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c++ - 如何正确更新几何

转载 作者:行者123 更新时间:2023-12-01 14:44:50 24 4
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我正在尝试使用 OSG 显示由顶点和颜色组成的点云。使用此 guide 显示静态点云相当容易.

但我无法更新这样的点云。我的意图是创建一个几何图形并将其附加到我的查看器类一次。

这是在开始时调用一次的提到的方法。

OSGWidget 强烈依赖于这个 OpenGLWidget based approach .

void OSGWidget::attachGeometry(osg::ref_ptr<osg::Geometry> geom)
{
osg::Geode* geode = new osg::Geode;

geom->setDataVariance(osg::Object::DYNAMIC);
geom->setUseDisplayList(false);
geom->setUseVertexBufferObjects(true);
bool addDrawSuccess = geode->addDrawable(geom.get()); // Adding Drawable Shape to the geometry node


if (!addDrawSuccess)
{
throw "Adding Drawable failed!";
}

{
osg::StateSet* stateSet = geode->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
}

float aspectRatio = static_cast<float>(this->width()) / static_cast<float>(this->height());

// Setting up the camera
osg::Camera* camera = new osg::Camera;
camera->setViewport(0, 0, this->width(), this->height());
camera->setClearColor(osg::Vec4(0.f, 0.f, 0.f, 1.f)); // Kind of Backgroundcolor, clears the buffer and sets the default color (RGBA)
camera->setProjectionMatrixAsPerspective(30.f, aspectRatio, 1.f, 1000.f); // Create perspective projection
camera->setGraphicsContext(graphicsWindow_); // embed

osgViewer::View* view = new osgViewer::View;
view->setCamera(camera); // Set the defined camera
view->setSceneData(geode); // Set the geometry
view->addEventHandler(new osgViewer::StatsHandler);


osgGA::TrackballManipulator* manipulator = new osgGA::TrackballManipulator;
manipulator->setAllowThrow(false);

view->setCameraManipulator(manipulator);

///////////////////////////////////////////////////
// Set the viewer
//////////////////////////////////////////////////
viewer_->addView(view);
viewer_->setThreadingModel(osgViewer::CompositeViewer::SingleThreaded);
viewer_->realize();

this->setFocusPolicy(Qt::StrongFocus);
this->setMinimumSize(100, 100);

this->setMouseTracking(true);
}

在我“附加”几何图形之后,我正在尝试像这样更新几何图形
void PointCloudViewOSG::processData(DepthDataSet depthData)
{
if (depthData.points()->empty())
{
return; // empty cloud, cannot do anything
}

const DepthDataSet::IndexPtr::element_type& index = *depthData.index();
const size_t nPixel = depthData.points().get()->points.size();

if (depthData.intensity().isValid() && !index.empty() )
{
for (int i = 0; i < nPixel; i++)
{
float x = depthData.points().get()->points[i].x;
float y = depthData.points().get()->points[i].y;
float z = depthData.points().get()->points[i].z;
m_vertices->push_back(osg::Vec3(x
, y
, z));

// 32 bit integer variable containing the rgb (8 bit per channel) value
uint32_t rgb_val_;
memcpy(&rgb_val_, &(depthData.points().get()->points[i].rgb), sizeof(uint32_t));

uint32_t red, green, blue;
blue = rgb_val_ & 0x000000ff;

rgb_val_ = rgb_val_ >> 8;
green = rgb_val_ & 0x000000ff;

rgb_val_ = rgb_val_ >> 8;
red = rgb_val_ & 0x000000ff;

m_colors->push_back(
osg::Vec4f((float)red / 255.0f,
(float)green / 255.0f,
(float)blue / 255.0f,
1.0f)
);
}

m_geometry->setVertexArray(m_vertices.get());

m_geometry->setColorArray(m_colors.get());

m_geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);

m_geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, m_vertices->size()));
}
}

我的猜测是

addPrimitiveSet(...)



每次更新几何时都不会调用。

或者它可以是几何的附件,所以我每次都必须重新附加它?

不幸的是,PointCloudlibrary (PCL) 不是替代方案,因为它与我的应用程序不兼容。

更新:当我将几何图形重新附加到 OSGWidget 类时,
打电话
this->attachGeometry(m_geometry)
m_geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, m_vertices->size()));
我可以看到我的点云,但是这个过程肯定是错误的,因为我失去了太多的性能并且显示驱动程序崩溃了。

最佳答案

您只需要设置数组并添加一次原始集,之后您可以像这样更新顶点:

osg::Vec3Array* vx = static_cast<osg::Vec3Array*>(m_vertices);
for (int i = 0; i < nPixel; i++)
{
float x, y, z;

// fill with your data...

(*vx)[i].set(x, y, z);
}
m_vertices->dirty();

颜色和其他数组也是如此。
当你使用 VBO 时,你不需要调用dirtyDisplayList()
如果您需要重新计算几何的边界框,请调用
m_geometry->dirtyBound()

如果更新之间的点数发生变化,如果它的大小太小,您可以将新顶点推送到数组中,并像这样更新 PrimitiveSet 计数:
osg::DrawArrays* drawArrays = static_cast<osg::DrawArrays*>(m_geometry->getPrimitiveSet(0));
drawArrays->setCount(nPixel);
drawArrays->dirty();

关于c++ - 如何正确更新几何,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36919402/

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