gpt4 book ai didi

java - 将 .wav 和 .png/.jpg 文件添加到 GUI

转载 作者:行者123 更新时间:2023-12-01 19:57:40 24 4
gpt4 key购买 nike

我创建了一个简单的井字游戏 GUI 游戏。我想通过将按钮上显示的内容从仅文本“X”和“O”更改为精美的图形“X”和“O”(通过提供 jpg 或 png 文件)来扩展它,并使用 .wav 文件添加声音。

这是我的游戏代码:(它运行完美..我只需要扩展方面的帮助..谢谢)

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;


public class TicTacToeGUI implements ActionListener
{
//Class constants
private static final int WINDOW_WIDTH = 300;
private static final int WINDOW_HEIGHT = 300;
private static final int TEXT_WIDTH = 30;

private static final String PLAYER_X = "X"; // player using "X"
private static final String PLAYER_O = "O"; // player using "O"
private static final String EMPTY = ""; // empty cell
private static final String TIE = "T"; // game ended in a tie

private String player; // current player (PLAYER_X or PLAYER_O)

private String winner; // winner: PLAYER_X, PLAYER_O, TIE, EMPTY = in progress

private int numFreeSquares; // number of squares still free

private JMenuItem resetItem; // reset board

private JMenuItem quitItem; // quit

private JLabel gameText; // current message

private JButton board[][]; // 3x3 array of JButtons

private JFrame window = new JFrame("TIC-TAC-TOE");



/**
* Constructs a new Tic-Tac-Toe GUI board
*/

public TicTacToeGUI()
{
setUpGUI(); // set up GUI
setFields(); // set up other fields
}



/**
* Set up the non-GUI fields
*
*/
private void setFields()
{
winner = EMPTY;
numFreeSquares = 9;
player = PLAYER_X;
}

/**
* reset the game so we can start again.
*
*/
private void resetGame()
{
// reset board
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
board[i][j].setText(EMPTY);
board[i][j].setEnabled(true);
}
}
gameText.setText("Game in Progress: X's turn");
// reset other fields
setFields();
}



/**
* Action Performed (from actionListener Interface).
* (This method is executed when a button is selected.)
*
* @param the action event
*/

public void actionPerformed(ActionEvent e)
{
// see if it's a menu item
if(e.getSource() instanceof JMenuItem)
{
JMenuItem select = (JMenuItem) e.getSource();
if (select==resetItem)
{
resetGame();// reset
return;
}
System.exit(0); // must be quit
}

// it must be a button
JButton chose = (JButton) e.getSource(); // set chose to the button clicked
chose.setText(player); // set its text to the player's mark
chose.setEnabled(false); // disable button (can't choose it now)
numFreeSquares--;

//see if game is over
if(haveWinner(chose))
{
winner = player; // must be the player who just went
}
else if(numFreeSquares==0)
{
winner = TIE; // board is full so it's a tie
}

// if have winner stop the game
if (winner!=EMPTY)
{
disableAll(); // disable all buttons
// print winner
String s = "Game over: ";
if (winner == PLAYER_X)
{
s += "X wins";
}
else if (winner == PLAYER_O)
{
s += "O wins";
}
else if (winner == TIE)
{
s += "Tied game";
}
gameText.setText(s);
}
else
{
// change to other player (game continues)
if (player==PLAYER_X)
{
player=PLAYER_O;
gameText.setText("Game in progress: O's turn");
}
else
{
player=PLAYER_X;
gameText.setText("Game in progress: X's turn");
}
}
}


/**
* Returns true if filling the given square gives us a winner, and false
* otherwise.
*
* @param Square just filled
*
* @return true if we have a winner, false otherwise
*/
private boolean haveWinner(JButton c)
{
// unless at least 5 squares have been filled, we don't need to go any further
// (the earliest we can have a winner is after player X's 3rd move).
if(numFreeSquares>4)
{
return false;
}

// find the square that was selected
int row=0, col=0;

outerloop: // a label to allow us to break out of both loops
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (c==board[i][j])
{
// object identity
row = i;
col = j; // row, col represent the chosen square
break outerloop; // break out of both loops
}
}
}

// check row "row"
if( board[row][0].getText().equals(board[row][1].getText()) && board[row][0].getText().equals(board[row][2].getText()) )
{
return true;
}

// check column "col"
if (board[0][col].getText().equals(board[1][col].getText()) &&board[0][col].getText().equals(board[2][col].getText()) )
{
return true;
}

// if row=col check one diagonal
if (row == col)
{
if( board[0][0].getText().equals(board[1][1].getText()) && board[0][0].getText().equals(board[2][2].getText()) )
{
return true;
}
}

// if row=2-col check other diagonal
if (row == 2-col)
{
if( board[0][2].getText().equals(board[1][1].getText()) && board[0][2].getText().equals(board[2][0].getText()) )
{
return true;
}
}

// no winner yet
return false;
}


/**
* Disables all buttons (game over)
*/
private void disableAll()
{
if (numFreeSquares==0)
{
return; // nothing to do
}

int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
board[i][j].setEnabled(false);
}
}
}

/**
* Set up the GUI
*
*/
private void setUpGUI()
{

// for control keys
final int SHORTCUT_MASK = Toolkit.getDefaultToolkit().getMenuShortcutKeyMask();

window.setSize(WINDOW_WIDTH,WINDOW_HEIGHT);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

// set up the menu bar and menu
JMenuBar menubar = new JMenuBar();
window.setJMenuBar(menubar); // add menu bar to our frame

JMenu fileMenu = new JMenu("Game"); // create a menu called "Game"
menubar.add(fileMenu); // and add to our menu bar

resetItem = new JMenuItem("Reset"); // create a menu item called "Reset"
fileMenu.add(resetItem); // and add to our menu (can also use ctrl-R:)
resetItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_R, SHORTCUT_MASK));
resetItem.addActionListener(this);

quitItem = new JMenuItem("Quit"); // create a menu item called "Quit"
fileMenu.add(quitItem); // and add to our menu (can also use ctrl-Q:)
quitItem.setAccelerator(KeyStroke.getKeyStroke(KeyEvent.VK_Q, SHORTCUT_MASK));
quitItem.addActionListener(this);

window.getContentPane().setLayout(new BorderLayout()); // default so not required

JPanel gamePanel = new JPanel();
gamePanel.setLayout(new GridLayout(3, 3));
window.getContentPane().add(gamePanel, BorderLayout.CENTER);

gameText = new JLabel("Game in Progress: X's turn");
window.getContentPane().add(gameText, BorderLayout.SOUTH);

// create JButtons, add to window, and action listener
board = new JButton[3][3];
Font font = new Font("Dialog", Font.BOLD, 24);
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
board[i][j] = new JButton(EMPTY);
board[i][j].setFont(font);
gamePanel.add(board[i][j]);
board[i][j].addActionListener(this);
}
}

window.setVisible(true);
}

}

最佳答案

要将图像分配给 JButton,您可以使用构造函数或以下方法:

JButton myButton = new JButton(new ImageIcon("D:\\icon.png"));  

setIcon(new ImageIcon("D:\\icon.png"));

当然提供您自己的文件路径。

要播放一些 .wav 声音,您可以使用以下命令:

import java.io.File;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;

public class MusicPlayer {

private Clip clip;

public void play() {

try {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(new File("D:\\sound.wav").getAbsoluteFile());
clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.start();
}
catch(Exception ex) {
System.out.println("Error with playing sound.");
ex.printStackTrace();
}

}
}

关于java - 将 .wav 和 .png/.jpg 文件添加到 GUI,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59026785/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com