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我使用CMake自动生成Visual Studio解决方案,其结构如下所示:
/src
CMakeLists.txt
SomeSource.cs
/build << contents of this folder generated by CMake
GeneratedCode.cs
MyProject.sln
MyProjectNET.csharp
<other files by CMake>
/build
文件夹中包含所有内容,包括输出目录等。我已经检查了
.csproj
文件,以查看CMake是否生成了该项目,以便所有这些文件都明确包含在内,但事实并非如此。
GeneratedCode.cs
目录中有
/build
。此代码由CMake生成。由于CMake知道它是项目的一部分,因此在生成
MyProjectNET.csharp
时会显式添加引用。我现在观察到的行为是,在Visual Studio中打开
GeneratedCode.cs
时,编辑器几乎用红色强调所有内容,表示它是“歧义引用”,并且将位于
GeneratedCode.cs
中的同一类列出为可能的源两次。这使得基本上不可能发现代码中的实际错误。
/build
文件夹中,然后自动包含
GeneratedCode.cs
文件,这使Visual Studio感到困惑。为什么所有文件都在我的项目中?我认为这不是正常行为,因为我看不到C++项目和CMake不会生成的另一个C#项目发生这种情况。我假设CMake在
.csproj
文件中生成了一些奇怪的设置,但是在项目文件中找不到与我的问题有任何关系的任何东西。什么设置会导致此行为?
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk" DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{0AE1D52A-C2A2-35E1-914D-92101FC2A02F}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<Keyword>Win32Proj</Keyword>
<Platform>x64</Platform>
<ProjectName>libheroes.NET</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Felix Krause</Authors>
<LangVersion>7.2</LangVersion>
<PackageId>Libheroes.NET</PackageId>
<RootNamespace>Heroes</RootNamespace>
<Version>0.1.0</Version>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFramework>netstandard2.0</TargetFramework></PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<DebugSymbols>true</DebugSymbols>
<DefineDebug>true</DefineDebug>
<OutputPath>D:\Projects\libheroes\bindings\csharp\cmake-vs\Debug\</OutputPath>
<PlatformToolset>v141</PlatformToolset>
<AssemblyName>libheroes.NET</AssemblyName>
<AdditionalOptions>/langversion:7.2</AdditionalOptions>
<DebugType>full</DebugType>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Optimize>false</Optimize>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<OutputPath>D:\Projects\libheroes\bindings\csharp\cmake-vs\Release\</OutputPath>
<PlatformToolset>v141</PlatformToolset>
<AssemblyName>libheroes.NET</AssemblyName>
<AdditionalOptions>/langversion:7.2</AdditionalOptions>
<DebugType>none</DebugType>
<DefineConstants />
<ErrorReport>queue</ErrorReport>
<Optimize>true</Optimize>
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<OutputPath>D:\Projects\libheroes\bindings\csharp\cmake-vs\MinSizeRel\</OutputPath>
<PlatformToolset>v141</PlatformToolset>
<AssemblyName>libheroes.NET</AssemblyName>
<AdditionalOptions>/langversion:7.2</AdditionalOptions>
<DebugType>none</DebugType>
<DefineConstants />
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<DebugSymbols>true</DebugSymbols>
<DefineDebug>true</DefineDebug>
<OutputPath>D:\Projects\libheroes\bindings\csharp\cmake-vs\RelWithDebInfo\</OutputPath>
<PlatformToolset>v141</PlatformToolset>
<AssemblyName>libheroes.NET</AssemblyName>
<AdditionalOptions>/langversion:7.2</AdditionalOptions>
<DebugType>full</DebugType>
<DefineConstants />
<Optimize>false</Optimize>
</PropertyGroup>
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.CSharp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.CSharp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<None Include="D:\Projects\libheroes\bindings\csharp\CMakeLists.txt">
<Link>CMakeLists.txt</Link>
</None>
</ItemGroup>
<Target Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Name="CustomCommand_Debug_a636c07f1d51cd46229efc4bacc41a89" Inputs="D:/Projects/libheroes/bindings/csharp/CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CompilerId\VS-10.csproj.in;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\WindowsPaths.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt;D:\Projects\libheroes\bindings\csharp\LibHeroes.NET.targets;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeCSharpCompiler.cmake;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeSystem.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt" Outputs="D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\generate.stamp">
<Exec Command="echo Building Custom Rule D:/Projects/libheroes/bindings/csharp/CMakeLists.txt" />
<Exec Command="setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Projects/libheroes/bindings/csharp -BD:/Projects/libheroes/bindings/csharp/cmake-vs --check-stamp-file D:/Projects/libheroes/bindings/csharp/cmake-vs/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd" />
</Target>
<Target Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Name="CustomCommand_Release_a636c07f1d51cd46229efc4bacc41a89" Inputs="D:/Projects/libheroes/bindings/csharp/CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CompilerId\VS-10.csproj.in;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\WindowsPaths.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt;D:\Projects\libheroes\bindings\csharp\LibHeroes.NET.targets;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeCSharpCompiler.cmake;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeSystem.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt" Outputs="D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\generate.stamp">
<Exec Command="echo Building Custom Rule D:/Projects/libheroes/bindings/csharp/CMakeLists.txt" />
<Exec Command="setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Projects/libheroes/bindings/csharp -BD:/Projects/libheroes/bindings/csharp/cmake-vs --check-stamp-file D:/Projects/libheroes/bindings/csharp/cmake-vs/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd" />
</Target>
<Target Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Name="CustomCommand_MinSizeRel_a636c07f1d51cd46229efc4bacc41a89" Inputs="D:/Projects/libheroes/bindings/csharp/CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CompilerId\VS-10.csproj.in;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\WindowsPaths.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt;D:\Projects\libheroes\bindings\csharp\LibHeroes.NET.targets;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeCSharpCompiler.cmake;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeSystem.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt" Outputs="D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\generate.stamp">
<Exec Command="echo Building Custom Rule D:/Projects/libheroes/bindings/csharp/CMakeLists.txt" />
<Exec Command="setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Projects/libheroes/bindings/csharp -BD:/Projects/libheroes/bindings/csharp/cmake-vs --check-stamp-file D:/Projects/libheroes/bindings/csharp/cmake-vs/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd" />
</Target>
<Target Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Name="CustomCommand_RelWithDebInfo_a636c07f1d51cd46229efc4bacc41a89" Inputs="D:/Projects/libheroes/bindings/csharp/CMakeLists.txt;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpCompiler.cmake.in;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCSharpInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeCompilerIdDetection.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeDetermineCompilerId.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeGenericSystem.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeInitializeConfigs.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInformation.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeSystemSpecificInitialize.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCSharpCompiler.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CMakeTestCompilerCommon.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\CompilerId\VS-10.csproj.in;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\Windows.cmake;C:\Program Files\CMake\share\cmake-3.14\Modules\Platform\WindowsPaths.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt;D:\Projects\libheroes\bindings\csharp\LibHeroes.NET.targets;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeCSharpCompiler.cmake;D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\3.14.0\CMakeSystem.cmake;D:\Projects\libheroes\bindings\csharp\CMakeLists.txt" Outputs="D:\Projects\libheroes\bindings\csharp\cmake-vs\CMakeFiles\generate.stamp">
<Exec Command="echo Building Custom Rule D:/Projects/libheroes/bindings/csharp/CMakeLists.txt" />
<Exec Command="setlocal
"C:\Program Files\CMake\bin\cmake.exe" -SD:/Projects/libheroes/bindings/csharp -BD:/Projects/libheroes/bindings/csharp/cmake-vs --check-stamp-file D:/Projects/libheroes/bindings/csharp/cmake-vs/CMakeFiles/generate.stamp
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd" />
</Target>
<ItemGroup>
<Compile Include="D:\Projects\libheroes\bindings\csharp\cmake-vs\LibHeroes.cs" />
<Compile Include="D:\Projects\libheroes\bindings\csharp\Marshaling.cs">
<Link>Marshaling.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="D:\Projects\libheroes\bindings\csharp\cmake-vs\ZERO_CHECK.vcxproj">
<Project>{C0C9F6B6-CF04-32B9-BDB5-A1812B10331E}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
<ProjectReference Include="D:\Projects\libheroes\bindings\csharp\cmake-vs\build\libheroes.vcxproj">
<Project>{E8B13004-193F-393B-90DB-A41070EDBD99}</Project>
<Name>libheroes</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'MinSizeRel'">
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'RelWithDebInfo'">
</PropertyGroup>
<PropertyGroup>
<BuildDependsOn>
CustomCommand_Debug_a636c07f1d51cd46229efc4bacc41a89;
CustomCommand_MinSizeRel_a636c07f1d51cd46229efc4bacc41a89;
CustomCommand_RelWithDebInfo_a636c07f1d51cd46229efc4bacc41a89;
CustomCommand_Release_a636c07f1d51cd46229efc4bacc41a89;
$(BuildDependsOn)
</BuildDependsOn>
</PropertyGroup>
<ItemGroup><Content Include="build\Libheroes.NET.targets"><Pack>true</Pack><PackagePath>\build\</PackagePath></Content><Content Include="build\$(Configuration)\yaml.dll"><Pack>true</Pack><PackagePath>\build\</PackagePath></Content><Content Include="build\$(Configuration)\libheroes.dll"><Pack>true</Pack><PackagePath>\build\</PackagePath></Content></ItemGroup></Project>
最佳答案
新的.NET Standard(<Project sdk="Microsoft.NET.Sdk">
)样式的项目文件会自动从项目文件夹中自动包含具有某些扩展名的文件。此更改已随Visual Studio 2017 / NetStandard / .NET Core引入,使维护项目文件更加容易。基本上,新项目系统假定您要包括以下内容:
<Compile Include="**\*.cs" />
<EmbeddedResource Include="**\*.resx" />
<None Include"**\*" />
/bin
和
/obj
。
最好的方法是将输出定向到build
,在obj
文件夹下生成$(BaseIntermediateOutputPath)\build
文件夹。
<PropertyGroup>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<EnableDefaultNoneItems>false</EnableDefaultNoneItems>
<EnableDefaultContentItems>false</EnableDefaultContentItems>
<!-- Or all default includes -->
<EnableDefaultItems>false</EnableDefaultItems>
</PropertyGroup>
<ItemGroup>
<Compile Remove="build\**\*.cs">
<EmbeddedResource Remove="build\**\*.resx" />
<None Remove="build\**\*" />
</ItemGroup>
build
文件夹添加到
$(DefaultItemExcludes)
:
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);build\**\*</DefaultItemExcludes>
</PropertyGroup>
关于c# - 在Visual Studio中,为什么所有文件都自动成为我的C#项目的一部分?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56479345/
#include using namespace std; class C{ private: int value; public: C(){ value = 0;
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我有一些 C 代码,将使用 P/Invoke 从 C# 调用。我正在尝试为这个 C 函数定义一个 C# 等效项。 SomeData* DoSomething(); struct SomeData {
这个问题已经有答案了: Why are these constructs using pre and post-increment undefined behavior? (14 个回答) 已关闭 6
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