "ImagePanel" + 1);
}
});
}

public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {

@Override
public void run() {
new OnTheFlyImageTest();
}
});
}
}

class ImagePanel extends JPanel {

private static final long serialVersionUID = 1L;
private String imgString;
private JLabel imgLabel;

public ImagePanel(String name, String imgString, Color backGround) {
setName(name);
this.imgString = imgString;
setLayout(new BorderLayout());
setBackground((backGround));
// Ensure size is correct even before any image is loaded.
setPreferredSize(new Dimension(400, 300));
}

@Override
public void setVisible(boolean visible) {
if (visible) {
System.err.println(getName() + ": Loading and adding image");
ImageIcon icon = new ImageIcon(imgString);
imgLabel = new JLabel(icon);
add(imgLabel);
}
super.setVisible(visible);
if (!visible) { // Do after super.setVisible() so image doesn't "disappear".
System.err.println(getName() + ": Removing image");
if (imgLabel != null) { // Before display, this will be null
remove(imgLabel);
imgLabel = null; // Hint to GC that component/image can be collected.
}
}
}
}

关于JAVA JFrames : Spacebar resets my game,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10963839/

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