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ios - 将 CameraView 中的图像与 Overlay 相结合。 ( swift 3)?

转载 作者:行者123 更新时间:2023-12-01 16:08:50 25 4
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我刚刚解决了这个问题。感谢一些出色的帮助让我走上正轨。
这是我现在拥有的代码。

基本上,我现在可以从绘制的叠加层和 cameraPreview 中制作图像。但还不能将它们结合起来。我能找到的有用代码似乎很少,可以简单地做到这一点。

所以重要的部分是顶部的扩展 block ,以及对
func saveToCamera() 靠近代码底部。
简而言之,我想我现在有了我需要的两张图片。 myImage 的快照出现在白色背景上 - 所以不确定这是否自然 - 或不是。这就是它在模拟器上的显示方式。所以这可能只是自然的。

图 1. 屏幕截图。
ScreenCapture of running app

图 2. 根据说明保存的 myImage 图像。
enter image description here

import UIKit
import AVFoundation
import Foundation

// extension must be outside class
extension UIImage {
convenience init(view: UIView) {
UIGraphicsBeginImageContext(view.frame.size)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
self.init(cgImage: (image?.cgImage)!)
}
}




class ViewController: UIViewController {

@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!

@IBOutlet weak var shapeLayer: UIView!


let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?

//var shapeLayer : CALayer?

// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?




override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================

let midX = self.view.bounds.midX
let midY = self.view.bounds.midY

for index in 1...10 {
let circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat((index * 10)), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)
let shapeLayerPath = CAShapeLayer()

shapeLayerPath.path = circlePath.cgPath
//change the fill color
shapeLayerPath.fillColor = UIColor.clear.cgColor
//you can change the stroke color
shapeLayerPath.strokeColor = UIColor.blue.cgColor
//you can change the line width
shapeLayerPath.lineWidth = 0.5

// add the blue-circle layer to the shapeLayer ImageView
shapeLayer.layer.addSublayer(shapeLayerPath)

}
print("Shape layer drawn")
//=====================



captureSession.sessionPreset = AVCaptureSessionPresetHigh

if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}

@IBAction func actionCameraCapture(_ sender: AnyObject) {

print("Camera button pressed")
saveToCamera()
}

func beginSession() {

do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]

if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}

}
catch {
print("error: \(error.localizedDescription)")
}

guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame



captureSession.startRunning()
print("Capture session running")


self.view.addSubview(navigationBar)
//self.view.addSubview(imgOverlay)
self.view.addSubview(btnCapture)

// shapeLayer ImageView is already a subview created in IB
// but this will bring it to the front
self.view.addSubview(shapeLayer)

}

func saveToCamera() {

if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in

if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {
// cameraImage is the camera preview image.

// I need to combine/merge it with the myImage that is actually the blue circles.

// This converts the UIView of the bllue circles to an image. Uses 'extension' at top of code.
let myImage = UIImage(view: self.shapeLayer)
print("converting myImage to an image")


UIImageWriteToSavedPhotosAlbum(cameraImage, nil, nil, nil)

}
}
})
}
}






override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

最佳答案

试一试...而不是组合您的叠加 View ,它绘制圆圈并组合输出:

import UIKit
import AVFoundation
import Foundation

class CameraWithTargetViewController: UIViewController {

@IBOutlet weak var navigationBar: UINavigationBar!
@IBOutlet weak var imgOverlay: UIImageView!
@IBOutlet weak var btnCapture: UIButton!

@IBOutlet weak var shapeLayer: UIView!

let captureSession = AVCaptureSession()
let stillImageOutput = AVCaptureStillImageOutput()
var previewLayer : AVCaptureVideoPreviewLayer?

//var shapeLayer : CALayer?

// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?

override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//=======================

captureSession.sessionPreset = AVCaptureSessionPresetHigh

if let devices = AVCaptureDevice.devices() as? [AVCaptureDevice] {
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.back) {
captureDevice = device
if captureDevice != nil {
print("Capture device found")
beginSession()
}
}
}
}
}
}

@IBAction func actionCameraCapture(_ sender: AnyObject) {

print("Camera button pressed")
saveToCamera()
}

func beginSession() {

do {
try captureSession.addInput(AVCaptureDeviceInput(device: captureDevice))
stillImageOutput.outputSettings = [AVVideoCodecKey:AVVideoCodecJPEG]

if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}

}
catch {
print("error: \(error.localizedDescription)")
}

guard let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) else {
print("no preview layer")
return
}
// this is what displays the camera view. But - it's on TOP of the drawn view, and under the overview. ??
self.view.layer.addSublayer(previewLayer)
previewLayer.frame = self.view.layer.frame


imgOverlay.frame = self.view.frame
imgOverlay.image = self.drawCirclesOnImage(fromImage: nil, targetSize: imgOverlay.bounds.size)

self.view.bringSubview(toFront: navigationBar)
self.view.bringSubview(toFront: imgOverlay)
self.view.bringSubview(toFront: btnCapture)
// don't use shapeLayer anymore...
// self.view.bringSubview(toFront: shapeLayer)


captureSession.startRunning()
print("Capture session running")

}

func getImageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: size.width, height: size.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
color.setFill()
UIRectFill(rect)
let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}

func drawCirclesOnImage(fromImage: UIImage? = nil, targetSize: CGSize? = CGSize.zero) -> UIImage? {

if fromImage == nil && targetSize == CGSize.zero {
return nil
}

var tmpimg: UIImage?

if targetSize == CGSize.zero {

tmpimg = fromImage

} else {

tmpimg = getImageWithColor(color: UIColor.clear, size: targetSize!)

}

guard let img = tmpimg else {
return nil
}

let imageSize = img.size
let scale: CGFloat = 0
UIGraphicsBeginImageContextWithOptions(imageSize, false, scale)

img.draw(at: CGPoint.zero)

let w = imageSize.width

let midX = imageSize.width / 2
let midY = imageSize.height / 2

// red circles - radius in %
let circleRads = [ 0.07, 0.13, 0.17, 0.22, 0.29, 0.36, 0.40, 0.48, 0.60, 0.75 ]

// center "dot" - radius is 1.5%
var circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: CGFloat(w * 0.015), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)

UIColor.red.setFill()
circlePath.stroke()
circlePath.fill()

// blue circle is between first and second red circles
circlePath = UIBezierPath(arcCenter: CGPoint(x: midX,y: midY), radius: w * CGFloat((circleRads[0] + circleRads[1]) / 2.0), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)

UIColor.blue.setStroke()
circlePath.lineWidth = 2.5
circlePath.stroke()

UIColor.red.setStroke()

for pct in circleRads {

let rad = w * CGFloat(pct)

circlePath = UIBezierPath(arcCenter: CGPoint(x: midX, y: midY), radius: CGFloat(rad), startAngle: CGFloat(0), endAngle:CGFloat(M_PI * 2), clockwise: true)

circlePath.lineWidth = 2.5
circlePath.stroke()

}

let newImage = UIGraphicsGetImageFromCurrentImageContext()

UIGraphicsEndImageContext()

return newImage
}

func saveToCamera() {

if let videoConnection = stillImageOutput.connection(withMediaType: AVMediaTypeVideo) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection, completionHandler: { (CMSampleBuffer, Error) in

if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(CMSampleBuffer) {
if let cameraImage = UIImage(data: imageData) {

if let nImage = self.drawCirclesOnImage(fromImage: cameraImage, targetSize: CGSize.zero) {
UIImageWriteToSavedPhotosAlbum(nImage, nil, nil, nil)
}

}
}
})
}
}



override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}

关于ios - 将 CameraView 中的图像与 Overlay 相结合。 ( swift 3)?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42584371/

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