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ios - Box2D联系人监听器?

转载 作者:行者123 更新时间:2023-12-01 19:25:44 24 4
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我正在尝试在游戏中使用Box2D联系人监听器。我知道Ray Wenderlich上有一个有关如何执行此操作的教程,但我感到困惑,我想看看是否有人可以帮助我向您说明如何执行此操作。

我是否需要为此联系人侦听器提供一个特定的类,或者仅仅是我的CCScene类中的一些基本代码行?

有人可以对此提供一些见解吗?

谢谢!!!

最佳答案

您必须为冲突实现一个新类,或者根据某些标准(如标签号)说出联系人监听器。我有一个例子给你。

// ContactListener.h

#import "Box2D.h"

class ContactListener : public b2ContactListener
{
private:
void BeginContact(b2Contact* contact);
void EndContact(b2Contact* contact);
};

// ContactListener.mm
#import "ContactListener.h"
#import "cocos2d.h"
#import "BodyNode.h"
#import "GameScene.h"

void ContactListener::BeginContact(b2Contact* contact)
{
b2Body* bodyA = contact->GetFixtureA()->GetBody();
b2Body* bodyB = contact->GetFixtureB()->GetBody();
if (bodyA->GetUserData() != NULL && bodyB->GetUserData() != NULL)
{
BodyNode* bNodeA = (BodyNode*)bodyA->GetUserData();
BodyNode* bNodeB = (BodyNode*)bodyB->GetUserData();

if ((bNodeA.tag == GameSceneNodeTagBall && bNodeB.tag == GameSceneNodeTagHole) ||
(bNodeA.tag == GameSceneNodeTagHole && bNodeB.tag == GameSceneNodeTagBall))
{
switch (bNodeA.tag) {
case GameSceneNodeTagBall:
if ([bNodeA isKindOfClass:[Ball class]]) {
Ball* ball = (Ball*)bNodeA;
ball.sprite.visible = NO;
[[GameScene sharedGameScene] gameOver];
}
break;
case GameSceneNodeTagHole:
if ([bNodeB isKindOfClass:[Ball class]]) {
Ball* ball = (Ball*)bNodeB;
ball.sprite.visible = NO;
[[GameScene sharedGameScene] gameOver];
}
break;

default:
break;
}
}
}
}

这是球与孔碰撞的一个例子。您可以根据需要使用它。

希望这会帮助你。

谢谢!

只检查一次碰撞:
// ContactListener.mm

#import "ContactListener.h"
#import "cocos2d.h"
#import "BodyNode.h"
#import "GameScene.h"

void ContactListener::BeginContact(b2Contact* contact)
{
b2Body* bodyA = contact->GetFixtureA()->GetBody();
b2Body* bodyB = contact->GetFixtureB()->GetBody();
if (bodyA->GetUserData() != NULL && bodyB->GetUserData() != NULL)
{
BodyNode* bNodeA = (BodyNode*)bodyA->GetUserData();
BodyNode* bNodeB = (BodyNode*)bodyB->GetUserData();

if ((bNodeA.tag == GameSceneNodeTagBall && bNodeB.tag == GameSceneNodeTagHole) ||
(bNodeA.tag == GameSceneNodeTagHole && bNodeB.tag == GameSceneNodeTagBall))
{
switch (bNodeA.tag) {
case GameSceneNodeTagBall:
if ([bNodeA isKindOfClass:[Ball class]] && isBallCollision == NO) {
Ball* ball = (Ball*)bNodeA;
ball.sprite.visible = NO;
isBallCollision = YES;
[[GameScene sharedGameScene] gameOver];
}
break;
case GameSceneNodeTagHole:
if ([bNodeB isKindOfClass:[Ball class]] && isBallCollision == NO) {
Ball* ball = (Ball*)bNodeB;
ball.sprite.visible = NO;
isBallCollision = YES;
[[GameScene sharedGameScene] gameOver];
}
break;

default:
isBallCollision = NO;
break;
}
}
}
}

关于ios - Box2D联系人监听器?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7864037/

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