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java - JProgressBar - 在我调用它的类中不起作用

转载 作者:行者123 更新时间:2023-12-01 23:27:08 25 4
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我正在制作一个项目,需要一个进度条。我已经有了带有计时器的类(class),当我包含一个 main 时,它运行良好;但是当我尝试在 mainGUI 方法中调用它时,它全黑,直到它达到 100% 然后出现。

package microproject.resources;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;

public class Timer extends JFrame {

JProgressBar current;
JTextArea out;
JButton find;
Thread runner;
int num = 0;
int length = 0;

public Timer() {
setTitle("Progress");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);

length = Integer.parseInt(JOptionPane.showInputDialog(null, "How many seconds:"));

JPanel p = new JPanel(new GridLayout(1,1));
p.setPreferredSize(new Dimension(300,65));
current = new JProgressBar(0, length);
current.setPreferredSize(new Dimension(250,50));
current.setValue(0);
current.setStringPainted(true);
p.add(current);
setVisible(true);
setContentPane(p);
pack();
setVisible(true);
iterate();
}

public void iterate() {
while(num < length +1) {
current.setValue(num);
try {
Thread.sleep(1000);
} catch(InterruptedException e) {}
num += 1;
}

}

public static void main(String[] args) {
Timer f = new Timer();
}
}

这是计时器类的代码 ^

package microproject.resources;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;

public class GUIMain extends JFrame {

public static void main(String []args){
GuiFrame();
}

public static void GuiFrame(){
JFrame frame = new JFrame("Casino Royal3");
frame.setSize(811,577);
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);

frame.setLayout(new GridLayout(2,1));
frame.setResizable(false);
JPanel PNorth = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0));
JPanel PSouth = new JPanel(new BorderLayout());


//Creating Image for Casino Button
ImageIcon img1 = new ImageIcon("src\\Casino.jpg");
final JButton btn1 = new JButton(img1);
btn1.setPreferredSize(new Dimension(550,274));
btn1.setMargin(new Insets(0,0,0,0));
PNorth.add(btn1, BorderLayout.EAST);
btn1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
btn1.setIcon(new ImageIcon("src\\Casino2.jpg"));
}
});

//Creating Image for Sheridan Label
ImageIcon img2 = new ImageIcon("src\\SHERIDAN_LOGO.jpg");
JButton btn2 = new JButton(img2);
btn2.setMargin(new Insets(0,0,0,0));
PNorth.add(btn2);
btn2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
ImageIcon instruc = new ImageIcon("src\\Instructions.jpg");
JLabel instructions = new JLabel(instruc);
JOptionPane.showConfirmDialog(null, instructions, "instructions", JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE);
}
});

JPanel timmus = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0));
timmus.setPreferredSize(new Dimension(166, 273));
timmus.setBackground(Color.BLUE);

ImageIcon time = new ImageIcon("src\\Timer.jpg");
JButton timer = new JButton(time);
timer.setMargin(new Insets(0,0,0,0));
timer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Timer f = new Timer();
}
});
timmus.add(timer);

ImageIcon mus = new ImageIcon("src\\music.jpg");
JButton music = new JButton(mus);
music.setMargin(new Insets(0,0,0,0));
timmus.add(music);

JPanel games = new JPanel(new FlowLayout(FlowLayout.LEFT,0,0));
games.setPreferredSize(new Dimension(500,279));
games.setBackground(Color.BLUE);

ImageIcon calculator = new ImageIcon("src\\Calculator.jpg");
JButton calc = new JButton(calculator);
calc.setMargin(new Insets(0,0,0,0));
calc.setPreferredSize(new Dimension(166,273));
games.add(calc);
calc.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Calculator c1 = new Calculator();
}
});

ImageIcon g1 = new ImageIcon("src\\250Hangman.jpg");
JButton game1 = new JButton(g1);
//game1.setBackground(Color.WHITE);
game1.setMargin(new Insets(0,0,0,0));
game1.setPreferredSize(new Dimension(166,273));
games.add(game1);
game1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
Hangman h1 = new Hangman();
}
});


ImageIcon g2 = new ImageIcon("src\\Minesweeper.jpg");
JButton game2 = new JButton(g2);
// game2.setBackground(Color.WHITE);
game2.setMargin(new Insets(0,0,0,0));
game2.setPreferredSize(new Dimension(166,273));
games.add(game2);

PSouth.add(timmus, BorderLayout.CENTER);
PSouth.add(games, BorderLayout.EAST);

frame.add(PNorth, BorderLayout.NORTH);
frame.add(PSouth, BorderLayout.SOUTH);

frame.setVisible(true);
frame.pack();
}
}

这就是整个程序,Timer ActionListener 称为“计时器”

提前致谢

最佳答案

欢迎来到阻塞事件调度线程(以及违反初始线程)的奇妙世界

基本上,Swing 是一个单线程环境,对 UI 的所有更新和修改都应该在事件调度线程(AKA EDT)的上下文中执行。

EDT 负责处理重绘请求等。如果由于某种原因,您阻塞了该线程(例如,使用长时间运行的循环或阻塞 IO),它将阻止 EDT 处理新的绘制请求,使其看起来好像您的程序已挂起......因为本质上它有。

您可能会发现直接运行 Timer 与在 GUI 中使用它之间存在差异的原因是,当应用程序启动时,它将在通常称为“主程序”的内部运行。 “线程。

当您第一次创建顶级 Swing 容器时,EDT 会启动(这是一个单独的线程),这意味着 UI 将出现在它自己的线程中,但应用程序将继续在“主”线程中运行,从而允许您的iterate 方法独立于 EDT 运行。

但是,当您尝试从 GUI 中运行它时,它全部在 EDT 上下文中运行,导致它被阻止。

首先看一下

要解决该问题,根据您的示例代码,我建议使用 SwingWorker。这将允许您在后台线程中运行“长时间运行的任务”,但提供了许多方法,允许您将更新重新同步回 EDT。这非常重要,因为您永远不应该尝试从 EDT 之外的任何线程更新 UI 或更改其状态。

看看Worker Threads and SwingWorker了解更多详情

如果需要,可以提供一些示例...

关于java - JProgressBar - 在我调用它的类中不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19825069/

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