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我正在尝试绘制一个菱形(用于组合 UML 关系)。现在,我正在制作一个这样的三角形:
但我想做这样的东西:
我用这段代码做三角形:
private void drawArrowHead(Graphics2D g2, Point tip, Point tail,
Color color) {
g2.setPaint(color);
double dy = tip.y - tail.y;
double dx = tip.x - tail.x;
double theta = Math.atan2(dy, dx);
double x, y, rho = theta + phi;
Point p1 = new Point();
Point p2 = new Point();
p1.setLocation(tip.x - barb * Math.cos(rho), tip.y - barb * Math.sin(rho));
rho = theta - phi;
p2.setLocation(tip.x - barb * Math.cos(rho), tip.y - barb * Math.sin(rho));
int[] xPoints = new int[5];
int[] yPoints = new int[5];
xPoints[0] = tip.x;
xPoints[1] = p1.x;
xPoints[2] = p2.x;
yPoints[0] = tip.y;
yPoints[1] = p1.y;
yPoints[2] = p2.y;
g2.setPaint(Color.BLACK);
Shape shape = new Polygon(xPoints, yPoints, 3);
g2.fill(shape);
//tip.x - barb * Math.cos(rho);
//y = tip.y - barb * Math.sin(rho);
}
有人知道如何用它制作钻石吗?谢谢:)
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Panel;
import java.awt.Point;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class DrawArrows {
public static void main(String[] args) {
new DrawArrows();
}
public DrawArrows() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager
.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException
| IllegalAccessException
| UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new UMLWindow();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(30, 30, 1000, 700);
frame.getContentPane().setBackground(Color.white);
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
});
}
public static class UMLWindow extends JFrame {
Shapes shapeList = new Shapes();
Panel panel;
private static final long serialVersionUID = 1L;
public UMLWindow() {
addMenus();
panel = new Panel();
}
public void addMenus() {
getContentPane().add(shapeList);
setSize(300, 200);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
JMenuItem lineMenuItem = new JMenuItem("New Line");
lineMenuItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent event) {
System.out.println("adding line");
shapeList.addLine();
}
});
JMenuBar menubar = new JMenuBar();
menubar.add(lineMenuItem);
setJMenuBar(menubar);
}
}
public static class Shapes extends JPanel {
private static final long serialVersionUID = 1L;
private List<Line2D.Double> lines = new ArrayList<Line2D.Double>();
private Boolean drawing = false;
private Point lineStartingPoint = new Point();
private Point lineEndingPoint = new Point();
private Line2D.Double linePath;
double phi = Math.toRadians(40);
int barb = 20;
public Shapes() {
MyMouseAdapter myMouseAdapter = new MyMouseAdapter();
addMouseListener(myMouseAdapter);
addMouseMotionListener(myMouseAdapter);
this.setOpaque(true);
this.setBackground(Color.WHITE); // set canvas color
}
public void addLine() {
drawing = true;
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setStroke(new BasicStroke(2));
if (drawing) {
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(2));
g2.drawLine(lineStartingPoint.x, lineStartingPoint.y,
lineEndingPoint.x, lineEndingPoint.y);
drawArrowHead(g2, lineEndingPoint, lineStartingPoint,
Color.BLACK);
}
for (Line2D line : lines) {
g2.setColor(Color.BLACK);
Point sw = new Point((int) line.getX1(), (int) line.getY1());
Point ne = new Point((int) line.getX2(), (int) line.getY2());
g2.draw(line);
drawArrowHead(g2, ne, sw, Color.BLACK);
}
}
public Rectangle2D drawRect(int x, int y) {
return new Rectangle2D.Double(x - 4, y - 4, 8, 8);
}
private void drawArrowHead(Graphics2D g2, Point tip, Point tail,
Color color) {
g2.setPaint(color);
double dy = tip.y - tail.y;
double dx = tip.x - tail.x;
double theta = Math.atan2(dy, dx);
double x, y, rho = theta + phi;
Point p1 = new Point();
Point p2 = new Point();
p1.setLocation(tip.x - barb * Math.cos(rho), tip.y - barb * Math.sin(rho));
rho = theta - phi;
p2.setLocation(tip.x - barb * Math.cos(rho), tip.y - barb * Math.sin(rho));
int[] xPoints = new int[5];
int[] yPoints = new int[5];
xPoints[0] = tip.x;
xPoints[1] = p1.x;
xPoints[2] = p2.x;
yPoints[0] = tip.y;
yPoints[1] = p1.y;
yPoints[2] = p2.y;
g2.setPaint(Color.BLACK);
Shape shape = new Polygon(xPoints, yPoints, 3);
g2.fill(shape);
//tip.x - barb * Math.cos(rho);
//y = tip.y - barb * Math.sin(rho);
}
class MyMouseAdapter extends MouseAdapter {
int currentIndex;
Point2D.Double startPoint = new Point2D.Double();
Point2D.Double endPoint = new Point2D.Double();
Boolean resizing = false;
@Override
public void mousePressed(MouseEvent e) {
if (drawing) {
lineStartingPoint = e.getPoint();
lineEndingPoint = lineStartingPoint;
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (drawing) {
lineEndingPoint = e.getPoint();
repaint();
System.out.println(lines.size());
}
}
@Override
public void mouseReleased(MouseEvent e) {
if (drawing) {
drawLine(e);
}
drawing = false;
}
@Override
public void mouseMoved(MouseEvent e) {
}
public void drawLine(MouseEvent e) {
drawing = false;
lineEndingPoint = e.getPoint();
linePath = new Line2D.Double(lineStartingPoint.getX(),
lineStartingPoint.getY(), lineEndingPoint.getX(),
lineEndingPoint.getY());
lines.add(linePath);
repaint();
}
}
}
}
最佳答案
就我个人而言,我会专注于生成形状并使用 Graphics2D
API 来执行平移和转换...
Shape
API 使生成复杂形状变得非常容易,例如,这是以下示例中使用的菱形形状...
public class DiamondShape extends Path2D.Double {
public DiamondShape(int width, int height) {
moveTo(width / 2, 0);
lineTo(width, height / 2);
lineTo(width / 2, height);
lineTo(0, height / 2);
closePath();
}
}
它简短、简单并且(在很大程度上)易于理解......
“但它需要旋转”我听到你说,但是当然,Graphics
API 提供了很棒且简单的功能来实现这一点,让它来完成繁重的工作。但是,如果您只需要变换形状,Shape
API 可以实现(变换形状本身)
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class FollowMe {
public static void main(String[] args) {
new FollowMe();
}
public FollowMe() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Point mousePoint;
private DiamondShape head;
public TestPane() {
head = new DiamondShape(10, 20);
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
mousePoint = e.getPoint();
repaint();
}
});
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
double rotation = 0f;
int width = getWidth() - 1;
int height = getHeight() - 1;
if (mousePoint != null) {
int x = width / 2;
int y = height / 2;
int deltaX = mousePoint.x - x;
int deltaY = mousePoint.y - y;
rotation = -Math.atan2(deltaX, deltaY);
rotation = Math.toDegrees(rotation) + 180;
}
g2d.rotate(Math.toRadians(rotation), width / 2, height / 2);
int x = width / 2;
int y = height / 2;
g2d.setStroke(new BasicStroke(3));
g2d.setColor(Color.RED);
g2d.drawLine(x, y, x, y - height / 4);
y -= height / 4 + (head.getBounds().height);
x -= head.getBounds().width / 2;
g2d.fill(head.createTransformedShape(AffineTransform.getTranslateInstance(x, y)));
g2d.dispose();
g2d.dispose();
}
}
public class DiamondShape extends Path2D.Double {
public DiamondShape(int width, int height) {
moveTo(width / 2, 0);
lineTo(width, height / 2);
lineTo(width / 2, height);
lineTo(0, height / 2);
closePath();
}
}
}
关于java - 在 Line2D 末端用 Polygon 绘制菱形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26898797/
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