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java - 我在 Java 中遇到三个错误,但我不知道如何修复它们

转载 作者:行者123 更新时间:2023-12-01 18:25:32 25 4
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您好,我收到这些错误:

java.lang.IllegalArgumentException: input == null!
at java.desktop/javax.imageio.ImageIO.read(ImageIO.java:1400)
at com.game.main.BufferedImageLoader.loadImage(BufferedImageLoader.java:12)
at com.game.main.Game.<init>(Game.java:48)
at com.game.main.Game.main(Game.java:173)

BufferedImageLoader.java

package com.game.main;

import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;

public class BufferedImageLoader {

BufferedImage image;

public BufferedImage loadImage(String path) {
try {
image = ImageIO.read(getClass().getResource(path));
} catch (Exception e) {
e.printStackTrace();
}
return image;
}
}

游戏.java

package com.game.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.util.Random;

import javax.imageio.ImageIO;

public class Game extends Canvas implements Runnable{

private static final long serialVersionUID = -473349850293143017L;

public static final int WIDTH = 640, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;

public static boolean paused = false;
public int diff = 0;

// 0 = normal
// 1 = hard

private Random r;
private Handler handler;
private HUD hud;
private Spawn spawner;
private Menu menu;

public enum STATE {
Menu,
Select,
Help,
Game,
End
};

public static STATE gameState = STATE.Menu;

public static BufferedImage sprite_sheet;

public Game() {

BufferedImageLoader loader = new BufferedImageLoader();

try {
sprite_sheet = loader.loadImage("/JAVA-Game-Objects.png");
System.out.print("loaded");
} catch (Exception e) {
e.printStackTrace();
}
handler = new Handler();
hud = new HUD();
menu = new Menu(this, handler, hud);
this.addKeyListener(new KeyInput(handler, this));
this.addMouseListener(menu);

new Window(WIDTH, HEIGHT, "Game", this);

spawner = new Spawn(handler, hud, this);
r = new Random();

if(gameState == STATE.Game) {
handler.addObject(new Player(WIDTH/2-32, HEIGHT/2-32, ID.Player, handler));
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
} else {
for (int i = 0; i < 20; i++) {
handler.addObject(new MenuParticle(r.nextInt(WIDTH), r.nextInt(HEIGHT), ID.MenuParticle, handler));
}
}
}
public synchronized void start() {
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop() {
try {
thread.join();
running = false;
} catch(Exception e) {
e.printStackTrace();
}
}
public void run() {
this.requestFocus();
long lastTime = System.nanoTime();
double ns = 10000000;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1) {
tick();
delta--;
}
if(running)
render();
frames++;

if (System.currentTimeMillis() - timer > 1000) {
timer += 1000;
System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick() {
if (gameState == STATE.Game) {
if (!paused) {
handler.tick();
hud.tick();
spawner.tick();

if (HUD.HEALTH <= 0) {
HUD.HEALTH = 100;
gameState = STATE.End;
handler.clearEnemies();
for (int i = 0; i < 20; i++) {
handler.addObject(new MenuParticle(r.nextInt(WIDTH), r.nextInt(HEIGHT), ID.MenuParticle, handler));
}
}
}

} else if(gameState == STATE.Menu || gameState == STATE.End || gameState == STATE.Select) {
menu.tick();
handler.tick();
}

}
private void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
this.createBufferStrategy(3);
return;
}

Graphics g = bs.getDrawGraphics();

g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);

handler.render(g);

if (paused) {
g.setColor(Color.white);
g.drawString("PAUSED", 100, 100);
}

if (gameState == STATE.Game) {
hud.render(g);
} else if(gameState == STATE.Menu || gameState == STATE.Help || gameState == STATE.End || gameState == STATE.Select) {
menu.render(g);
}
g.dispose();
bs.show();
}
public static float clamp(float y, float min, float max) {
if (y >= max) {
return y = max;
} else if (y <= min) {
return y = min;
} else {
return y;
}
}
public static void main(String args[]) {
new Game();
}
}

第二个错误:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at com.game.main.SpriteSheet.grabImage(SpriteSheet.java:15)
at com.game.main.Player.<init>(Player.java:21)
at com.game.main.Menu.mousePressed(Menu.java:51)
at java.desktop/java.awt.Component.processMouseEvent(Component.java:6633)
at java.desktop/java.awt.Component.processEvent(Component.java:6401)
at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:5012)
at java.desktop/java.awt.Component.dispatchEvent(Component.java:4844)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:772)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:95)
at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:745)
at java.desktop/java.awt.EventQueue$5.run(EventQueue.java:743)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)

SpritheSheet.java

package com.game.main;

import java.awt.image.BufferedImage;

public class SpriteSheet {

private BufferedImage sprite;


public SpriteSheet(BufferedImage ss) {
this.sprite = ss;
}

public BufferedImage grabImage(int col, int row, int width, int height) {
BufferedImage img = sprite.getSubimage((row * 32) - 32, (col * 32) - 32, width, height);
return img;
}
}

Player.java

package com.game.main;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;

public class Player extends GameObject {

Handler handler;

private BufferedImage player_image;

public Player(float x, float y, ID id, Handler handler) {
super(x, y, id);
this.handler = handler;

SpriteSheet ss = new SpriteSheet(Game.sprite_sheet);

player_image = ss.grabImage(1, 1, 32, 32);
}
public Rectangle getBounds() {
return new Rectangle((int) x, (int) y, 32, 32);
}
public void tick() {
x += velX;
y += velY;

x = Game.clamp(x, 0, Game.WIDTH - 50);
y = Game.clamp(y, 0, Game.HEIGHT - 70);

handler.addObject(new Trail(x, y, ID.Trail, Color.white, 32, 32, 0.05f, handler));


collision();
}

private void collision() {
for (int i = 0; i < handler.object.size(); i++) {

GameObject tempObject = handler.object.get(i);

if (tempObject.getId() == ID.BasicEnemy || tempObject.getId() == ID.FastEnemy || tempObject.getId() == ID.SmartEnemy) {
if (getBounds().intersects(tempObject.getBounds())) {
HUD.HEALTH -= 2;
}
}
}
}
public void render(Graphics g) {
g.drawImage(player_image, (int) x, (int) y, null);
}
}

菜单.java

package com.game.main;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;

import com.game.main.Game.STATE;

public class Menu extends MouseAdapter{

private Game game;
private Handler handler;
private HUD hud;

Random r = new Random();

public Menu(Game game, Handler handler, HUD hud) {
this.game = game;
this.hud = hud;
this.handler = handler;
}

public void mousePressed(MouseEvent e) {
int mx = e.getX();
int my = e.getY();

if(game.gameState == STATE.Menu) {
// play
if (mouseOver(mx, my, 210, 150, 200, 64)) {
game.gameState = STATE.Select;
return;
}
// help
if (mouseOver(mx, my, 210, 250, 200, 64)) {
game.gameState = STATE.Help;
}

// quit
if (mouseOver(mx, my, 210, 350, 200, 64)) {
System.exit(1);
}
}

if(game.gameState == STATE.Select) {
// normal
if (mouseOver(mx, my, 210, 150, 200, 64)) {
game.gameState = STATE.Game;
handler.addObject(new Player(Game.WIDTH/2-32, Game.HEIGHT/2-32, ID.Player, handler));
handler.clearEnemies();
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));

game.diff = 0;
}
// hard
if (mouseOver(mx, my, 210, 250, 200, 64)) {
game.gameState = STATE.Game;
handler.addObject(new Player(Game.WIDTH/2-32, Game.HEIGHT/2-32, ID.Player, handler));
handler.clearEnemies();
handler.addObject(new HardEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));

game.diff = 1;
}

// back
if (mouseOver(mx, my, 210, 350, 200, 64)) {
game.gameState = STATE.Menu;
return;
}
}

// back
if (game.gameState == STATE.Help) {
if (mouseOver(mx, my, 210, 350, 200, 64)) {
game.gameState = STATE.Menu;
return;
}
}
// Try Again?
if (game.gameState == STATE.End) {
if (mouseOver(mx, my, 210, 350, 200, 64)) {
game.gameState = STATE.Menu;
hud.setLevel(1);
hud.setScore(0);
}
}
}
public void mouseReleased(MouseEvent e) {

}
private boolean mouseOver(int mx, int my, int x, int y, int width, int height) {
if (mx > x && mx < x + width) {
if (my > y && my < y + height) {
return true;
} else return false;
} else return false;
}
public void tick() {

}
public void render(Graphics g) {
if (game.gameState == STATE.Menu) {
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);

g.setFont(fnt);
g.setColor(Color.WHITE);
g.drawString("Menu", 240, 50);


g.setFont(fnt2);
g.drawRect(210, 150, 200, 64);
g.drawString("Play", 280, 190);

g.drawRect(210, 250, 200, 64);
g.drawString("Help", 280, 290);

g.drawRect(210, 350, 200, 64);
g.drawString("Quit", 280, 390);
} else if (game.gameState == STATE.Help) {
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);

g.setFont(fnt);
g.setColor(Color.WHITE);
g.drawString("Help", 240, 50);

g.setFont(fnt3);
g.drawString("Use WASD to move player and dodge enemies", 50, 200);

g.setFont(fnt2);
g.drawRect(210, 350, 200, 64);
g.drawString("Back", 280, 390);
} else if (game.gameState == STATE.End) {
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);
Font fnt3 = new Font("arial", 1, 20);

g.setFont(fnt);
g.setColor(Color.WHITE);
g.drawString("Game Over", 180, 50);

g.setFont(fnt3);
g.drawString("You lost with a score of: " + hud.getScore() , 175, 200);

g.setFont(fnt2);
g.drawRect(210, 350, 200, 64);
g.drawString("Try Again", 245, 390);
} else if (game.gameState == STATE.Select) {
Font fnt = new Font("arial", 1, 50);
Font fnt2 = new Font("arial", 1, 30);

g.setFont(fnt);
g.setColor(Color.WHITE);
g.drawString("SELECT DIFFICULTY", 140, 70);


g.setFont(fnt2);
g.drawRect(210, 150, 200, 64);
g.drawString("Normal", 280, 190);

g.drawRect(210, 250, 200, 64);
g.drawString("Hard", 280, 290);

g.drawRect(210, 350, 200, 64);
g.drawString("Back", 280, 390);
}

}
}

第三个错误:

Exception in thread "Thread-0" java.lang.NullPointerException
at com.game.main.SpriteSheet.grabImage(SpriteSheet.java:15)
at com.game.main.BasicEnemy.<init>(BasicEnemy.java:25)
at com.game.main.Spawn.tick(Spawn.java:29)
at com.game.main.Game.tick(Game.java:118)
at com.game.main.Game.run(Game.java:98)
at java.base/java.lang.Thread.run(Thread.java:830)

BasicEnemy.java

package com.game.main;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;

public class BasicEnemy extends GameObject{


private Handler handler;

private BufferedImage enemy_image;

public BasicEnemy(float x, float y, ID id, Handler handler) {
super(x, y, id);

this.handler = handler;

velX = 5;
velY = 5;

SpriteSheet ss = new SpriteSheet(Game.sprite_sheet);

enemy_image = ss.grabImage(2, 1, 16, 16);
}
public Rectangle getBounds() {
return new Rectangle((int)x, (int)y, 16, 16);
}
public void tick() {
x += velX;
y += velY;

if (y <= 0 || y >= Game.HEIGHT - 54) velY *= -1;
if (x <= 0 || x >= Game.WIDTH - 20) velX *= -1;

//handler.addObject(new Trail(x, y, ID.Trail, Color.red, 16, 16, 0.02f, handler));
}
public void render(Graphics g) {
g.drawImage(enemy_image, (int) x, (int) y, null);
}
}

Spawn.java

package com.game.main;

import java.util.Random;

public class Spawn {

private Handler handler;
private HUD hud;
private Game game;
private Random r = new Random();

private int scoreKeep = 0;

public Spawn(Handler handler, HUD hud, Game game) {
this.handler = handler;
this.hud = hud;
this.game = game;
}

public void tick() {
scoreKeep++;

if (scoreKeep >= 250) {
scoreKeep = 0;
hud.setLevel(hud.getLevel() + 1);

if (game.diff == 0) {
if (hud.getLevel() == 2) {
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
} else if (hud.getLevel() == 3) {
handler.addObject(new BasicEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
} else if (hud.getLevel() == 4) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 5) {
handler.addObject(new SmartEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.SmartEnemy, handler));
} else if (hud.getLevel() == 6) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 7) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 10) {
handler.clearEnemies();
handler.addObject(new EnemyBoss((Game.WIDTH / 2) - 48, -120, ID.EnemyBoss, handler));
}
} else if (game.diff == 1) {
if (hud.getLevel() == 2) {
handler.addObject(new HardEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
} else if (hud.getLevel() == 3) {
handler.addObject(new HardEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.BasicEnemy, handler));
} else if (hud.getLevel() == 4) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 5) {
handler.addObject(new SmartEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.SmartEnemy, handler));
} else if (hud.getLevel() == 6) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 7) {
handler.addObject(new FastEnemy(r.nextInt(Game.WIDTH), r.nextInt(Game.HEIGHT), ID.FastEnemy, handler));
} else if (hud.getLevel() == 10) {
handler.clearEnemies();
handler.addObject(new EnemyBoss((Game.WIDTH / 2) - 48, -120, ID.EnemyBoss, handler));
}
}
}
}
}

我不想在这里包含太多代码,所以如果您需要查看完整代码,这里有一个 GitHub 存储库:https://github.com/Super-Michael-05/Game-JAVA-Current-Project

我正在使用 Eclipse IDE。

如果您需要更多信息,请询问。

任何帮助都会有帮助。

最佳答案

对于第一个错误,放置文件路径而不是“路径”对我有用。因此,您可以尝试执行 image = ImageIO.read(getClass().getResources("/JAVA-Game-Objects.png"));。您还可以在此之前添加空检查,看看是否有帮助。

对于第二个和第三个错误,请尝试在“/JAVA-Game-Objects.png”前面添加“res”,以便得到 sprite_sheet = loader.loadImage("res/JAVA-Game-Objects.png") png”);。我也在关注同一个系列,这就是为我修复这些错误的方法。

关于java - 我在 Java 中遇到三个错误,但我不知道如何修复它们,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60237913/

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