gpt4 book ai didi

javascript - ThreeJS r71 - PlaneBufferGeometry 顶点 UV

转载 作者:行者123 更新时间:2023-12-01 15:48:15 39 4
gpt4 key购买 nike

我有一个函数可以创建一个简单的 THREE.PlaneGeometry并使用图像纹理 Material 将图像的一部分映射到平面上。我想弄清楚的是如何从使用 THREE.PlaneGeometry 转换此逻辑到 THREE.PlaneBufferGeometry ,但我无法弄清楚如何以相同的方式访问顶点和更改。

如果这是一个重复的问题,我深表歉意。我确实搜索过,如果存在,我找不到它。

这是函数,下面是它的示例调用:

/**
* options:
* imageSize: { w: #, h: # } - size of the source image
* planeSize: { w: #, h:# } - size of the actual plane to create
* position: { x: #, y:#, z: # } - position of the next plane
* material: material - the material to apply
* clipRect: { x: #, y:#, w: #, h:# } - the part of the image to clip
* x and y from the bottom left of the image.
* w and h width and height of the image region,
* name: name of the mesh
*/
function createPlane( opts ) {

var i, faces, v, vertexes, point, p,
plane = new THREE.PlaneGeometry( opts.planeSize.w, opts.planeSize.h, 1, 1 ),
mesh = new THREE.Mesh(plane, opts.material),
imgRect = {
x: opts.clipRect.x / opts.imageSize.w,
y: opts.clipRect.y / opts.imageSize.h,
w: opts.clipRect.w / opts.imageSize.w,
h: opts.clipRect.h / opts.imageSize.h
};

if (opts.name !== '') {
mesh.name = opts.name;
}

if (opts.position !== null) {
mesh.position.set(
opts.position.x,
opts.position.y,
opts.position.z
);
}

for( i = 0; i < plane.faceVertexUvs.length; i++) {
faces = plane.faceVertexUvs[i];
for( v = 0; v < faces.length; v++) {
vertexes = faces[v];
for( p = 0; p < vertexes.length; p ++ ) {
point = vertexes[p];
point.x = imgRect.x + ( point.x * imgRect.w );
point.y = imgRect.y + ( point.y * imgRect.h );
}
}
}
return mesh;
}

这是一个示例调用:
var plane = createPlane({
imageSize: { w: 1024, h: 1024},
planeSize: { w: 23, h: 31 },
position: null,
material: new THREE.MeshBasicMaterial({
map: myTexture, // defined elsewhere
transparent: true
}),
name: 'myPlane',
clipRect: { x: 958, y: 226, w: 23, h: 31 }
});

最佳答案

您可以像这样直接设置它们:object.geometry.attributes.uv.array[0] = 0.1;另一种方式(我猜将来不太可能打破):

var quad_uvs =
[
0.0, 1.0,
1.0, 1.0,
0.0, 0.0,
1.0, 0.0
];
var uvs = new Float32Array( quad_uvs);
object.geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );

关于javascript - ThreeJS r71 - PlaneBufferGeometry 顶点 UV,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29583387/

39 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com