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java - 在 Java 服务器中重用客户端 java 套接字

转载 作者:行者123 更新时间:2023-12-01 15:21:20 27 4
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我正在开发一个 Java 服务器,两个控制一个 Android 在线游戏。

是否可以将 myserversocket.accept() 的客户端套接字保存在 Client 类的变量中?

这非常有用,因为这样,服务器可以在服务器需要时与客户端通信,而在客户端联系服务器时则不能。

我的实际代码是:

import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.UUID;

import sal.app.shared.Packet;


public class Server {

private ArrayList<GameSession> games = new ArrayList<GameSession>();
private ArrayList<Client> pendent_clients = new ArrayList<Client>();
private Packet read_packet= new Packet();
private Packet sent_packet = new Packet();
private Socket clientSocket = null;

public static void main(String[] args) throws ClassNotFoundException{
ServerSocket serverSocket = null;

//DataInputStream dataInputStream = null;
//DataOutputStream dataOutputStream = null;
ObjectOutputStream oos=null;
ObjectInputStream ois=null;
Server myServer = new Server();


try {
serverSocket = new ServerSocket(7777);
System.out.println("Listening :7777");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

while(true){
try {
myServer.clientSocket = new Socket();
myServer.clientSocket = serverSocket.accept();
myServer.read_packet = new Packet();
myServer.sent_packet = new Packet();

oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream());

ois = new ObjectInputStream(myServer.clientSocket.getInputStream());

//dataInputStream = new DataInputStream(clientSocket.getInputStream());
//dataOutputStream = new DataOutputStream(clientSocket.getOutputStream());
//System.out.println("ip: " + clientSocket.getInetAddress());
//System.out.println("message: " + ois.read());
//dataOutputStream.writeUTF("Hello!");

/*while ((myServer.read_packet = (Packet) ois.readObject()) != null) {

myServer.handlePacket(myServer.read_packet);
break;
}*/

myServer.read_packet=(Packet) ois.readObject();
myServer.handlePacket(myServer.read_packet);
//oos.close();

} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally{
if( myServer.clientSocket!= null){
/*try {
//myServer.clientSocket.close();

} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}*/
}

/*if( ois!= null){
try {
ois.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

if( oos!= null){
try {
oos.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}*/
}
}
}

public void handlePacket(Packet hp) throws IOException
{
if(hp.getOpCode() == 1)
{
registPlayer(hp);
}
}

public void registPlayer(Packet p) throws IOException
{
Client registClient = new Client(this.clientSocket);
this.pendent_clients.add(registClient);

if(pendent_clients.size() == 2)
{
initAGame();
}
else
{
ObjectOutputStream out=null;
Packet to_send = new Packet();
to_send.setOpCode(4);
out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream());
out.writeObject(to_send);

}
}

public void initAGame() throws IOException
{
Client c1 = pendent_clients.get(0);
Client c2 = pendent_clients.get(1);
Packet to_send = new Packet();
ObjectOutputStream out=null;

GameSession incomingGame = new GameSession(c1,c2);
games.add(incomingGame);

to_send.setGameId(incomingGame.getGameId());
to_send.setOpCode(5);
out = new ObjectOutputStream(c1.getClientSocket().getOutputStream());
out.writeObject(to_send);

out = new ObjectOutputStream(c2.getClientSocket().getOutputStream());
out.writeObject(to_send);

pendent_clients.clear();

}

public Client getClientById(UUID given_id)
{
for(GameSession gs: games)
{
if(gs.getClient1().getClientId().equals(given_id))
{
return gs.getClient1();
}
else if(gs.getClient2().getClientId().equals(given_id))
{
return gs.getClient2();
}
}

return null;
}
}

使用这段代码我得到了这个错误:

java.net.SocketException: Broken pipe
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92)
at java.net.SocketOutputStream.write(SocketOutputStream.java:136)
at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847)
at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756)
at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257)
at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211)
at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395)
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158)
at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547)
at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333)
at Server.initAGame(Server.java:146)
at Server.registPlayer(Server.java:120)
at Server.handlePacket(Server.java:106)
at Server.main(Server.java:63)

当第二个客户端连接并且服务器尝试在以下代码中的函数 initGame() 中将数据包发送到前一个客户端 1 时,会发生此错误:

out = new ObjectOutputStream(c1.getClientSocket().getOutputStream());
out.writeObject(to_send);

我的android代码是这样的:

package sal.app;

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;

import sal.app.logic.DataBaseManager;
import sal.app.shared.Packet;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;

public class MultiPlayerWaitActivity extends Activity{

private DataBaseManager db;

public void onCreate(Bundle savedInstanceState) {

super.requestWindowFeature(Window.FEATURE_NO_TITLE);
super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
super.onCreate(savedInstanceState);
setContentView(R.layout.multiwaitlayout);

db=DataBaseManager.getSalDatabase(this);
db.teste();
try {
db.createDataBase();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

Socket socket = null;
ObjectOutputStream outputStream = null;
ObjectInputStream inputStream = null;
//System.out.println("dadadad");
try {
socket = new Socket("192.168.1.4", 7777);
//Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player(""));
outputStream = new ObjectOutputStream(socket.getOutputStream());
inputStream = new ObjectInputStream(socket.getInputStream());
//dataOutputStream.writeUTF(textOut.getText().toString());
//textIn.setText(dataInputStream.readUTF());
Packet p = new Packet();
Packet r = new Packet();
p.setOpCode(1);
outputStream.writeObject(p);

/*try {
r=(Packet)inputStream.readObject();
} catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}*/
//while(true){



//dataInputStream = new DataInputStream(clientSocket.getInputStream());
//dataOutputStream = new DataOutputStream(clientSocket.getOutputStream());
//System.out.println("ip: " + clientSocket.getInetAddress());
//System.out.println("message: " + ois.read());
//dataOutputStream.writeUTF("Hello!");

/*while ((r= (Packet) inputStream.readObject()) != null) {

handPacket(r);
break;
}*/


r=(Packet) inputStream.readObject();
handPacket(r);
//oos.close();


//}

/*System.out.println(r.getOpCode());

if(r.getOpCode() == 5)
{
this.finish();
}*/


} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
/*finally{
if (socket != null){
try {
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

if (outputStream != null){
try {
outputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

if (inputStream != null){
try {
inputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}*/ //catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
//e.printStackTrace();
//}
catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

public void handPacket(Packet hp)
{
if(hp.getOpCode() == 5)
{
this.finish();
}

this.finish();
}

}

问候

最佳答案

如果您希望服务器能够在需要时联系客户端,那么每当服务器使用accept()方法获取客户端Socket对象时,根据您的需要将其存储在HashMap或ArrayList中。现在您已经将客户端套接字对象与服务器一起保存了。

关于java - 在 Java 服务器中重用客户端 java 套接字,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10870892/

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