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ios - 如何使用 Obj-C 在 iOS 中播放 mp3

转载 作者:行者123 更新时间:2023-12-01 17:50:52 24 4
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我在 Objective-C 中有一个问题,我正在开发一个 iOS 应用程序,它应该播放特定的 mp3 文件集 -242 个 mp3 文件,所以有人可以告诉我播放它们的最佳方式是什么,我意思是我应该把它们放在服务器上,让它们都在本地还是什么?以及我应该如何在 Xcode 中对它们进行编码。

最佳答案

Apple provide many ways to play audio on the iPhone – System Sound Services, AVAudioPlayer, Audio Queue Services, and OpenAL. Without outside support libraries, the two easiest ways by far are System Sound Services and AVAudioPlayer.


  • 系统声音服务

    它对于音频警报和简单的游戏声音很有用。
    NSString *pewPewPath = [[NSBundle mainBundle] 
    pathForResource:@"pew-pew-lei" ofType:@"caf"];
    NSURL *pewPewURL = [NSURL fileURLWithPath:pewPewPath];
    AudioServicesCreateSystemSoundID((__bridge CFURLRef)pewPewURL,
    &self.pewPewSound);
    AudioServicesPlaySystemSound(self.pewPewSound);

  • It is important to define pewPewSound as an iVar or property, and not as a local variable so that you can dispose of it later in dealloc. It is declared as a SystemSoundID. If you were to dispose of it immediately after AudioServicesPlaySystemSound(self.pewPewSound), then the sound would never play.

    2. AVAudioPlayer



    它允许一次播放多个声音(对每个声音使用不同的 AVAudioPlayer),即使您的应用程序在后台,您也可以播放声音。. AVAudioPlayer 类是 AVFoundation 的一部分,您需要将 AVFoundation @import 到您的项目。
     NSError *error;
    self.backgroundMusicPlayer = [[AVAudioPlayer alloc]
    initWithContentsOfURL:backgroundMusicURL error:&error];
    [self.backgroundMusicPlayer prepareToPlay];
    [self.backgroundMusicPlayer play];

    ATBViewController.h


    #import <UIKit/UIKit.h>

    @interface ATBViewController : UIViewController

    @end

    ATBViewController.m


    #import "ATBViewController.h"
    #import "AudioController.h"

    @interface ATBViewController ()

    @property (strong, nonatomic) AudioController *audioController;

    @end

    @implementation ATBViewController

    #pragma mark - Lifecycle

    - (void)viewDidLoad {
    [super viewDidLoad];

    self.audioController = [[AudioController alloc] init];
    [self.audioController tryPlayMusic];
    }

    - (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
    }

    #pragma mark - IBAction

    - (IBAction)spaceshipTapped:(id)sender {
    //The call below uses AudioServicesPlaySystemSound to play
    //the short pew-pew sound.
    [self.audioController playSystemSound];
    [self fireBullet];
    }

    - (void)fireBullet {
    // In IB, the button to top layout guide constraint is set to 229, so
    // the bullets appear in the correct place, on both 3.5" and 4" screens
    UIImageView *bullets = [[UIImageView alloc] initWithFrame:CGRectMake(84, 256, 147, 29)];
    bullets.image = [UIImage imageNamed:@"bullets.png"];
    [self.view addSubview:bullets];
    [self.view sendSubviewToBack:bullets];
    [UIView beginAnimations:@"shoot" context:(__bridge void *)(bullets)];
    CGRect frame = bullets.frame;
    frame.origin.y = -29;
    bullets.frame = frame;
    [UIView setAnimationDuration:0.5];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)];
    [UIView commitAnimations];
    }

    - (void) animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
    UIImageView *bullets = (__bridge UIImageView *)context;
    [bullets removeFromSuperview];
    }

    @end

    AudioController.h


    #import <Foundation/Foundation.h>

    @interface AudioController : NSObject

    - (instancetype)init;
    - (void)tryPlayMusic;
    - (void)playSystemSound;

    @end

    AudioController.m


    #import "AudioController.h"
    @import AVFoundation;

    @interface AudioController () <AVAudioPlayerDelegate>

    @property (strong, nonatomic) AVAudioSession *audioSession;
    @property (strong, nonatomic) AVAudioPlayer *backgroundMusicPlayer;
    @property (assign) BOOL backgroundMusicPlaying;
    @property (assign) BOOL backgroundMusicInterrupted;
    @property (assign) SystemSoundID pewPewSound;

    @end

    @implementation AudioController

    #pragma mark - Public

    - (instancetype)init
    {
    self = [super init];
    if (self) {
    [self configureAudioSession];
    [self configureAudioPlayer];
    [self configureSystemSound];
    }
    return self;
    }

    - (void)tryPlayMusic {
    // If background music or other music is already playing, nothing more to do here
    if (self.backgroundMusicPlaying || [self.audioSession isOtherAudioPlaying]) {
    return;
    }

    [self.backgroundMusicPlayer prepareToPlay];
    [self.backgroundMusicPlayer play];
    self.backgroundMusicPlaying = YES;
    }

    - (void)playSystemSound {
    AudioServicesPlaySystemSound(self.pewPewSound);
    }

    #pragma mark - Private

    - (void) configureAudioSession {
    // Implicit initialization of audio session
    self.audioSession = [AVAudioSession sharedInstance];


    NSError *setCategoryError = nil;
    if ([self.audioSession isOtherAudioPlaying]) { // mix sound effects with music already playing
    [self.audioSession setCategory:AVAudioSessionCategorySoloAmbient error:&setCategoryError];
    self.backgroundMusicPlaying = NO;
    } else {
    [self.audioSession setCategory:AVAudioSessionCategoryAmbient error:&setCategoryError];
    }
    if (setCategoryError) {
    NSLog(@"Error setting category! %ld", (long)[setCategoryError code]);
    }
    }

    - (void)configureAudioPlayer {
    // Create audio player with background music
    NSString *backgroundMusicPath = [[NSBundle mainBundle] pathForResource:@"background-music-aac" ofType:@"caf"];
    NSURL *backgroundMusicURL = [NSURL fileURLWithPath:backgroundMusicPath];
    self.backgroundMusicPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:backgroundMusicURL error:nil];
    self.backgroundMusicPlayer.delegate = self; // We need this so we can restart after interruptions
    self.backgroundMusicPlayer.numberOfLoops = -1; // Negative number means loop forever
    }

    - (void)configureSystemSound {

    NSString *pewPewPath = [[NSBundle mainBundle] pathForResource:@"pew-pew-lei" ofType:@"caf"];
    NSURL *pewPewURL = [NSURL fileURLWithPath:pewPewPath];
    AudioServicesCreateSystemSoundID((__bridge CFURLRef)pewPewURL, &_pewPewSound);
    }

    #pragma mark - AVAudioPlayerDelegate methods

    - (void) audioPlayerBeginInterruption: (AVAudioPlayer *) player {
    self.backgroundMusicInterrupted = YES;
    self.backgroundMusicPlaying = NO;
    }

    - (void) audioPlayerEndInterruption: (AVAudioPlayer *) player withOptions:(NSUInteger) flags{

    [self tryPlayMusic];
    self.backgroundMusicInterrupted = NO;
    }

    @end

    关于ios - 如何使用 Obj-C 在 iOS 中播放 mp3,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31666475/

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