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javascript - 在 three.js THREE.Points 对象中按索引隐藏点

转载 作者:行者123 更新时间:2023-12-01 16:16:16 26 4
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我遇到了一个包含许多点的对象(使用 THREE.Points 创建)的以下问题。一个例子是 https://threejs.org/examples/?q=points#webgl_interactive_points。现在,如果我点击它,我会试图隐藏一个特定的点。使用“intersect-method 我可以放大它们或改变它们的颜色:使用 particles.geometry.attributes.size.array[INDEX] 和设置 .needsUpdate” .但是,我不可能完全隐身。目标是通过它在“缓冲区几何”中的 INDEX 隐藏点。您可以在下面找到该示例的代码片段。

var vertices = new THREE.BoxGeometry( 200, 200, 200, 16, 16, 16 ).vertices;

var positions = new Float32Array( vertices.length * 3 );
var colors = new Float32Array( vertices.length * 3 );
var sizes = new Float32Array( vertices.length );

var vertex;
var color = new THREE.Color();

for ( var i = 0, l = vertices.length; i < l; i ++ ) {

vertex = vertices[ i ];
vertex.toArray( positions, i * 3 );

color.setHSL( 0.01 + 0.1 * ( i / l ), 1.0, 0.5 );
color.toArray( colors, i * 3 );

sizes[ i ] = PARTICLE_SIZE * 0.5;

}

var geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
geometry.setAttribute( 'customColor', new THREE.BufferAttribute( colors, 3 ) );
geometry.setAttribute( 'size', new THREE.BufferAttribute( sizes, 1 ) );

//

var material = new THREE.ShaderMaterial( {

uniforms: {
color: { value: new THREE.Color( 0xffffff ) },
pointTexture: { value: new THREE.TextureLoader().load( "textures/sprites/disc.png" ) }
},
vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent,

alphaTest: 0.9

} );

//

particles = new THREE.Points( geometry, material );
scene.add( particles );

更改悬停时的“大小”如下:

// function render() {

particles.rotation.x += 0.0005;
particles.rotation.y += 0.001;

var geometry = particles.geometry;
var attributes = geometry.attributes;

raycaster.setFromCamera( mouse, camera );

intersects = raycaster.intersectObject( particles );

if ( intersects.length > 0 ) {

if ( INTERSECTED != intersects[ 0 ].index ) {

attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE;

INTERSECTED = intersects[ 0 ].index;

attributes.size.array[ INTERSECTED ] = PARTICLE_SIZE * 1.25;
attributes.size.needsUpdate = true;

}

我研究了着色器(在我看来对于这项任务来说太复杂了)并尝试创建透明 Material 。有什么地方被忽略了吗?

非常感谢。

最佳答案

作为一个选项,使用额外的缓冲区属性来提高可见性并在着色器中处理它,可以达到目的:

body {
overflow: hidden;
margin: 0;
}
<script type="module">
import * as THREE from "https://threejs.org/build/three.module.js";

let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 100);
camera.position.set(0, 0, 10);
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x444444);
renderer.setSize(innerWidth, innerHeight);

document.body.appendChild(renderer.domElement);

let g = new THREE.PlaneBufferGeometry(10, 10, 10, 10);
g.index = null;
let pos = g.getAttribute("position");
let colors = [];
let color = new THREE.Color();
let sizes = [];
let visibility = [];
for(let i = 0; i < pos.count; i++){
color.set( Math.random() * 0x888888 + 0x888888);
colors.push(color.r, color.g, color.b);
sizes.push( Math.random() * 0.5 + 0.5);
visibility.push(1);
}
g.setAttribute("color", new THREE.Float32BufferAttribute(colors, 3));
g.setAttribute("sizes", new THREE.Float32BufferAttribute(sizes, 1));
g.setAttribute("visibility", new THREE.Float32BufferAttribute(visibility, 1));

let m = new THREE.PointsMaterial({
vertexColors: true,
onBeforeCompile: function(shader){
shader.vertexShader = `
attribute float sizes;
attribute float visibility;
varying float vVisible;
${shader.vertexShader}`
.replace(
`gl_PointSize = size;`,
`gl_PointSize = size * sizes;
vVisible = visibility;
`
);
shader.fragmentShader = `
varying float vVisible;
${shader.fragmentShader}`
.replace(
`#include <clipping_planes_fragment>`,
`
if (vVisible < 0.5) discard;
#include <clipping_planes_fragment>`
)
}
});

let p = new THREE.Points(g, m);
scene.add(p);

let oldIndex = 0;
setInterval(function(){
let newIndex = THREE.Math.randInt(0, pos.count - 1);
g.attributes.visibility.setX(oldIndex, 1);
g.attributes.visibility.setX(newIndex, 0);
oldIndex = newIndex;
g.attributes.visibility.needsUpdate = true;
}, 500);

renderer.setAnimationLoop(animate);
function animate(){
renderer.render(scene, camera);
}

</script>

关于javascript - 在 three.js THREE.Points 对象中按索引隐藏点,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63806766/

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