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我正在尝试检查所选敌人的武器和盔甲,看看它们是否比主角的更好。所以,我想一一检查,如果敌人的武器更好,我想将主角的武器设置为与敌人的武器相同,以便基本上将其放入主角的包中。到目前为止,我所做的一切都是检查一种武器是否更好,并更换所有武器,无论其他武器是否更好。有没有办法可以单独检查每个?
我有四节课。主要的。特点。武器。盔甲。这是我试图切换的主类的一部分:
import java.util.Scanner;
import Character.Character;
import java.util.Random;
public class Main {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
System.out.println("> Welcome to The Game Project <");
System.out.println("\n >> Input Main Character Name: ");
String main_name = scanner.nextLine();
System.out.println(">> Input Main Character Power: ");
int main_power=scanner.nextInt();
System.out.println(">> Input Main Character Hp: ");
int main_hp=scanner.nextInt();
System.out.println("----------------------------------------------------");
Character main_ch=new Character (main_hp,main_power,main_name);
show_status(main_ch);
check_bag(main_ch);
Character enemies[]=new Character [10];
enemies[0]= new Character("Werewolf");
enemies[1]= new Character("Vampire");
enemies[2]= new Character("Alien");
enemies[3]= new Character("Witch");
enemies[4]= new Character("Ghost");
enemies[5]= new Character("Skeleton");
enemies[6]= new Character("Zombie");
enemies[7]= new Character("Demon");
enemies[8]= new Character("Mummy");
enemies[9]= new Character("Dragon");
boolean check = false;
int dead_count=0;
while(true) {
Random rnd=new Random();
int selected = rnd.nextInt(enemies.length); //random enemy selected
System.out.println();
System.out.println(">>>>> An enemy has appeared! <<<<<");
while(enemies[selected].getHp()>0) {
System.out.println();
System.out.println(">>>>> "+enemies[selected].getName()+" wants to fight!");
show_status(enemies[selected]);
check_bag(enemies[selected]);
System.out.println();
System.out.println(">> What do you want to do?");
System.out.println("\t1. Fight!");
System.out.println("\t2. Use skill.");
System.out.println("\t3. Check your stats.");
int input = scanner.nextInt();
if(input==1) {
// originally using int damageToEnemy = rnd.nextInt(main_ch.hit_point());
// originally using int damageTaken = rnd.nextInt(enemies[selected].hit_point());
int damageToEnemy = main_ch.hit_point();
int damageTaken = enemies[selected].hit_point();
enemies[selected].hp -= damageToEnemy;
main_ch.hp -= damageTaken;
if(enemies[selected].hp <= 0) {
enemies[selected].hp=0;
dead_count=dead_count+1;
main_ch.level=main_ch.level+1; //gain one level after enemy defeated
System.out.println(">> You defeated the enemy and gained a level!");
main_ch.getBag().setMoney(main_ch.getBag().getMoney() + enemies[selected].getBag().getMoney());//take defeated enemy's money
System.out.println();
System.out.println("\t>> You found "+enemies[selected].getBag().getMoney()+" dollars. You now have "+main_ch.getBag().getMoney()+" dollars in your bag.");
if(enemies[selected].getWeapon().getPower() > main_ch.getWeapon().getPower()) { //check to see if enemy's weapons have higher power
for(int i = 0; i<4; i++) {
main_ch.getBag().setWeaponArray(i, enemies[selected].getBag().getWeaponArray()[i]); //replace weapons if they are better
}
System.out.println("\t>> You found better weapons! They have been added to your bag.");
}
if(enemies[selected].getArmor().getDefense() > main_ch.getArmor().getDefense()) { //check to see if enemy's armor is better
for(int i = 0; i<4; i++) {
main_ch.getBag().setArmorArray(i, enemies[selected].getBag().getArmorArray()[i]); //replace armor if it is better
}
System.out.println("\t>> You found better armor! They have been added to your bag.");
}
break;
}
System.out.println("\n>> You caused "+ damageToEnemy +" damage to the enemy! Their hp is now "+ enemies[selected].hp+".");
System.out.println(">> You received "+ damageTaken +" damage from the enemy! Your hp is now "+main_ch.hp+".");
if(main_ch.hp <=0) {
System.out.println();
System.out.println(">> Oh no! You died! Better luck next time. Thanks for playing!");
System.out.println();
break;
}
}
else if(input==2) {
if(main_ch.getSkill()>0 && main_ch.getMp()>0) {
main_ch.useSkill();
System.out.println("\t>> You used a skill. Your hit point increased to "+main_ch.hit_point()+". Your MP decreased to "+main_ch.getMp()+".");
}
else {
if(main_ch.getSkill()<=0) {
System.out.println("You have no skill points left.");
}
else{
System.out.println("\t>> Your MP is too low to use skill.");
}
}
}
else if(input==3) {
System.out.println();
show_status(main_ch);
check_bag(main_ch);
}
else {
System.out.println(">> You have entered an invalid key.");
}
}
if(dead_count==enemies.length) {
check=true;
}
if(check) {
System.out.println();
System.out.println(">>>>>>>>>> You won! Congratulations, you defeated all of your enemies! <<<<<<<<<");
break;
}
if(main_ch.hp <=0) {
System.out.println();
System.out.println(">> Oh no! You died! Better luck next time. Thanks for playing!");
System.out.println();
break;
}
}
}
public static void show_status(Character character) {
System.out.println("----------------- Character Status -----------------");
System.out.println("\tCharacter Name:\t\t"+character.getName());
System.out.println("\tCharacter HP:\t\t"+character.getHp());
System.out.println("\tCharacter Power:\t"+character.getPower());
System.out.println("\tCharacter Defense:\t"+character.getDefense());
System.out.println("\tCharacter MP:\t\t"+character.getMp());
System.out.println("\tCharacter Level:\t"+character.getLevel());
System.out.println("\tCharacter Hit Point:\t"+character.hit_point());
System.out.println("\tCharacter Skill:\t"+character.getSkill());
System.out.println("\tWeapon Name:\t\t"+character.getWeapon().getName());
System.out.println("\tWeapon Power:\t\t"+character.getWeapon().getPower());
System.out.println("\tArmor Name:\t\t"+character.getArmor().getName());
System.out.println("\tArmor Defense:\t\t"+character.getArmor().getDefense());
System.out.println("----------------------------------------------------");
}
public static void check_bag(Character character) {
System.out.println("-------------------- Bag Status --------------------");
System.out.println("\tMoney:\t\t\t$"+ character.getBag().getMoney());
for(int i = 0; i<4; i++) {
System.out.println("\tWeapon Name/Power:\t"+ character.getBag().getWeaponArray()[i].getName()+" // "+character.getBag().getWeaponArray()[i].getPower());
}
for(int i = 0; i<4; i++) {
System.out.println("\tArmor Name/Defense:\t"+ character.getBag().getArmorArray()[i].getName()+" // "+character.getBag().getArmorArray()[i].getDefense());
}
System.out.println("----------------------------------------------------");
}
}
这是角色类:
import java.util.Random;
import Equipment.*;
public class Character {
private Armor armor = new Armor();
private Weapon weapon = new Weapon();
private Bag bag = new Bag();
public static String server_name = "CS172";
public int hp, power, defense, mp, level, skill;
private String name;
Random rnd=new Random();
public Character(String name) {
this.name=name;
Random rnd=new Random();
this.hp=rnd.nextInt(500)+1;
this.power=rnd.nextInt(100)+1;
this.defense=rnd.nextInt(100)+1;
this.mp=rnd.nextInt(50)+1;
this.level=1;
this.skill=5;
}
public Character(int hp, int power, String name) {
this.hp=hp;
this.power=power;
this.name=name;
this.defense=rnd.nextInt(100)+1;
this.mp=rnd.nextInt(50)+1;
this.level=1;
this.skill=5;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getPower() {
return power;
}
public void setPower(int power) {
this.power = power;
}
public int getDefense() {
return defense;
}
public void setDefense(int defense) {
this.defense = defense;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public String getName() {
return name;
}
public int damage(int enemy_power) {
int damage = enemy_power - this.defense;
if(damage<0){ //avoid healing by damage
damage=0;
}
this.hp=this.hp - damage;
if(this.hp<0) { //avoid negative hp
this.hp = 0;
}
return damage;
}
public Armor getArmor() {
return armor;
}
public void setArmor(Armor armor) {
this.armor = armor;
}
public Weapon getWeapon() {
return weapon;
}
public void setWeapon(Weapon weapon) {
this.weapon = weapon;
}
public int hit_point() {
int total_power = this.power + this.weapon.getPower();
return total_power;
}
public int useSkill() {
this.mp=this.mp-1;
this.skill--;
this.power =this.power + 30;
return hit_point();
}
public int getSkill() {
return skill;
}
public Bag getBag() {
return bag;
}
public void setBag(Bag bag) {
this.bag = bag;
}
public class Bag{
Weapon weaponArray[] = new Weapon[4];
Armor armorArray[] = new Armor[4];
int money = 150;
public Bag(){
for(int i=0; i<weaponArray.length; i++) {
weaponArray[i] = new Weapon();
armorArray[i] = new Armor();
}
}
public Weapon[] getWeaponArray() {
return weaponArray;
}
public void setWeaponArray(int yourWeaponIndex, Weapon enemyWeapon) {
this.weaponArray[yourWeaponIndex] = enemyWeapon;
}
public Armor[] getArmorArray() {
return armorArray;
}
public void setArmorArray(int yourArmorIndex, Armor enemyArmor) {
this.armorArray[yourArmorIndex] = enemyArmor;
}
// public void setArmorArray(Armor[] armorArray) {
// this.armorArray = armorArray;
// }
public int getMoney() {
return money;
}
public void setMoney(int money) {
this.money = money;
}
}
}
我正在为一个类做这个,我们在类里面和教授一起编写了部分代码。我有一种感觉,我应该以某种方式使用它,但我什至不太明白它在做什么:
public void setWeaponArray(int yourWeaponIndex, Weapon enemyWeapon) {
this.weaponArray[yourWeaponIndex] = enemyWeapon;
}
有人可以向我解释一下吗?
武器类别:
package Equipment;
import java.util.Random;
public class Weapon {
private String name;
private int power;
Random rnd = new Random();
public Weapon() {
this.name="Weapon #" + rnd.nextInt(20);
this.power=rnd.nextInt(50)+1;
}
public Weapon(String name) {
this.name=name;
this.power=rnd.nextInt(50)+1;
}
public int getPower() {
return power;
}
public void setPower(int power) {
this.power = power;
}
public String getName() {
return name;
}
}
装甲等级:
import java.util.Random;
public class Armor {
private String name;
private int defense;
Random rnd = new Random();
public Armor() {
this.name="Armor #"+rnd.nextInt(10);
this.defense=rnd.nextInt(10)+1;
}
public Armor(String name) {
this.name=name;
this.defense=rnd.nextInt(10)+1;
}
public int getDefense() {
return defense;
}
public void setDefense(int defense) {
this.defense = defense;
}
public String getName() {
return name;
}
}
最佳答案
基于您提供的代码
public void setWeaponArray(int yourWeaponIndex, Weapon enemyWeapon) {
this.weaponArray[yourWeaponIndex] = enemyWeapon;
}
此方法使用数组 weaponArray[]
中元素的索引将包的当前武器(这里的对象是包)设置为另一个敌人武器。但是,由于你的数组长度是4,我相信你必须调用它4次才能将4件武器收入囊中。
main_ch.getBag().setWeaponArray(enemies[selected].getBag().getWeaponArray());
在这一行中,您没有指定索引(通常您的方法 setWeapon(int yourWeaponIndex, Weapon nationWeapon) 有 2 个参数
应该是类似这样:
main_ch.getBag().setWeaponArray(i ,enemies[selected].getBag().getWeaponArray());
i是要改变的武器的索引。
示例
main_ch.getBag().setWeaponArray(0 ,enemies[selected].getBag().getWeaponArray() );
如果敌人的武器更好,此行只会更改第一个武器。
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