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三.js:未定义的vertexUv

转载 作者:行者123 更新时间:2023-12-01 23:37:36 25 4
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我正在尝试将一些网格合并在一起,包括通过输入顶点坐标形成的网格。那一个导致错误

THREE.DirectGeometry.fromGeometry(): Undefined vertexUv 256



它本身似乎很好,但它不喜欢与其他东西合并。

有没有办法来解决这个问题?我尝试添加 computeVertexNormals但这没有帮助。

width = window.innerWidth
height = window.innerHeight

renderer = new THREE.WebGLRenderer({antialias: true})
renderer.setClearColor(0x8e8ed7)
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(width, height)
document.body.appendChild(renderer.domElement)

scene = new THREE.Scene()
camera = new THREE.PerspectiveCamera(35, width / height, 0.1, 3000)
camera.position.set(0, -100, 50)

controls = new THREE.OrbitControls(camera, renderer.domElement)
controls.minDistance = 40
controls.maxDistance = 1300

scene.add(camera, new THREE.AmbientLight(0xffffff, 0.48))
light = new THREE.PointLight(0xffffff, 0.55)

light.position.copy( camera.position )
light.position.y -= 80
light.position.x += 100
camera.add(light)

requestAnimationFrame(function animate(){
requestAnimationFrame(animate)
renderer.render(scene, camera)
})

function resize() {

var aspect = window.innerWidth / window.innerHeight
renderer.setSize(window.innerWidth, window.innerHeight)
camera.aspect = aspect
camera.updateProjectionMatrix()
//controls.handleResize()
}
window.onresize = resize

material = new THREE.MeshPhongMaterial({color: 0xFF7E14, specular: 0x111111, shininess: 75})

tube_a = new THREE.Mesh(new THREE.CylinderGeometry(6,6,20,32,1,true,0,-6.3))
tube_a.geometry.computeVertexNormals();

tube_b = new THREE.Mesh(new THREE.CylinderGeometry(8,8,20,32,1,true))
ring = new THREE.Mesh(new THREE.RingGeometry(6,8,32))

var geom = new THREE.Geometry()

ta1 = tube_a.clone()
geom.mergeMesh(ta1)
tb1 = tube_b.clone()
geom.mergeMesh(tb1)
r = ring.clone()
r.position.y += 10
r.rotateX((27*Math.PI)/18)
geom.mergeMesh(r)
r = ring.clone()
r.position.y -= 10
r.rotateX((9*Math.PI)/18)
geom.mergeMesh(r)
geom.mergeVertices()

p = [[4, 4],[-4, 4],[4, -4],[-4, -4]]

var sq = new THREE.Geometry()

for (i=0; i<4; i++) {
c = p[i]
sq.vertices.push(new THREE.Vector3(c[0],0,c[1]))
}
sq.faces.push( new THREE.Face3( 0, 1, 2 ) )
sq.faces.push( new THREE.Face3( 1, 3, 2 ) )
sq.computeVertexNormals()
sq = new THREE.Mesh(sq)
sq.position.y -= 10
geom.mergeMesh(sq)

scene.add(new THREE.Mesh(geom, material))
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

最佳答案

错误信息

THREE.DirectGeometry.fromGeometry(): Undefined vertexUv



意味着,纹理坐标丢失。

您必须在定义顶点坐标时定义纹理坐标:
p  = [[4, 4], [-4, 4], [4, -4], [-4, -4]]
uv = [[1, 1], [ 0, 1], [1, 0], [ 0, 0]]

必须将每个面的纹理坐标添加到 Geometry.faceVertexUvs[0]
var sq = new THREE.Geometry()

for (i=0; i<4; i++) {
c = p[i]
sq.vertices.push(new THREE.Vector3(c[0],0,c[1]))
}

sq.faces.push( new THREE.Face3( 0, 1, 2 ) )
sq.faces.push( new THREE.Face3( 1, 3, 2 ) )

sq.faceVertexUvs[0] = [];
for (var i = 0; i < sq.faces.length ; i++) {

var i0 = sq.faces[i].a,
i1 = sq.faces[i].b,
i2 = sq.faces[i].c;

sq.faceVertexUvs[0].push([
new THREE.Vector2(uv[i0][0], uv[i0][1]),
new THREE.Vector2(uv[i1][0], uv[i1][1]),
new THREE.Vector2(uv[i2][0], uv[i2][1])
]);
}

width = window.innerWidth
height = window.innerHeight

renderer = new THREE.WebGLRenderer({antialias: true})
renderer.setClearColor(0x8e8ed7)
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(width, height)
document.body.appendChild(renderer.domElement)

scene = new THREE.Scene()
camera = new THREE.PerspectiveCamera(35, width / height, 0.1, 3000)
camera.position.set(0, -100, 50)

controls = new THREE.OrbitControls(camera, renderer.domElement)
controls.minDistance = 40
controls.maxDistance = 1300

scene.add(camera, new THREE.AmbientLight(0xffffff, 0.48))
light = new THREE.PointLight(0xffffff, 0.55)

light.position.copy( camera.position )
light.position.y -= 80
light.position.x += 100
camera.add(light)

requestAnimationFrame(function animate(){
requestAnimationFrame(animate)
renderer.render(scene, camera)
})

function resize() {

var aspect = window.innerWidth / window.innerHeight
renderer.setSize(window.innerWidth, window.innerHeight)
camera.aspect = aspect
camera.updateProjectionMatrix()
//controls.handleResize()
}
window.onresize = resize

material = new THREE.MeshPhongMaterial({color: 0xFF7E14, specular: 0x111111, shininess: 75})

tube_a = new THREE.Mesh(new THREE.CylinderGeometry(6,6,20,32,1,true,0,-6.3))
tube_a.geometry.computeVertexNormals();

tube_b = new THREE.Mesh(new THREE.CylinderGeometry(8,8,20,32,1,true))
ring = new THREE.Mesh(new THREE.RingGeometry(6,8,32))

var geom = new THREE.Geometry()

ta1 = tube_a.clone()
geom.mergeMesh(ta1)
tb1 = tube_b.clone()
geom.mergeMesh(tb1)
r = ring.clone()
r.position.y += 10
r.rotateX((27*Math.PI)/18)
geom.mergeMesh(r)
r = ring.clone()
r.position.y -= 10
r.rotateX((9*Math.PI)/18)
geom.mergeMesh(r)
geom.mergeVertices()

p = [[4, 4], [-4, 4], [4, -4], [-4, -4]]
uv = [[1, 1], [ 0, 1], [1, 0], [ 0, 0]]

var sq = new THREE.Geometry()

for (i=0; i<4; i++) {
c = p[i]
sq.vertices.push(new THREE.Vector3(c[0],0,c[1]))
}

sq.faces.push( new THREE.Face3( 0, 1, 2 ) )
sq.faces.push( new THREE.Face3( 1, 3, 2 ) )

sq.faceVertexUvs[0] = [];
for (var i = 0; i < sq.faces.length ; i++) {

var i0 = sq.faces[i].a,
i1 = sq.faces[i].b,
i2 = sq.faces[i].c;

sq.faceVertexUvs[0].push([
new THREE.Vector2(uv[i0][0], uv[i0][1]),
new THREE.Vector2(uv[i1][0], uv[i1][1]),
new THREE.Vector2(uv[i2][0], uv[i2][1])
]);
}

sq.computeVertexNormals()
//sq.computeFaceNormals()

sq = new THREE.Mesh(sq)
sq.position.y -= 10
geom.mergeMesh(sq)

scene.add(new THREE.Mesh(geom, material))

function resize() {

var aspect = window.innerWidth / window.innerHeight;
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = aspect;
camera.updateProjectionMatrix();
//controls.handleResize();
}

window.onresize = resize;
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>

关于三.js:未定义的vertexUv,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/51625397/

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