gpt4 book ai didi

Java Swing---没有错误或异常,但程序似乎无法运行

转载 作者:行者123 更新时间:2023-12-01 23:15:09 25 4
gpt4 key购买 nike

在开始之前,我已经检查了我的代码 4 个小时,直到我无法再看为止,来到这里是最后的手段,不想在愚蠢的问题上浪费任何人的时间,但是,无论如何;致力于我的 simon 游戏,以帮助自学 Java,并解决一些问题。首先,showPattern 方法似乎很奇怪。值得注意的是,它似乎并没有按预期每次都显示一种新颜色的相同图案。此外,当单击正确的按钮时,当前/高分不会更新。这些是迄今为止我检测到的唯一错误,可能还有其他错误。

我只是发布整个程序,以便您可以复制并测试它。抱歉,如果有点长。我真的很感谢任何帮助,请不要像其他人一样愤世嫉俗。

package simon;

import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Color.*;
import javax.swing.Timer;


/**
* Main Class
* @author Chris Mailloux
*/
class Simon
{


public static void main (String[] args)
{

window.setBackground(Color.BLACK);
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}

// Static object creations.
public static GameWindow window = new GameWindow();

// Variable declarations.
public static final String[] colors = {"Green", "Red", "Yellow", "Blue"};
public static ArrayList<String> pattern = new ArrayList<String>();
public static int currentScore = 0;
public static int iterator = 0;
public static boolean isPlayerTurn = false;
public static int highScore = 0; // TEMPORARY
}

/**
* Class for main game window.
* @author Chris
*/
class GameWindow extends JFrame
{
GameWindow()
{
// Set basic properties of frame.
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setTitle("Simon");
setResizable(true);
setLocation(DEFAULT_HORIZONTAL_LOCATION, DEFAULT_VERTICAL_LOCATION);
// PLACEHOLDER FOR IMAGE ICON

// Adding Border layout helper panel.
BorderPanel borderPanel = new BorderPanel();
add(borderPanel);
}

// Declaring window positioning constants.
public static final int DEFAULT_WIDTH = 800;
public static final int DEFAULT_HEIGHT = 800;

// TEMPORARY PLACEHOLDER FOR SCREENSIZE CALCULATIONS
public static final int DEFAULT_HORIZONTAL_LOCATION = 0;
public static final int DEFAULT_VERTICAL_LOCATION = 0;
}

/**
* Class to hold the buttonsPanel
* @author Chris
*/
class ButtonsPanel extends JPanel
{

// Creating JButtons for gameplay.
public static JButton greenButton = new JButton();
public static JButton redButton = new JButton();
public static JButton yellowButton = new JButton();
public static JButton blueButton = new JButton();

ButtonsPanel()
{

setBackground(Color.BLACK);

// Setting grid layout (with spaces)
setLayout(new GridLayout(2, 2, 20, 20));

// Setting background color of buttons.
greenButton.setBackground(Color.GREEN); // NEED COLOR CONSTANTS
redButton.setBackground(Color.RED);
yellowButton.setBackground(Color.YELLOW);
blueButton.setBackground(Color.BLUE);

// Add buttons to panel. (In order)
add(greenButton);
add(redButton);
add(yellowButton);
add(blueButton);

// Creating ActionListeners for 4 main buttons.
ActionListener greenAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
greenClicked();
}
};

ActionListener redAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
redClicked();
}
};

ActionListener yellowAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
yellowClicked();
}
};

ActionListener blueAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
blueClicked();
}
};

// Associate actions with buttons.
greenButton.addActionListener(greenAction);
redButton.addActionListener(redAction);
yellowButton.addActionListener(yellowAction);
blueButton.addActionListener(blueAction);
}

public static final int delay = 400;

// Handling button activations.
public static void greenClicked()
{
// Handling button Coloring/timing.
greenButton.setBackground(Color.WHITE);
greenButton.repaint();

ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
greenButton.setBackground(Color.GREEN);
}
};

Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();

// Handling button Action
if(Game.isPlayerTurn == true)
{
Game.check("Green");
}
}

public static void redClicked()
{
// Handling button color and timing.
redButton.setBackground(Color.WHITE);
redButton.repaint();

ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
redButton.setBackground(Color.RED);
}
};

Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();

// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Red");
}
}

public static void yellowClicked()
{

// Handling button color and timing.
yellowButton.setBackground(Color.WHITE);
yellowButton.repaint();

ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
yellowButton.setBackground(Color.YELLOW);
}
};

Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();

// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Yellow");
}
}

public static void blueClicked()
{
// Handling button color and timing.
blueButton.setBackground(Color.WHITE);
blueButton.repaint();

ActionListener taskPerformer = new ActionListener()
{
public void actionPerformed(ActionEvent evt)
{
blueButton.setBackground(Color.BLUE);
}
};

Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();

// Handling button actions.
if(Game.isPlayerTurn == true)
{
Game.check("Blue");
}
}

}
/**
* Menu buttons panel.
* @author Chris Mailloux
*/
class MenuPanel extends JPanel
{

static JButton startButton;
static JButton scoreDisplay;
static JButton highScoreDisplay;

public MenuPanel()
{
setBackground(Color.BLACK);

// Menu panel buttons.
startButton = new JButton("Start");
scoreDisplay = new JButton(String.valueOf(Simon.currentScore));
highScoreDisplay = new JButton(String.valueOf(Simon.highScore));

// Adding Buttons
add(startButton);
add(scoreDisplay);
add(highScoreDisplay);

// Setting background colors
scoreDisplay.setBackground(Color.BLACK);
highScoreDisplay.setBackground(Color.BLACK);
startButton.setBackground(Color.BLUE);

// Disabling displays
scoreDisplay.setEnabled(false);
highScoreDisplay.setEnabled(false);

// ActionListeners for menu buttons.
ActionListener startButtonAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
Game.startGame();
}
};
startButton.addActionListener(startButtonAction);

startButton.setFocusable(false);
}
}

/**
* Border Panel support class.
* @author Chris Mailloux
*/
class BorderPanel extends JPanel
{

BorderPanel()
{
setLayout(new BorderLayout());
add(new MenuPanel(), BorderLayout.NORTH);
add(new ButtonsPanel(), BorderLayout.CENTER);

}
}
/**
* Main game logic class.
* @author Chris
*/
class Game extends Simon
{

// Resets variables for new game.
public static void startGame()
{
isPlayerTurn = false;
pattern.clear();
currentScore = 0;
iterator = 0;

gamePlay(); // Should Start game
}

public static void gamePlay()
{
if (isPlayerTurn == false)
{
computerTurn();
}
else
{
playerTurn();
}
}

public static void computerTurn()
{
// Isn't working.
ButtonsPanel.greenButton.setEnabled(false);
ButtonsPanel.redButton.setEnabled(false);
ButtonsPanel.yellowButton.setEnabled(false);
ButtonsPanel.blueButton.setEnabled(false);

iterator = 0; // So CPU can use iterator to show pattern.
Random generator = new Random();
int randInt = generator.nextInt(4);
String randColor = colors[randInt];
System.out.println(randColor); // For testing.
pattern.add(new String(randColor));
showPattern();
}

public static void playerTurn()
{
iterator = 0;
ButtonsPanel.greenButton.setEnabled(true);
ButtonsPanel.redButton.setEnabled(true);
ButtonsPanel.yellowButton.setEnabled(true);
ButtonsPanel.blueButton.setEnabled(true);
}

/**
* Handles scoring and checks inputs for correctness.
* @author Chris Mailloux
*/
public static void check(String lastInput)
{
if (lastInput.equals(pattern.get(iterator)))
{
iterator++;
if(iterator > currentScore)
{
currentScore++;
MenuPanel.scoreDisplay.repaint();
if(currentScore > highScore)
{
highScore++;
// PLACEHOLDER TO WRITE HIGHSCORE TO FILE.
}
}
if (iterator == pattern.size());
{
isPlayerTurn = false;
computerTurn();
}
}
else
{
gameOver();
}
}

public static void showPattern()
{
int j = 0;
while (j < pattern.size())
{
String showerHelper = pattern.get(j); // Helper variable.
switch (showerHelper)
{
case "Green" : ButtonsPanel.greenClicked();
case "Red" : ButtonsPanel.redClicked();
case "Yellow" : ButtonsPanel.yellowClicked();
case "Blue" : ButtonsPanel.blueClicked();
break; // Fallthrough handler.
default: System.out.println("Error: Invalid value for pattern"
+ " ArrayList, or improper storage of variable in the"
+ " showerHelper variable.");
}
j++;
}
isPlayerTurn = true;
gamePlay();
}

public static void gameOver()
{
System.out.println("YOU LOSE!");
// PLACEHOLDER TO PLAY GAMEOVER SOUND
}

} // End of game class.

作为一个附带问题,当按钮被激活时,我将如何播放声音,就像西蒙掌上游戏一样?另外,如何以某种方式保存高分,以便在程序关闭时保存高分以供下次使用?

最佳答案

Thread 将阻塞 UI。您应该使用 Timer 。所以不要使用线程

    try
{
Thread.sleep(400);
}
catch(InterruptedException e)
{
}
blueButton.setBackground(Color.BLUE);

代码可能是:

            int delay = 400; //milliseconds
ActionListener taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
//...Perform a task...
blueButton.setBackground(Color.BLUE);
}
};
Timer timer = new Timer(delay, taskPerformer);
timer.setRepeats(false);
timer.start();

关于Java Swing---没有错误或异常,但程序似乎无法运行,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21358440/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com