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java - 如何在Java中根据鼠标位置向上旋转物体

转载 作者:行者123 更新时间:2023-12-01 17:23:01 25 4
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大家下午好,我正在尝试根据鼠标位置旋转多边形,但我不知道如何根据鼠标 y 向上旋转多边形。我正在使用 MouseMotionListener。到目前为止我一直在尝试这样做:

    public void mouseMoved(MouseEvent m){
int yantes= m.getY();
while (true){
int y = m.getY();
repaint();
if (y - yantes > 0){
rotation++;
if (rotation > 360) rotation = 0;
repaint();
break;
} else {
rotation--;
if (rotation < 0) rotation = 359;
repaint();
break;
}
}

}

yantes 变量尝试计算移动之前的 y,以及移动之后的 y。

最佳答案

在您的 comment 中,您写道:

I am using a book that used Java 6

您指的是这本书Beginning Java SE 6 Game Programming, Third Edition

Java 小程序Container JPanel 也是如此,因此您可以通过扩展类 JPanel 来获得相同的结果而不是扩展Applet 。这意味着您可以编写常规的 Java 应用程序,而无需 HTML 或 Web 浏览器。

而不是重写方法 paint()Applet ,你需要重写方法paintComponent()上课JPanel .

下面的代码演示了通过移动鼠标来旋转一个正方形。它围绕正方形的中心点旋转正方形。当您将鼠标放在 JPanel 内时向左移动,正方形逆时针旋转。当您向右移动鼠标时,正方形将顺时针旋转。如果上下移动鼠标(即平行于 y 轴),正方形不会旋转。

import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.WindowConstants;

public class Rotating extends JPanel implements Runnable, MouseMotionListener {
private int theta;
private int lastX = Integer.MIN_VALUE;
private BasicStroke stroke;
private JFrame frame;

/**
* Creates and returns instance of this class.
*/
public Rotating() {
stroke = new BasicStroke(2.0f);
addMouseMotionListener(this);
setPreferredSize(new Dimension(600, 600));
}
/* Start 'MouseMotionListener' interface methods. */
@Override // javax.swing.event.MouseInputListener
public void mouseDragged(MouseEvent mousEvnt) {
// Do nothing.
}

@Override // javax.swing.event.MouseInputListener
public void mouseMoved(MouseEvent mousEvnt) {
int newX = mousEvnt.getX();
if (lastX == Integer.MIN_VALUE) {
lastX = newX;
}
if (newX < lastX) {
theta--;
if (theta < 0) {
theta = 359;
}
}
else if (newX > lastX) {
theta++;
if (theta > 360) {
theta = 0;
}
}
lastX = newX;
repaint();
}
/* End 'MouseMotionListener' interface methods. */
/* Start 'Runnable' interface methods. */
@Override
public void run() {
showGui();
}
/* End 'Runnable' interface methods. */
@Override // javax.swing.JComponent
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (g instanceof Graphics2D) {
Graphics2D g2d = (Graphics2D) g;
g2d.rotate(Math.toRadians(theta), 300, 300);
g2d.setStroke(stroke);
g2d.drawRect(200, 200, 200, 200);
}
}

private void showGui() {
frame = new JFrame("Rotating");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(this, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}

public static void main(String[] args) {
EventQueue.invokeLater(new Rotating());
}
}

请注意,重写方法时paintComponent()您几乎总是需要首先调用方法 paintComponent()在 super 类里。

关于java - 如何在Java中根据鼠标位置向上旋转物体,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61256562/

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