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java - 如何在java中添加到这个圆形按钮金属背景?

转载 作者:行者123 更新时间:2023-12-01 18:57:39 25 4
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如何让这个按钮背景像jbutton
我想给这个按钮金属色或渐变色如何制作?

import java.awt.*;
import java.awt.event.*;

RoundButton - 生成轻量级按钮的类。

轻量级组件可以有“透明”区域,这意味着 您可以看到这些区域后面容器的背景。

@SuppressWarnings("serial")
public class RoundButton extends Component {

ActionListener actionListener; // Post action events to listeners
String label; // The Button's text
protected boolean pressed = false; // true if the button is detented.


/**
* Constructs a RoundButton with no label.
*/
public RoundButton() {
this("");
}

/**
* Constructs a RoundButton with the specified label.
* @param label the label of the button
*/
public RoundButton(String label) {
this.label = label;
enableEvents(AWTEvent.MOUSE_EVENT_MASK);
}

/**
* gets the label
* @see setLabel
*/
public String getLabel() {
return label;
}

/**
* sets the label
* @see getLabel
*/
public void setLabel(String label) {
this.label = label;
invalidate();
repaint();
}

/**
* paints the RoundButton
*/
public void paint(Graphics g) {
int s = Math.min(getSize().width - 1, getSize().height - 1);

// paint the interior of the button
if(pressed) {
g.setColor(getBackground().darker().darker());
} else {
g.setColor(getBackground());
}
g.fillArc(0, 0, s, s, 0, 360);

// draw the perimeter of the button
g.setColor(getBackground().darker().darker().darker());
g.drawArc(0, 0, s, s, 0, 360);
// draw the label centered in the button
Font f = getFont();
if(f != null) {
FontMetrics fm = getFontMetrics(getFont());
g.setColor(getForeground());
g.drawString(label,
s/2 - fm.stringWidth(label)/2,
s/2 + fm.getMaxDescent());
}
}

/**
* The preferred size of the button.
*/
public Dimension getPreferredSize() {
Font f = getFont();
if(f != null) {
FontMetrics fm = getFontMetrics(getFont());
int max = Math.max(fm.stringWidth(label) + 40, fm.getHeight() + 40);
return new Dimension(max, max);
} else {
return new Dimension(100, 100);
}
}

/**
* The minimum size of the button.
*/
public Dimension getMinimumSize() {
return new Dimension(100, 100);
}

/**
* Adds the specified action listener to receive action events
* from this button.
* @param listener the action listener
*/
public void addActionListener(ActionListener listener) {
actionListener = AWTEventMulticaster.add(actionListener, listener);
enableEvents(AWTEvent.MOUSE_EVENT_MASK);
}

/**
* Removes the specified action listener so it no longer receives
* action events from this button.
* @param listener the action listener
*/
public void removeActionListener(ActionListener listener) {
actionListener = AWTEventMulticaster.remove(actionListener, listener);
}

/**
* Determine if click was inside round button.
*/
public boolean contains(int x, int y) {
int mx = getSize().width/2;
int my = getSize().height/2;
return (((mx-x)*(mx-x) + (my-y)*(my-y)) <= mx*mx);
}

/**
* Paints the button and distribute an action event to all listeners.
*/
public void processMouseEvent(MouseEvent e) {
@SuppressWarnings("unused")
Graphics g;
switch(e.getID()) {
case MouseEvent.MOUSE_PRESSED:
// render myself inverted....
pressed = true;

// Repaint might flicker a bit. To avoid this, you can use
// double buffering (see the Gauge example).
repaint();
break;
case MouseEvent.MOUSE_RELEASED:
if(actionListener != null) {
actionListener.actionPerformed(new ActionEvent(
this, ActionEvent.ACTION_PERFORMED, label));
}
// render myself normal again
if(pressed == true) {
pressed = false;

// Repaint might flicker a bit. To avoid this, you can use
// double buffering (see the Gauge example).
repaint();
}
break;
case MouseEvent.MOUSE_ENTERED:

break;
case MouseEvent.MOUSE_EXITED:
if(pressed == true) {
// Cancel! Don't send action event.
pressed = false;

// Repaint might flicker a bit. To avoid this, you can use
// double buffering (see the Gauge example).
repaint();

// Note: for a more complete button implementation,
// you wouldn't want to cancel at this point, but
// rather detect when the mouse re-entered, and
// re-highlight the button. There are a few state
// issues that that you need to handle, which we leave
// this an an excercise for the reader (I always
// wanted to say that!)
}
break;
}
super.processMouseEvent(e);
}

}

最佳答案

java.awt.Component 不支持不透明度/透明度,只有 Swing 组件支持。

您应该花时间通读

您有很多问题需要解决...

  • 您应该从轻量级(Swing)组件进行扩展,因为它们支持透明度
  • 无需重写 processMouseEvent,您应该使用 MouseListener
  • 您的 contains 方法应考虑按钮的“形状”
  • 添加新监听器时应使用内置事件管理 API
  • 在绘制轻量级组件时,您应该优先使用 paintComponent 而不是 paint
  • 您必须从您覆盖的任何绘制方法中调用 super.paintXxx,只有极少数情况下您不会这样做,然后您就负责接管那里的工作<
  • 您需要通过调用 setOpaque(false) 将组件标记为透明

未按下/按下

enter image description here enter image description here

public class TestRoundButton {

public static void main(String[] args) {
new TestRoundButton();
}

public TestRoundButton() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}

JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setBackground(Color.RED);
frame.setLayout(new GridBagLayout());
frame.add(new RoundButton(":)"));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public class RoundButton extends JPanel {

ActionListener actionListener; // Post action events to listeners
String label; // The Button's text
protected boolean pressed = false; // true if the button is detented.

private MouseListener listener;

/**
* Constructs a RoundButton with no label.
*/
public RoundButton() {
this("");
}

@Override
public void addNotify() {
super.addNotify();
if (listener == null) {
listener = new MouseHandler();
addMouseListener(listener);
}
}

@Override
public void removeNotify() {
removeMouseListener(listener);
super.removeNotify();
}

/**
* Constructs a RoundButton with the specified label.
*
* @param label the label of the button
*/
public RoundButton(String label) {
this.label = label;
//...
setOpaque(false);
// Use a mouse listener instead
// enableEvents(AWTEvent.MOUSE_EVENT_MASK);
}

/**
* gets the label
*
* @see setLabel
*/
public String getLabel() {
return label;
}

/**
* sets the label
*
* @see getLabel
*/
public void setLabel(String label) {
this.label = label;
invalidate();
repaint();
}

/**
* paints the RoundButton
*/
// Prefer paintComponent over paint...
@Override
protected void paintComponent(Graphics g) {
// YOU MUST CALL super.paintXxx THERE IS NO EXCUSE NOT TO, EVER!!
super.paintComponent(g);
int s = Math.min(getSize().width - 1, getSize().height - 1);

Graphics2D g2d = (Graphics2D) g.create();
// paint the interior of the button
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);

Color highlight = getBackground();
if (pressed) {
highlight = highlight.darker();
}
Color darklight = highlight.darker();

LinearGradientPaint lgp = new LinearGradientPaint(
new Point(0, 0),
new Point(0, s),
new float[]{0, 1f},
new Color[]{highlight, darklight});

Ellipse2D shape = new Ellipse2D.Float(0, 0, s, s);
g2d.setPaint(lgp);
g2d.fill(shape);

// draw the perimeter of the button
g2d.setColor(getBackground().darker().darker().darker());
g2d.draw(shape);
// draw the label centered in the button
Font f = getFont();
if (f != null) {
FontMetrics fm = getFontMetrics(getFont());
g2d.setColor(getForeground());
g2d.drawString(label,
s / 2 - fm.stringWidth(label) / 2,
s / 2 + fm.getMaxDescent());
}
g2d.dispose();
}

/**
* The preferred size of the button.
*/
public Dimension getPreferredSize() {
Font f = getFont();
if (f != null) {
FontMetrics fm = getFontMetrics(getFont());
int max = Math.max(fm.stringWidth(label) + 40, fm.getHeight() + 40);
return new Dimension(max, max);
} else {
return new Dimension(100, 100);
}
}

/**
* The minimum size of the button.
*/
public Dimension getMinimumSize() {
return new Dimension(100, 100);
}

/**
* Adds the specified action listener to receive action events from this
* button.
*
* @param listener the action listener
*/
public void addActionListener(ActionListener listener) {
// actionListener = AWTEventMulticaster.add(actionListener, listener);
// enableEvents(AWTEvent.MOUSE_EVENT_MASK);
listenerList.add(ActionListener.class, listener);
}

/**
* Removes the specified action listener so it no longer receives action
* events from this button.
*
* @param listener the action listener
*/
public void removeActionListener(ActionListener listener) {
// actionListener = AWTEventMulticaster.remove(actionListener, listener);
listenerList.add(ActionListener.class, listener);
}

/**
* Determine if click was inside round button.
*/
public boolean contains(int x, int y) {
// This needs to work more on the actual painted shape...
int mx = getSize().width / 2;
int my = getSize().height / 2;
return (((mx - x) * (mx - x) + (my - y) * (my - y)) <= mx * mx);
}
/**
* Paints the button and distribute an action event to all listeners.
*/
// public void processMouseEvent(MouseEvent e) {
// @SuppressWarnings("unused")
// Graphics g;
// switch (e.getID()) {
// case MouseEvent.MOUSE_PRESSED:
// // render myself inverted....
// pressed = true;
//
// // Repaint might flicker a bit. To avoid this, you can use
// // double buffering (see the Gauge example).
// repaint();
// break;
// case MouseEvent.MOUSE_RELEASED:
// if (actionListener != null) {
// actionListener.actionPerformed(new ActionEvent(
// this, ActionEvent.ACTION_PERFORMED, label));
// }
// // render myself normal again
// if (pressed == true) {
// pressed = false;
//
// // Repaint might flicker a bit. To avoid this, you can use
// // double buffering (see the Gauge example).
// repaint();
// }
// break;
// case MouseEvent.MOUSE_ENTERED:
//
// break;
// case MouseEvent.MOUSE_EXITED:
// if (pressed == true) {
// // Cancel! Don't send action event.
// pressed = false;
//
// // Repaint might flicker a bit. To avoid this, you can use
// // double buffering (see the Gauge example).
// repaint();
//
// // Note: for a more complete button implementation,
// // you wouldn't want to cancel at this point, but
// // rather detect when the mouse re-entered, and
// // re-highlight the button. There are a few state
// // issues that that you need to handle, which we leave
// // this an an excercise for the reader (I always
// // wanted to say that!)
// }
// break;
// }
// super.processMouseEvent(e);
// }

public class MouseHandler extends MouseAdapter {

@Override
public void mousePressed(MouseEvent e) {
pressed = true;
repaint();
}

@Override
public void mouseReleased(MouseEvent e) {
pressed = false;
repaint();
}

}

}
}

现在,完成所有这些后,您可能想认真看看 javax.swing.AbstractButton作为你的基础组件

关于java - 如何在java中添加到这个圆形按钮金属背景?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13386749/

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