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java - "AWT-EventQueue-0"线程错误中出现异常

转载 作者:行者123 更新时间:2023-12-01 14:42:00 26 4
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我知道这个问题已被问过一百万次,但我查看了很多答案,但它们对我没有任何帮助。我不知道我做错了什么。

我相信我收到错误的原因是由于这里的代码:

        RollerBall roller = new RollerBall(game);
roller.setPosition(new Vec2(-50,-120));

我正在使用上面的代码来调用一个类,其代码如下所示:

package game;

import city.soi.platform.*;
import fsm.FSM;

public class RollerBall extends Body implements StepListener {

public static final float RANGE = 150;

private Game game;
private FSM<RollerBall> fsm;

public RollerBall(Game game) {
super(game.getWorld());
game = game;
fsm = new FSM<RollerBall>(this);
fsm.start(new StandStillState());
getWorld().addStepListener(this);
}


public boolean inRangeLeft() {
Player p = game.getPlayer();
float gap = getPosition().x - p.getPosition().x;
return gap < RANGE && gap > 0;
}

public boolean inRangeRight() {
Player p = game.getPlayer();
float gap = getPosition().x - p.getPosition().x;
return gap > -RANGE && gap < 0;
}

public boolean inRange() {
return inRangeLeft() || inRangeRight();
}

public void preStep(StepEvent e) {
fsm.update();
}

public void postStep(StepEvent e) {}
}

最后,当尝试执行此操作时,我收到以下错误:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at game.RollerBall.inRangeLeft(RollerBall.java:23)
at game.StandStillState.update(StandStillState.java:10)
at fsm.FSM.update(FSM.java:47)
at game.RollerBall.preStep(RollerBall.java:39)
at city.soi.platform.World.preStep(World.java:495)
at city.soi.platform.World.step(World.java:328)
at city.soi.platform.World$1.actionPerformed(World.java:206)
at javax.swing.Timer.fireActionPerformed(Timer.java:312)
at javax.swing.Timer$DoPostEvent.run(Timer.java:244)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:721)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:682)
at java.awt.EventQueue$3.run(EventQueue.java:680)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:691)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)

预先感谢您的帮助。

最佳答案

代码:

    RollerBall roller = new RollerBall(game);
roller.setPosition(new Vec2(-50,-120));

堆栈跟踪中未提及。

在堆栈跟踪中提到:

at game.RollerBall.inRangeLeft(RollerBall.java:23)
at game.StandStillState.update(StandStillState.java:10)
at fsm.FSM.update(FSM.java:47)
at game.RollerBall.preStep(RollerBall.java:39)

所以错误就在这里某处,但您没有显示行号:

public boolean inRangeLeft() {
Player p = game.getPlayer();
float gap = getPosition().x - p.getPosition().x;
return gap < RANGE && gap > 0;
}

gamegetPosition()pp.getPosition() 是否为 null?

实际上,如果行号与发布的内容一致,我们就可以计算出来。如果:

game.RollerBall.preStep(RollerBall.java:39)

然后我们可以倒数到第 23 行,就是这一行:

    Player p = game.getPlayer();

所以我猜测 game 为空。

编辑 - 查看您的构造函数:

game = game;

这不会将 game 分配给类的 game 字段。你需要这个:

this.game = game;

关于java - "AWT-EventQueue-0"线程错误中出现异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15855788/

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