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ios - 贝塞尔路径的透明区域不允许用户交互

转载 作者:行者123 更新时间:2023-12-01 19:11:42 25 4
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我有一个或多或少具有弧形的 BezierPath,问题是我希望用户能够在弧内点击(它可能是更清晰的门)但不是在弧上.但我不能这样做,就像弧内的空间也是 BezierPath 的一部分,但唯一的是它是透明的。

创建 BezierPath 的代码如下:

- (UIImageView*)drawBezierPath {
//// Bezier Drawing
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
[bezierPath moveToPoint: CGPointMake(55.5, 643.5)];
[bezierPath addLineToPoint: CGPointMake(55.5, 417)];
[bezierPath addLineToPoint: CGPointMake(63, 399)];
[bezierPath addLineToPoint: CGPointMake(69.5, 381.5)];
[bezierPath addLineToPoint: CGPointMake(79, 363.5)];
[bezierPath addLineToPoint: CGPointMake(91, 346)];
[bezierPath addLineToPoint: CGPointMake(102, 331)];
[bezierPath addLineToPoint: CGPointMake(114.5, 314.5)];
[bezierPath addLineToPoint: CGPointMake(127.5, 301.5)];
[bezierPath addLineToPoint: CGPointMake(142.5, 286)];
[bezierPath addLineToPoint: CGPointMake(156.5, 273.5)];
[bezierPath addLineToPoint: CGPointMake(171, 260)];
[bezierPath addLineToPoint: CGPointMake(189.5, 247.5)];
[bezierPath addLineToPoint: CGPointMake(207.5, 234.5)];
[bezierPath addLineToPoint: CGPointMake(229.5, 222.5)];
[bezierPath addLineToPoint: CGPointMake(250, 211)];
[bezierPath addLineToPoint: CGPointMake(272.5, 202)];
[bezierPath addLineToPoint: CGPointMake(295.5, 194)];
[bezierPath addLineToPoint: CGPointMake(321, 186.5)];
[bezierPath addLineToPoint: CGPointMake(349, 180.5)];
[bezierPath addLineToPoint: CGPointMake(375, 179)];
[bezierPath addLineToPoint: CGPointMake(398, 177.5)];
[bezierPath addLineToPoint: CGPointMake(424.5, 177.5)];
[bezierPath addLineToPoint: CGPointMake(448.5, 180.5)];
[bezierPath addLineToPoint: CGPointMake(473, 184.5)];
[bezierPath addLineToPoint: CGPointMake(498.5, 192)];
[bezierPath addLineToPoint: CGPointMake(521.5, 200)];
[bezierPath addLineToPoint: CGPointMake(544.5, 209.5)];
[bezierPath addLineToPoint: CGPointMake(565.5, 220)];
[bezierPath addLineToPoint: CGPointMake(584, 231)];
[bezierPath addLineToPoint: CGPointMake(603, 244)];
[bezierPath addLineToPoint: CGPointMake(623.5, 259)];
[bezierPath addLineToPoint: CGPointMake(640.5, 274)];
[bezierPath addLineToPoint: CGPointMake(657.5, 290.5)];
[bezierPath addLineToPoint: CGPointMake(673, 308)];
[bezierPath addLineToPoint: CGPointMake(688.5, 327)];
[bezierPath addLineToPoint: CGPointMake(702.5, 346.5)];
[bezierPath addLineToPoint: CGPointMake(715, 368)];
[bezierPath addLineToPoint: CGPointMake(727, 392.5)];
[bezierPath addLineToPoint: CGPointMake(736.5, 414.5)];
[bezierPath addLineToPoint: CGPointMake(736.5, 644)];
[bezierPath addLineToPoint: CGPointMake(789.5, 644.5)];
[bezierPath addLineToPoint: CGPointMake(789.5, 1)];
[bezierPath addLineToPoint: CGPointMake(2.5, 1)];
[bezierPath addLineToPoint: CGPointMake(2, 645)];
[bezierPath addLineToPoint: CGPointMake(55.5, 643.5)];
[bezierPath closePath];
[[UIColor blackColor] setFill];
[bezierPath fill];
[[UIColor blackColor] setStroke];
bezierPath.lineWidth = 1;
[bezierPath stroke];

UIGraphicsBeginImageContext(CGSizeMake(800, 800));

//this gets the graphic context
CGContextRef context = UIGraphicsGetCurrentContext();

//you can stroke and/or fill
CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
[bezierPath fill];
[bezierPath stroke];

//now get the image from the context
UIImage *bezierImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

UIImageView *bezierImageView = [[UIImageView alloc]initWithImage:bezierImage];
bezierImageView.alpha = 0;
bezierImageView.frame = CGRectMake(115, 92, bezierImageView.frame.size.width, bezierImageView.frame.size.height);
return bezierImageView;
}

在这种方法中,我创建了 bezierPath 并将其保存在 UIImageView 中,以便将其添加到另一个 View 中。

我以为 bezierPath 用于绘制奇怪的表格并只占用该表格的空间,但现在我不知道该怎么想!

有什么想法吗?谢谢你!

最佳答案

第一步:添加QuartzCore.Framwork在您的项目中

第二步:#import <QuartzCore/QuartzCore.h>在你的 .h 文件中

第三步:定义变量UIBezierPath *path;在你的 .h 文件中

第 4 步:在 viewDidLoad 中绘制三角形方法

path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(100, 100)];
[path addLineToPoint:CGPointMake(50, 200)];
[path addLineToPoint:CGPointMake(150, 200)];
[path closePath];
[path setLineWidth:2.0f];

// Draw a shape Layer with Triangle Path
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.fillColor = [UIColor redColor].CGColor;
shapeLayer.strokeColor = [UIColor yellowColor].CGColor;
shapeLayer.lineWidth = 2;
shapeLayer.path = path.CGPath;

// Add it to your view
[self.view.layer addSublayer:shapeLayer];

第 5 步:实现以下触摸方法来检测 View 和形状上的触摸
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];

CGPoint currentPoint = [touch locationInView:self.view];
if([path containsPoint:currentPoint])
{
NSLog(@"its Inside Triangle Path");
}
else
{
NSLog(@"OutSide Shape");
}
}

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
if([path containsPoint:currentPoint])
{
NSLog(@"its Inside Triangle Path");
}
else
{
NSLog(@"OutSide Shape");
}
}

-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
if([path containsPoint:currentPoint])
{
NSLog(@"its Inside Triangle Path");
}
else
{
NSLog(@"OutSide Shape");
}
}

您可以像这样创建任何形状并进行比较。

关于ios - 贝塞尔路径的透明区域不允许用户交互,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16199743/

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