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JavaFx,多线程应用程序,奇怪的异常

转载 作者:行者123 更新时间:2023-12-01 18:49:48 25 4
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我正在开发 JavaFx 应用程序。应用程序创建多个线程(同一类)。线程在这里创建:

for (i = 0; i < turtlesNumber; i++) {
TurtleRunThread turtleRunThread = new TurtleRunThread();

turtleRunThread.setController(this.controller);
turtleRunThread.setTurtle(this.model.getTurtles().get(i));
turtleRunThread.setFinish(this.mainUI.getRacePane().getWidth() - 47.3);

turtleRunThread.start();

threadArrayList.add(turtleRunThread);
}

这是线程类的run方法:

     public void run() {
//this.controller.run(this.turtle, this.finish);

long speed = 500;
double step = 20; //10 pixeli

while (turtle.getX() < finish) {
Random random = new Random();

controller.modifyTurtlePosition(turtle, speed, step);

if (Math.random() < 0.2) {
if (Math.random() < 0.5) {
if (speed > 100)
speed -= random.nextLong() % (((double)1 / 3) * speed);
} else {
if (speed < 1500)
speed += random.nextLong() % (((double)1 / 3) * speed);
}
}
}
}

这是 Controller 方法“modifyTurtlePositions(...)”:

    public void modifyTurtlePosition(final ImageView turtle, long speed, double step) {
Timeline timeline = new Timeline();

final double newX = turtle.getX() + step;

KeyValue keyValue = new KeyValue(turtle.xProperty(), turtle.getX() + step);
KeyFrame keyFrame = new KeyFrame(Duration.millis(speed), keyValue);

timeline.getKeyFrames().add(keyFrame);

timeline.setOnFinished(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent actionEvent) {
turtle.setX(newX);
}
});

timeline.play();

try {
Thread.sleep(speed);
} catch (InterruptedException e) {
System.err.println(e.getMessage());
}
}

问题是,如果我不同步此方法,则会出现以下异常:

Exception in thread "Thread-16" java.lang.ArrayIndexOutOfBoundsException: 2
at java.util.ArrayList.add(ArrayList.java:412)
at com.sun.scenario.animation.AbstractMasterTimer.addPulseReceiver(AbstractMasterTimer.java:211)
at com.sun.scenario.animation.shared.AnimationPulseReceiver.addPulseReceiver(AnimationPulseReceiver.java:70)
at com.sun.scenario.animation.shared.AnimationPulseReceiver.start(AnimationPulseReceiver.java:84)
at javafx.animation.Animation.play(Animation.java:775)
at javafx.animation.Animation.play(Animation.java:762)
at sample.Controller.modifyTurtlePosition(Controller.java:95)
at sample.TurtleRunThread.run(TurtleRunThread.java:35)
java.lang.NullPointerException
at com.sun.scenario.animation.AbstractMasterTimer.timePulseImpl(AbstractMasterTimer.java:366)
at com.sun.scenario.animation.AbstractMasterTimer$MainLoop.run(AbstractMasterTimer.java:289)
at com.sun.javafx.tk.quantum.QuantumToolkit.pulse(QuantumToolkit.java:456)
at com.sun.javafx.tk.quantum.QuantumToolkit$9.run(QuantumToolkit.java:329)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.access$100(WinApplication.java:29)
at com.sun.glass.ui.win.WinApplication$3$1.run(WinApplication.java:73)
at java.lang.Thread.run(Thread.java:722)

你有什么想法吗?

最佳答案

controller.modifyTurtlePosition(turtle, speed, step); 包装到 Platform.runLater() 中:

Platform.runLater(new Runnable() {
public void run() {
controller.modifyTurtlePosition(turtle, speed, step);
}
}

所有 UI 操作必须在 UI 线程上完成。

关于JavaFx,多线程应用程序,奇怪的异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16221231/

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