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java - 如何使绘制的 JPanel 上的元素可聚焦

转载 作者:行者123 更新时间:2023-12-01 18:03:03 25 4
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我有一个带有重写的paintComponentJPanel。我想让我在此面板上手动绘制的某些元素可聚焦,以便使用辅助技术的人可以使用键盘使用我的应用程序。

如果您能给我一些建议,那就太好了。

最佳答案

您可以执行以下操作:

  1. 将您的元素转换为JComponent s。
  2. 设置LayoutManager将您的面板发送至null 。然后,您将所有组件/元素添加到此面板中,并且可以使用方法 Component.setBounds(...) 自由移动它们。 。
  3. 添加MouseListener在面板中,每次按下鼠标,都会将焦点转移到所选组件。
  4. 您可以通过调用方法 Component.getComponentAt(Point) 来确定哪个组件被按下。里面MouseListener您的面板。

简单示例:

  1. 制作一个具有向用户显示是否具有焦点的标准行为的组件。在我下面的示例代码中,此类是 FocusableComponent extends JComponent ,如果组件具有焦点,它会在组件周围绘制一个蓝色矩形(这是在方法 FocusableComponent.paintComponent(Graphics) 内完成的)。
  2. 然后,对于您绘制的每个不同的“元素”,子类 FocusableComponent并重写其paintComponent(Graphics)方法来绘制元素。确保您在其中调用“super.paintComponent(Graphics) ”以绘制蓝色矩形(如果它具有焦点)。

代码:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class FocusablePaintComps {
private static abstract class FocusableComponent extends JComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
if (hasFocus()) {
final Color prevColor = g.getColor();
g.setColor(Color.BLUE);
g.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
g.setColor(prevColor);
}
}
}

private static class FocusableComponent1 extends FocusableComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
g.fillOval(0, 0, getWidth() - 1, getHeight() - 1);
}
}

private static class FocusableComponent2 extends FocusableComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
final int w = getWidth(), h = getHeight();
g.fillRect(20, 20, w - 40, h - 40);
g.fillArc(10, 10, w - 1, h - 1, 60, 150);
}
}

private static class YourPanel extends JPanel {
private Component previousFocusedComponent = null;

private YourPanel() {
super(null); //Null LayoutManager. This is important to be able to
//move added components around freelly (with the method setBounds(...)).

addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(final MouseEvent evt) {
final Component src = getComponentAt(evt.getPoint());
if (src instanceof FocusableComponent) {
final FocusableComponent fc = (FocusableComponent) src;
fc.requestFocusInWindow(); //Transfer focus to the pressed component.
if (previousFocusedComponent != null)
previousFocusedComponent.repaint(); //Repaint the last (without focus now).
setComponentZOrder(fc, 0); //Update: To make fc paint over all others as
//the user http://stackoverflow.com/users/131872/camickr commented.
fc.repaint(); //Repaint the new (with focus now).
previousFocusedComponent = fc;
}
else { //If clicked on empty space, or a non-FocusableComponent:
requestFocusInWindow(); //Tranfer focus to somewhere else (e.g. the panel itself).
if (previousFocusedComponent != null) {
previousFocusedComponent.repaint(); //Repaint the last (without focus now).
previousFocusedComponent = null;
}
}
}
});

setPreferredSize(new Dimension(250, 250));

add(new FocusableComponent1(), Color.RED, new Rectangle(10, 10, 200, 20));
add(new FocusableComponent1(), Color.GREEN, new Rectangle(40, 150, 50, 70));
add(new FocusableComponent2(), Color.GRAY, new Rectangle(60, 125, 90, 100));
add(new FocusableComponent2(), Color.MAGENTA, new Rectangle(150, 60, 80, 150));
}

private void add(final FocusableComponent fc, final Color fgColor, final Rectangle bounds) {
fc.setForeground(fgColor);
add(fc);
fc.setBounds(bounds);
}
}

public static void main(final String[] args) {
final JFrame frame = new JFrame("Focused Paint Comps");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new YourPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}

屏幕截图:

Screenshot

一些注释:

  1. 焦点转移的顺序与 rapaint() 的顺序相关。 s 在 mousePressed(...) 内部被调用确定哪个组件周围有蓝色矩形,哪个没有。
  2. 方法 Component.getElementAt(Point) 不“看穿”透明/非不透明像素。

更新:

注意:此更新是一个可选扩展(但也许是一个更加java-contract-confirm - 让我这么说)以上解决方案。您可以只阅读两种实现之一(以下“更新”实现 RandomLayout ,或者上面“预更新”实现 null LayoutManager )。

更新了上述代码,该代码使用自定义 LayoutManager按照用户“Andrew Thompson”在评论中的建议,对容器中的组件进行布局。
与上面代码唯一的区别是,不是设置为 null LayoutManager YourPanel 建成后,自定义 LayoutManager 的新实例使用时,您无需设置每个组件的边界,而只需设置其大小。

我已将自定义命名为 LayoutManagerRandomLayout它将容器的所有组件放置在随机位置,同时考虑组件的大小和 Insets容器的(这通过在 Border 中添加 YourPanel 来证明)。

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.border.LineBorder;

public class FocusablePaintComps {
private static abstract class FocusableComponent extends JComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
if (hasFocus()) {
final Color prevColor = g.getColor();
g.setColor(Color.BLUE);
g.drawRect(0, 0, getWidth() - 1, getHeight() - 1);
g.setColor(prevColor);
}
}
}

private static class FocusableComponent1 extends FocusableComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
g.fillOval(0, 0, getWidth() - 1, getHeight() - 1);
}
}

private static class FocusableComponent2 extends FocusableComponent {
@Override protected void paintComponent(final Graphics g) {
super.paintComponent(g);
final int w = getWidth(), h = getHeight();
g.fillRect(20, 20, w - 40, h - 40);
g.fillArc(10, 10, w - 1, h - 1, 60, 150);
}
}

private static class YourPanel extends JPanel {
private Component previousFocusedComponent = null;

private YourPanel() {
super(new RandomLayout()); //RandomLayout: custom LayoutManager which lays
//out the components in random positions (takes Insets into account).

addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(final MouseEvent evt) {
final Component src = getComponentAt(evt.getPoint());
if (src instanceof FocusableComponent) {
final FocusableComponent fc = (FocusableComponent) src;
fc.requestFocusInWindow(); //Transfer focus to the pressed component.
if (previousFocusedComponent != null)
previousFocusedComponent.repaint(); //Repaint the last (without focus now).
setComponentZOrder(fc, 0); //Update: To make fc paint over all others as
//the user http://stackoverflow.com/users/131872/camickr commented.
fc.repaint(); //Repaint the new (with focus now).
previousFocusedComponent = fc;
}
else { //If clicked on empty space, or a non-FocusableComponent:
requestFocusInWindow(); //Tranfer focus to somewhere else (e.g. the panel itself).
if (previousFocusedComponent != null) {
previousFocusedComponent.repaint(); //Repaint the last (without focus now).
previousFocusedComponent = null;
}
}
}
});

setBorder(new LineBorder(Color.LIGHT_GRAY, 20));
setPreferredSize(new Dimension(300, 250));

add(new FocusableComponent1(), Color.RED, new Dimension(200, 20));
add(new FocusableComponent1(), Color.GREEN, new Dimension(50, 70));
add(new FocusableComponent2(), Color.GRAY, new Dimension(90, 100));
add(new FocusableComponent2(), Color.MAGENTA, new Dimension(80, 150));
}

private void add(final FocusableComponent fc, final Color fgColor, final Dimension size) {
add(fc);
fc.setForeground(fgColor);
fc.setSize(size);
}
}

public static void main(final String[] args) {
final JFrame frame = new JFrame("Focused Paint Comps");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new YourPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}

更新“RandomLayout”:

还有自定义LayoutManager本身带有 JavaDoc(可能很大,但希望可以重用):

import java.awt.Component;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Insets;
import java.awt.LayoutManager;
import java.awt.Point;
import java.util.Random;

/**
* A {@link java.awt.LayoutManager} which lays out randomly all the {@link java.awt.Component}s
* of its parent, taking into consideration the parent's {@link java.awt.Insets}.
* <p>
* Use {@link #setRandomizeOnce(boolean)} method to determine if the lastly laid-out parent will
* be only laid-out randomly once and not for each {@link #layoutContainer(java.awt.Container)}
* subsequent call for the same parent, or the opposite.
* </p>
*/
public class RandomLayout implements LayoutManager {
/**
* The {@link java.awt.Container} which was lastly laid-out.
*/
private Container lastParent;

/**
* The {@link java.awt.Insets} of {@code lastParent} the last time it was laid-out.
*/
private Insets lastInsets;

/**
* If {@code true} then this {@link java.awt.LayoutManager} keeps track of the
* {@link java.awt.Container}s laid-out to make sure that {@code lastParent} is
* only laid-out once. If the another {@link java.awt.Container} is laid-out, other
* than {@code lastParent}, then its components are laid-out randomly and the
* {@link java.awt.Container} becomes the {@code lastParent}.
*/
private boolean randomizeOnce;

/**
* Normal constructor of {@code RandomLayout} with explicit value for {@code randomizeOnce}.
*
* @param randomizeOnce {@code true} if the lastly laid-out parent will be only laid-out
* randomly once and not for each {@link #layoutContainer(java.awt.Container)} subsequent call
* for the same parent, otherwise {@code false} and each call to
* {@link #layoutContainer(java.awt.Container)} will lay out randomly the {@link java.awt.Container}.
*/
public RandomLayout(final boolean randomizeOnce) {
this.randomizeOnce = randomizeOnce;
}

/**
* Default constructor of {@code RandomLayout} with {@code randomizeOnce} set to {@code true}.
*/
public RandomLayout() {
this(true);
}

/**
* If {@code true} then this {@link java.awt.LayoutManager} keeps track of the
* {@link java.awt.Container}s laid-out to make sure that {@code lastParent} is
* only laid-out once. If the another {@link java.awt.Container} is laid-out, other
* than {@code lastParent}, then its components are laid-out randomly and the
* {@link java.awt.Container} becomes the {@code lastParent}.
*
* @param randomizeOnce {@code true} if the lastly laid-out parent will be only laid-out
* randomly once and not for each {@link #layoutContainer(java.awt.Container)} subsequent call
* for the same parent, otherwise {@code false}.
*/
public void setRandomizeOnce(final boolean randomizeOnce) {
this.randomizeOnce = randomizeOnce;
}

/**
* Tells if the lastly laid-out parent will be only laid-out randomly once and not for each
* {@link #layoutContainer(java.awt.Container)} subsequent call for the same parent, or the
* opposite.
*
* @return {@code true} if the lastly laid-out parent will be only laid-out randomly once and
* not for each {@link #layoutContainer(java.awt.Container)} subsequent call for the same
* parent, otherwise {@code false}.
*/
public boolean isRandomizeOnce() {
return randomizeOnce;
}

/**
* @return The {@link java.awt.Container} which was lastly laid-out.
*/
protected Container getLastParent() {
return lastParent;
}

/**
* @return The {@link java.awt.Insets} of {@code lastParent} the last time it was laid-out.
* @see #getLastParent()
*/
protected Insets getLastInsets() {
return lastInsets;
}

/**
* Adds the specified component with the specified name to the layout.
* @param name The name of the component.
* @param comp The {@link java.awt.Component} to be added.
*/
public void addLayoutComponent(final String name,
final Component comp) {
}

/**
* Removes the specified component from the layout.
* @param comp The {@link java.awt.Component} to be removed.
*/
public void removeLayoutComponent(final Component comp) {
}

/**
* {@inheritDoc}
* @return The preferred size dimensions for the specified {@link java.awt.Container}.
*/
@Override
public Dimension preferredLayoutSize(final Container parent) {
final Dimension prefDim = minimumLayoutSize(parent);
prefDim.width += 2; //+2 to spare.
prefDim.height += 2; //+2 to spare.
return prefDim;
}

/**
* {@inheritDoc}
* @return The minimum size dimensions for the specified {@link java.awt.Container}.
*/
@Override
public Dimension minimumLayoutSize(final Container parent) {
final Dimension minDim = new Dimension();

final int childCnt = parent.getComponentCount();
for (int i=0; i<childCnt; ++i)
applyBigger(minDim, getPreferredSize(parent, parent.getComponent(i)));

final Insets parInsets = parent.getInsets();
minDim.width += (parInsets.left + parInsets.right);
minDim.height += (parInsets.top + parInsets.bottom);

return minDim;
}

/**
* {@inheritDoc}. If the another {@link java.awt.Container} is laid-out, other
* than {@code lastParent}, then its components are laid-out randomly and the
* {@link java.awt.Container} becomes the {@code lastParent}.
*/
@Override
public void layoutContainer(final Container parent) {
if (parent == null)
throw new IllegalArgumentException("Cannot lay out null.");
if (isRandomizeOnce() && lastParent == parent) { //At least take care of insets (if they have changed).
final Insets parentInsets = parent.getInsets();
if (!lastInsets.equals(parentInsets)) {
final int offx = parentInsets.left - lastInsets.left,
offy = parentInsets.top - lastInsets.top;

final int childCnt = parent.getComponentCount();
for (int i=0; i<childCnt; ++i) {
final Component child = parent.getComponent(i);
final Point childLoca = child.getLocation();
childLoca.x += offx;
childLoca.y += offy;
child.setLocation(childLoca);
}

lastInsets = parentInsets;
}
}
else
layoutContainerRandomly(parent);
}

/**
* Explicitly lays out randomly the specified container.
* <p>
* This is equivalent of calling:
* <pre>
* boolean isRand1 = randomLayout.isRandomizeOnce();
* randomLayout.setRandomizeOnce(false);
* randomLayout.layoutContainer(parent);
* randomLayout.setRandomizeOnce(isRand1);
* </pre>
* {@code parent} becomes {@code lastParent}.
* </p>
* @param parent The container to be laid out.
*/
public void layoutContainerRandomly(final Container parent) { //Place each child at a random location for the "new" parent (lastParent != parent).
if (parent == null)
throw new IllegalArgumentException("Cannot lay out null.");

reset();

final Dimension parentSize = parent.getSize();
final Insets parentInsets = parent.getInsets();
final Dimension childSize = new Dimension();
final Point childLoca = new Point();
final Random rand = new Random();

final int childCnt = parent.getComponentCount();
for (int i=0; i<childCnt; ++i) {
final Component child = parent.getComponent(i);

child.getSize(childSize);

childLoca.x = parentInsets.left + 1;
childLoca.y = parentInsets.top + 1;

final int xBound = parentSize.width - parentInsets.left - parentInsets.right - childSize.width,
yBound = parentSize.height - parentInsets.top - parentInsets.bottom - childSize.height;

if (xBound > 0)
childLoca.x += rand.nextInt(xBound);
if (yBound > 0)
childLoca.y += rand.nextInt(yBound);

child.setLocation(childLoca);
}

lastParent = parent;
lastInsets = parentInsets;
}

/**
* Invalidates the tracking of the lastly laid-out {@link java.awt.Container} and its last
* {@link java.awt.Insets}.
* @see #getLastParent()
* @see #getLastInsets()
*/
protected void reset() {
lastParent = null;
lastInsets = null;
}

private static void applyBigger(final Dimension inputOutput,
final Dimension input) {
if (inputOutput != null && input != null) {
inputOutput.width = (int) Math.max(inputOutput.width, input.width);
inputOutput.height = (int) Math.max(inputOutput.height, input.height);
}
}

private static void applyIfBetter(final Dimension inputOutput,
final Dimension input) {
if (inputOutput != null && input != null
&& (input.width > inputOutput.width
|| input.height > inputOutput.height)) {
inputOutput.width = input.width;
inputOutput.height = input.height;
}
}

/**
* Tries to determine the best size for {@code child}.
* @param parnt The parent {@link java.awt.Container} being laid-out.
* @param child The child {@link java.awt.Component} of {@code parnt} being laid-out.
* @return A preferred size for the {@code child} to be laid-out.
*/
protected static Dimension getPreferredSize(final Container parnt,
final Component child) {
final Dimension minDim = new Dimension();
if (child != null) {
applyIfBetter(minDim, child.getMinimumSize());
applyIfBetter(minDim, child.getSize());
applyIfBetter(minDim, child.getPreferredSize());
}
return minDim;
}
}

更新的屏幕截图:

这是新的屏幕截图(没有大的视觉差异):

Updated screenshot

更新说明:

请注意,这是我的第一个自定义 LayoutManager ,但我已阅读文档,并且还 GridLayoutSpringLayout作为示例(因为,在我看来, LayoutManager 的文档还不够),当然我测试了它。就目前情况而言,我找不到任何问题。当然,如有任何改进建议或建议,我们将不胜感激。

关于java - 如何使绘制的 JPanel 上的元素可聚焦,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39190830/

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