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xcode - 针对 iPhoneSimulator 时 Xcode 中的链接错误

转载 作者:行者123 更新时间:2023-12-01 18:03:11 26 4
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更新:

我刚刚意识到,您可以通过设置 LD_TRACE_ARCHIVES 和 LD_TRACE_DYLIBS 环境变量,然后直接在命令行上运行链接器命令来获取更多信息。这是我正在执行的内容,然后是它的输出(尽管我用 <short-text > 字符串替换了一些非常长的路径和名称):

/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++-4.2
-arch i386
-isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk
-L<path_to_project>/build/Debug-iphonesimulator
-L<path_to_static_libs>
-F<path_to_project>/build/Debug-iphonesimulator
-filelist <path_to_project>/build/<project_name>.build/Debug-iphonesimulator/<project_name>.build/Objects-normal/i386/<project_name>.LinkFileList
-mmacosx-version-min=10.6
--verbose
-lproject_lib
-Xlinker -objc_abi_version
-Xlinker 2
-framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore
-o <path_to_project>/build/Debug-iphonesimulator/<project_name>.app/<project_name>

Using built-in specs.
Target: i686-apple-darwin10
Thread model: posix
gcc version 4.2.1 (Apple Inc. build 5664)
/Developer/usr/bin/../libexec/gcc/i686-apple-darwin10/4.2.1/collect2
-dynamic -arch i386 -macosx_version_min 10.6
-syslibroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk
-weak_reference_mismatches non-weak
-o <path_to_project>/build/Debug-iphonesimulator/<project_name>.app/<project_name>
-lcrt1.10.6.o
-L<path_to_project>/build/Debug-iphonesimulator
-L<path_to_static_libs>
-L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib
-L/Developer/usr/bin/../lib/gcc/i686-apple-darwin10/4.2.1
-L/Developer/usr/bin/../lib/gcc
-L/usr/lib/gcc/i686-apple-darwin10/4.2.1
-L/usr/lib/gcc/i686-apple-darwin10/4.2.1
-L/Developer/usr/bin/../lib/gcc/i686-apple-darwin10/4.2.1/../../../i686-apple-darwin10/4.2.1
-L/Developer/usr/bin/../lib/gcc/i686-apple-darwin10/4.2.1/../../..
-L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../..
-filelist <path_to_project>/build/<project_name>.build/Debug-iphonesimulator/<project_name>.build/Objects-normal/i386/<project_name>.LinkFileList
-lproject_lib
-objc_abi_version 2
-framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore
-lstdc++ -lSystem -lgcc -lSystem
-F<path_to_project>/build/Debug-iphonesimulator

[Logging for XBS] Used dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Foundation.framework/Foundation
[Logging for XBS] Used dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/UIKit.framework/UIKit
[Logging for XBS] Used dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/OpenGLES.framework/OpenGLES
[Logging for XBS] Used dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore
[Logging for XBS] Used dynamic library: /Developer/usr/lib/gcc/i686-apple-darwin10/4.2.1/libstdc++.dylib
[Logging for XBS] Used dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libSystem.dylib
[Logging for XBS] Used indirect dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libobjc.A.dylib
[Logging for XBS] Used indirect dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
[Logging for XBS] Used indirect dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.override.dylib
[Logging for XBS] Used indirect dynamic library: /usr/lib/libSystem.B.dylib
[Logging for XBS] Used indirect dynamic library: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libmathCommon.A.dylib
[Logging for XBS] Used static archive: <path_to_static_libs>/libproject_lib.a

Undefined symbols:
".objc_class_name_NSBundle", referenced from:
literal-pointer@__OBJC@__cls_refs@NSBundle in libproject_lib.a(file1.o)
".objc_class_name_UIWindow", referenced from:
literal-pointer@__OBJC@__cls_refs@UIWindow in libproject_lib.a(file2.o)
".objc_class_name_UIView", referenced from:
.objc_class_name_file3 in libproject_lib.a(file3.o)
".objc_class_name_CAEAGLLayer", referenced from:
literal-pointer@__OBJC@__cls_refs@CAEAGLLayer in libproject_lib.a(file3.o)
".objc_class_name_EAGLContext", referenced from:
literal-pointer@__OBJC@__cls_refs@EAGLContext in libproject_lib.a(file2.o)
literal-pointer@__OBJC@__cls_refs@EAGLContext in libproject_lib.a(file3.o)
".objc_class_name_NSDictionary", referenced from:
literal-pointer@__OBJC@__cls_refs@NSDictionary in libproject_lib.a(file3.o)
".objc_class_name_NSNumber", referenced from:
literal-pointer@__OBJC@__cls_refs@NSNumber in libproject_lib.a(file3.o)
".objc_class_name_UIScreen", referenced from:
literal-pointer@__OBJC@__cls_refs@UIScreen in libproject_lib.a(file2.o)

ld: symbol(s) not found
collect2: ld returned 1 exit status

所以问题是:为什么即使 collect2 正在寻找 iPhoneSimulator 的正确框架位置,也找不到 .objc_class_name_xxx 引用?这里的重点是,当定位 iPhone 设备本身时,这一切都正常工作,没有链接错误。

原始信息:

我有一个应用程序可以在 Xcode 中以设备本身(iPad)为目标进行编译和链接,但是当我尝试以模拟器为目标时,我收到错误,表明我正在使用的框架中的符号未找到。

我见过一些与此相关的旧线程,但他们的建议不起作用:
1)我没有在本地复制iPhoneOS SDK框架
2) 我没有明确的框架搜索路径
3) 但是,我确实有明确的库搜索路径,一个用于模拟器,一个用于设备。
4)我尝试创建显式的框架搜索路径,一个用于模拟器,一个用于设备,但这也不起作用,尽管生成的 gcc 命令行具有正确的 -syslib 和 -F 选项用于模拟器。

我已经坚持了很长一段时间了。有没有人对可能发生的事情有任何进一步的了解?我只是链接了 4 个基本框架,Foundation、UIKit、QuartzCore 和 OpenGLES。

谢谢,

-埃里克

最佳答案

我终于想通了:

问题出在我的静态库中,没有正确生成外部引用,因为在构建静态库的模块时我不知道我需要 -fobjc-abi-version=2 命令行选项。

主要的困惑是,当以设备为目标时,这个命令行选项不是必需的(尽管我认为在这种情况下它是无害的),但在以模拟器为目标时是必需的。

因此,如果您正在为将链接到 iOS 目标的模块创建 makefile,请确保包含此选项!

-埃里克

关于xcode - 针对 iPhoneSimulator 时 Xcode 中的链接错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5010175/

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