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java - Android:程序在设备上没有错误地关闭

转载 作者:行者123 更新时间:2023-12-01 15:32:14 25 4
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有时在随机时间(嗯,看起来就是这样)我的游戏关闭,设备上没有显示任何错误(你知道弹出的烦人窗口)

在 eclipse 中我得到这个:

02-24 21:05:04.089: INFO/DEBUG(101): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
02-24 21:05:04.089: INFO/DEBUG(101): Build fingerprint: 'google/passion/passion:2.3.5/Geno/102588:user/release-keys'
02-24 21:05:04.089: INFO/DEBUG(101): pid: 2439, tid: 2448 >>> com.redsky.games.mygamename <<<
02-24 21:05:04.089: INFO/DEBUG(101): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000018
02-24 21:05:04.089: INFO/DEBUG(101): r0 00000000 r1 44d17934 r2 00000078 r3 00000000
02-24 21:05:04.089: INFO/DEBUG(101): r4 00000018 r5 44d17934 r6 00180198 r7 0017cd88
02-24 21:05:04.089: INFO/DEBUG(101): r8 44d17b6c r9 44aece1c 10 44aece04 fp 00000de1
02-24 21:05:04.089: INFO/DEBUG(101): ip 01200000 sp 44d17918 lr 80c1e8e1 pc afd0cba8 cpsr 20000010
02-24 21:05:04.089: INFO/DEBUG(101): d0 643a64696f72646e d1 6472656767756265
02-24 21:05:04.089: INFO/DEBUG(101): d2 0000000000000000 d3 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d4 0000000000000000 d5 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d6 0000000000000000 d7 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d8 43da800042200000 d9 4219999a00000000
02-24 21:05:04.089: INFO/DEBUG(101): d10 000003204219999a d11 00000027000001e0
02-24 21:05:04.089: INFO/DEBUG(101): d12 000000003e99b009 d13 3e99b0093f800000
02-24 21:05:04.089: INFO/DEBUG(101): d14 0000000000000000 d15 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d16 40b4ce0000000000 d17 7e37e43c8800759c
02-24 21:05:04.089: INFO/DEBUG(101): d18 3fee915361e32d96 d19 3fa6eac9e1cd26a0
02-24 21:05:04.089: INFO/DEBUG(101): d20 bc60000000000000 d21 3f6e77147ec6c8ff
02-24 21:05:04.089: INFO/DEBUG(101): d22 3e21ec6244919fd4 d23 bda8fae9be8838d4
02-24 21:05:04.089: INFO/DEBUG(101): d24 0000000000008a36 d25 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d26 0000000000008a33 d27 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d28 0000000000008a63 d29 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): d30 0000000000000030 d31 0000000000000000
02-24 21:05:04.089: INFO/DEBUG(101): scr 2000001b
02-24 21:05:04.209: INFO/DEBUG(101): #00 pc 0000cba8 /system/lib/libc.so
02-24 21:05:04.209: INFO/DEBUG(101): #01 pc 0001e8de /system/lib/egl/libGLESv1_CM_adreno200.so
02-24 21:05:04.209: INFO/DEBUG(101): #02 pc 0001ec74 /system/lib/egl/libGLESv1_CM_adreno200.so
02-24 21:05:04.209: INFO/DEBUG(101): #03 pc 0001edae /system/lib/egl/libGLESv1_CM_adreno200.so (gliSetShaderProgram)
02-24 21:05:04.209: INFO/DEBUG(101): #04 pc 00012f42 /system/lib/egl/libGLESv1_CM_adreno200.so (validateShadowState)
02-24 21:05:04.209: INFO/DEBUG(101): #05 pc 0000b218 /system/lib/egl/libGLESv1_CM_adreno200.so (DrawTexture)
02-24 21:05:04.209: INFO/DEBUG(101): code around pc:
02-24 21:05:04.209: INFO/DEBUG(101): afd0cb88 e0240001 e2100003 1a000036 e591c000
02-24 21:05:04.209: INFO/DEBUG(101): afd0cb98 e2522024 4a00001c f5d4f040 f5d1f040
02-24 21:05:04.209: INFO/DEBUG(101): afd0cba8 e4940004 e5b1e004 e030000c 04940004
02-24 21:05:04.209: INFO/DEBUG(101): afd0cbb8 05b1c004 0030000e 04940004 05b1e004
02-24 21:05:04.209: INFO/DEBUG(101): afd0cbc8 0030000c 04940004 05b1c004 0030000e
02-24 21:05:04.209: INFO/DEBUG(101): code around lr:
02-24 21:05:04.209: INFO/DEBUG(101): 80c1e8c0 0000023c 00000d98 0000012c ffffb6ed
02-24 21:05:04.209: INFO/DEBUG(101): 80c1e8d0 ffffb700 ffffb713 229cb510 edcef7e9
02-24 21:05:04.209: INFO/DEBUG(101): 80c1e8e0 bf00bd10 f5adb5f0 b0816d9e 91079006
02-24 21:05:04.209: INFO/DEBUG(101): 80c1e8f0 28006800 80cef000 4a7cac0c f50d3c0c
02-24 21:05:04.209: INFO/DEBUG(101): 80c1e900 2300619e 508b2601 6060469c 60a34637
02-24 21:05:04.209: INFO/DEBUG(101): stack:
02-24 21:05:04.209: INFO/DEBUG(101): 44d178d8 0015a9b0 [heap]
02-24 21:05:04.209: INFO/DEBUG(101): 44d178dc afd4734c
02-24 21:05:04.209: INFO/DEBUG(101): 44d178e0 00004000
02-24 21:05:04.209: INFO/DEBUG(101): 44d178e4 00000000
02-24 21:05:04.209: INFO/DEBUG(101): 44d178e8 0000001b
02-24 21:05:04.209: INFO/DEBUG(101): 44d178ec 002b21a0 [heap]
02-24 21:05:04.209: INFO/DEBUG(101): 44d178f0 44d17974
02-24 21:05:04.209: INFO/DEBUG(101): 44d178f4 44d17934
02-24 21:05:04.209: INFO/DEBUG(101): 44d178f8 00000000
02-24 21:05:04.209: INFO/DEBUG(101): 44d178fc 00000001
02-24 21:05:04.209: INFO/DEBUG(101): 44d17900 44d17954
02-24 21:05:04.209: INFO/DEBUG(101): 44d17904 80c1e6a1 /system/lib/egl/libGLESv1_CM_adreno200.so
02-24 21:05:04.219: INFO/DEBUG(101): 44d17908 44d17934
02-24 21:05:04.219: INFO/DEBUG(101): 44d1790c 44d17974
02-24 21:05:04.219: INFO/DEBUG(101): 44d17910 df002777
02-24 21:05:04.219: INFO/DEBUG(101): 44d17914 e3a070ad
02-24 21:05:04.219: INFO/DEBUG(101): #00 44d17918 00000004
02-24 21:05:04.219: INFO/DEBUG(101): 44d1791c 80c1e8e1 /system/lib/egl/libGLESv1_CM_adreno200.so
02-24 21:05:04.219: INFO/DEBUG(101): #01 44d17920 00000004
02-24 21:05:04.219: INFO/DEBUG(101): 44d17924 80c1ec79 /system/lib/egl/libGLESv1_CM_adreno200.so

我猜这与内存和堆有关,对吗?

如果是,最有可能导致这种情况的情况是什么?

我没有给出任何代码,因为我不知道问题出在哪里

最佳答案

这是 OpenGL ES 驱动程序中的 native (非 Java)崩溃。出现这种情况的主要原因是该驱动程序往往未经测试,而且还因为应用程序做了愚蠢的事情,例如将 null byte[] 指针传递给 OpenGL ES API。

关于java - Android:程序在设备上没有错误地关闭,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9436644/

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