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ios - 带有两个 View 的 SwiftUI 卡片翻转

转载 作者:行者123 更新时间:2023-12-01 15:25:14 42 4
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我正在尝试在两个 SwiftUI View 之间创建卡片翻转效果。单击原始 View 时,它会像翻转卡片一样在 Y 轴上 3D 旋转,并且第二个 View 应该在 90 度后开始可见。

使用 .rotation3DEffect()我可以轻松地旋转 View ,问题在于 animation()一旦角度达到 90 度,我不知道如何触发 View 更改...

@State var flipped = false

var body: some View {

return VStack{
Group() {
if !self.flipped {
MyView(color: "Blue")
} else {
MyView(color: "Red")
}
}
.animation(.default)
.rotation3DEffect(self.flipped ? Angle(degrees: 90): Angle(degrees: 0), axis: (x: CGFloat(0), y: CGFloat(10), z: CGFloat(0)))
.onTapGesture {
self.flipped.toggle()
}

}

如何在两个 View 之间实现这样的旋转?

最佳答案

简单的解决方案
通过将两个 View 放在 ZStack 中,然后将它们显示/隐藏为 flipped,可以使您采用的方法起作用。状态变化。第二个 View 的旋转需要偏移。但是这个解决方案依赖于两个 View 之间的交叉淡入淡出。对于某些用例来说可能没问题。但是有一个更好的解决方案 - 虽然它有点复杂(见下文)。

这是使您的方法有效的一种方法:

struct SimpleFlipper : View {
@State var flipped = false

var body: some View {

let flipDegrees = flipped ? 180.0 : 0

return VStack{
Spacer()

ZStack() {
Text("Front").placedOnCard(Color.yellow).flipRotate(flipDegrees).opacity(flipped ? 0.0 : 1.0)
Text("Back").placedOnCard(Color.blue).flipRotate(-180 + flipDegrees).opacity(flipped ? 1.0 : 0.0)
}
.animation(.easeInOut(duration: 0.8))
.onTapGesture { self.flipped.toggle() }
Spacer()
}
}
}

extension View {

func flipRotate(_ degrees : Double) -> some View {
return rotation3DEffect(Angle(degrees: degrees), axis: (x: 1.0, y: 0.0, z: 0.0))
}

func placedOnCard(_ color: Color) -> some View {
return padding(5).frame(width: 250, height: 150, alignment: .center).background(color)
}
}

更好的解决方案 SwiftUI 有一些有用的动画工具 - 例如 GeometryEffect - 可以生成这种效果的非常流畅的版本。 SwiftUI 实验室有一些关于这个主题的优秀博客文章。具体见: https://swiftui-lab.com/swiftui-animations-part2/

我已经简化并改编了该帖子中的一个示例,以提供卡片翻转功能。
struct FlippingView: View {

@State private var flipped = false
@State private var animate3d = false

var body: some View {

return VStack {
Spacer()

ZStack() {
FrontCard().opacity(flipped ? 0.0 : 1.0)
BackCard().opacity(flipped ? 1.0 : 0.0)
}
.modifier(FlipEffect(flipped: $flipped, angle: animate3d ? 180 : 0, axis: (x: 1, y: 0)))
.onTapGesture {
withAnimation(Animation.linear(duration: 0.8)) {
self.animate3d.toggle()
}
}
Spacer()
}
}
}

struct FlipEffect: GeometryEffect {

var animatableData: Double {
get { angle }
set { angle = newValue }
}

@Binding var flipped: Bool
var angle: Double
let axis: (x: CGFloat, y: CGFloat)

func effectValue(size: CGSize) -> ProjectionTransform {

DispatchQueue.main.async {
self.flipped = self.angle >= 90 && self.angle < 270
}

let tweakedAngle = flipped ? -180 + angle : angle
let a = CGFloat(Angle(degrees: tweakedAngle).radians)

var transform3d = CATransform3DIdentity;
transform3d.m34 = -1/max(size.width, size.height)

transform3d = CATransform3DRotate(transform3d, a, axis.x, axis.y, 0)
transform3d = CATransform3DTranslate(transform3d, -size.width/2.0, -size.height/2.0, 0)

let affineTransform = ProjectionTransform(CGAffineTransform(translationX: size.width/2.0, y: size.height / 2.0))

return ProjectionTransform(transform3d).concatenating(affineTransform)
}
}

struct FrontCard : View {
var body: some View {
Text("One thing is for sure – a sheep is not a creature of the air.").padding(5).frame(width: 250, height: 150, alignment: .center).background(Color.yellow)
}
}

struct BackCard : View {
var body: some View {
Text("If you know you have an unpleasant nature and dislike people, this is no obstacle to work.").padding(5).frame(width: 250, height: 150).background(Color.green)
}
}

更新

OP 询问有关在 View 之外管理翻转状态的问题。这可以通过使用绑定(bind)来完成。下面是一个实现和演示的片段。 OP 还询问有无动画的翻转。这是一个改变翻转状态(这里是 showBack var)是否在动画 block 内完成的问题。 (该片段不包括 FlipEffect 结构,这与上面的代码相同。)
struct ContentView : View {

@State var showBack = false

let sample1 = "If you know you have an unpleasant nature and dislike people, this is no obstacle to work."
let sample2 = "One thing is for sure – a sheep is not a creature of the air."

var body : some View {

let front = CardFace(text: sample1, background: Color.yellow)
let back = CardFace(text: sample2, background: Color.green)
let resetBackButton = Button(action: { self.showBack = true }) { Text("Back")}.disabled(showBack == true)
let resetFrontButton = Button(action: { self.showBack = false }) { Text("Front")}.disabled(showBack == false)
let animatedToggle = Button(action: {
withAnimation(Animation.linear(duration: 0.8)) {
self.showBack.toggle()
}
}) { Text("Toggle")}


return
VStack() {
HStack() {
resetFrontButton
Spacer()
animatedToggle
Spacer()
resetBackButton
}.padding()
Spacer()
FlipView(front: front, back: back, showBack: $showBack)
Spacer()
}
}
}


struct FlipView<SomeTypeOfViewA : View, SomeTypeOfViewB : View> : View {

var front : SomeTypeOfViewA
var back : SomeTypeOfViewB

@State private var flipped = false
@Binding var showBack : Bool

var body: some View {

return VStack {
Spacer()

ZStack() {
front.opacity(flipped ? 0.0 : 1.0)
back.opacity(flipped ? 1.0 : 0.0)
}
.modifier(FlipEffect(flipped: $flipped, angle: showBack ? 180 : 0, axis: (x: 1, y: 0)))
.onTapGesture {
withAnimation(Animation.linear(duration: 0.8)) {
self.showBack.toggle()
}
}
Spacer()
}
}
}

struct CardFace<SomeTypeOfView : View> : View {
var text : String
var background: SomeTypeOfView

var body: some View {
Text(text)
.multilineTextAlignment(.center)
.padding(5).frame(width: 250, height: 150).background(background)
}
}

关于ios - 带有两个 View 的 SwiftUI 卡片翻转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60805244/

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