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Java for循环问题

转载 作者:行者123 更新时间:2023-12-01 16:04:29 27 4
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问题是我试图阻止某些图 block ,以便玩家无法在它们上行走。但是,它只读取第一个图 block ,即 board[0][0],其他所有内容都不会检查......

我做错了什么? :(

这是我的代码:

import java.applet.*;
import java.applet.Applet;

import java.awt.*;
import java.awt.Canvas.*;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.*;


public class gen extends Applet implements KeyListener {
Image[] tiles;
Image player;
int x;
int y;
int px;
int py;
boolean left;
boolean right;
boolean down;
boolean up;
int[][] board;
final int NUM_TILES = 5;
public final int BLOCKED = 1;



public void init() {
// Load board
board = loadBoard();





tiles = new Image[NUM_TILES];
for(int i = 0;i < NUM_TILES;i++) {
tiles[i] = getImage(getClass().getResource(String.format("tile%d.png", i)));
}
for (int y=0;y< NUM_TILES;y++) {
board[1][1] = BLOCKED;
board[1][2] = BLOCKED;
board[1][3] = BLOCKED;
}
player = getImage(getClass().getResource("player.png")); // our player
addKeyListener(this);

px = 0;

py = 0;
}

public void keyPressed(KeyEvent e) {



if (e.getKeyCode() == KeyEvent.VK_LEFT) {
left = true;

px = px - 32;
}

if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
right = true;

px = px + 32;
}

if (e.getKeyCode() == KeyEvent.VK_DOWN) {
down = true;

py = py + 32;
}

if (e.getKeyCode() == KeyEvent.VK_UP) {
up = true;

py = py - 32;
}

repaint();

}

public void keyReleased(KeyEvent e) {
} // ignore

public void keyTyped(KeyEvent e) {
} // ignore

public void paint(Graphics g) {
x = 0;

y = 0;

// here's a sample map!

// but we're loading from a text file!

// so... why is this needed?
for (int row = 0; row < board.length; row++) {
for (int col = 0; col < board[row].length; col++) {
int index = board[row][col];
g.drawImage(tiles[index], 32 * col, 32 * row, this);
if (board[row][col] == BLOCKED) {
System.out.println("\n"+board[row][col] + "is BLOCKED!\n");
}else{System.out.println("\n"+board[row][col] + "is NOT Blocked!\n");}
}
}

g.drawImage(player, px, py, this);
try {
System.out.println("ON BLOCKED TILE?: " + blocked(px,py) + "\n");
}catch(ArrayIndexOutOfBoundsException e) {}
} // end paint method

public void update(Graphics g) {
paint(g);
}

private int[][] loadBoard() {
int[][] board = {
{ 0, 1, 2, 3, 4, 4, 3, 4 },
{ 0, 1, 2, 3, 4, 4, 3, 4 },
{ 2, 2, 4, 2, 2, 1, 1, 0 },
{ 0, 1, 2, 3, 4, 4, 3, 4 },
{ 0, 0, 0, 2, 3, 4, 4, 2 },
{ 2, 2, 4, 2, 2, 1, 1, 0 },
{ 0, 1, 2, 3, 4, 4, 3, 4 },
{ 0, 0, 0, 2, 3, 4, 4, 2 }
};
return board;
}

public boolean blocked(int tx, int ty) {
return board[tx][ty] == BLOCKED;
}
} // end whole thing

最佳答案

代码中的问题之一是在这一行上,您使用 px, py 调用阻塞,它们是 32 的倍数:

blocked(px, py)

但是您使用这些数字作为数组的索引,这会导致 ArrayIndexOutOfBoundsException:

public boolean blocked(int tx, int ty)
{
return board[tx][ty] == BLOCKED;
}

您试图通过忽略它来“修复”它:

try
{
System.out.println("ON BLOCKED TILE?: " + blocked(px,py) + "\n");
}
catch(ArrayIndexOutOfBoundsException e) {}

所以我怀疑它只适用于 (0,0),因为 (32,32) 超出了范围。您的代码中还存在其他错误,但这对您来说应该是一个好的开始。

关于Java for循环问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2923651/

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