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java - 禁用数组缓冲区对象时无法使用偏移量 - lwjgl

转载 作者:行者123 更新时间:2023-12-01 14:32:19 26 4
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我正在为我的物理引擎制作一个 api,并使用 VBO 来绘制。

我的问题是我得到了一个Cannot use offsets when array buffer object is disabled

这是完整的错误:

Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Array Buffer Object is disabled
at org.lwjgl.opengl.GLChecks.ensureArrayVBOenabled(GLChecks.java:93)
at org.lwjgl.opengl.GL11.glVertexPointer(GL11.java:2657)
at com.FuZi0nHD.MyFirstGame.main.Render.draw(Render.java:38)
at com.FuZi0nHD.MyFirstGame.main.Game.<init>(Game.java:12)
at com.FuZi0nHD.MyFirstGame.client.Start.main(Start.java:14)

这是我的代码:

类(class)游戏

public class Game {

public Game() throws LWJGLException {
new Init().initalize();
Render r = new Render();
r.dod();
r.draw();
Display.update();
}

}

类初始化

public class Init {
private static int initListSize = 8;
protected static final Init[] initList;
public static String[] initListNames;
private int id = 0;

static {
initList = new Init[initListSize];
for (int i = 0; i < initList.length; i++) {
initList[i] = null;
}
initListNames = new String[initListSize];
for (int i = 0; i < initListNames.length; i++) {
initListNames[i] = "NULLOBJECTNAME";
}

}
public void initalize() {
addDefault();
Initdo();
RunList();
}

private void RunList() {
int no = initList.length;
int i = 0;
while (i < no) {
if (initList[i] != null) {
System.out.println("run id: " + i);
initList[i].RunInit();
}
i++;
}
}

private void RunList(String name) {
}

private void addDefault() {
addToArray(new InitDisplay(), "Display");

}

private void addToArray( Init clazz, String name) {
initList[id] = (Init) clazz;
initListNames[id] = name;
id = id + 1;
}

}

类初始化显示

public class InitDisplay extends Init{

@Override
public void RunInit() {
try {
JDisplay.setDisplay(640, 420, false);
Display.setResizable(true);
Display.setTitle("My Game");
ARBBufferObject.glGenBuffersARB(Uni.ib);
displayRender();
} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}



private void displayRender() {
GL11.glViewport(0, 100, Display.getX(), Display.getY());

GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT | GL11.GL_STENCIL_BUFFER_BIT);

GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();

GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();

GL11.glEnable(GL15.GL_ARRAY_BUFFER_BINDING);

}

}

JDisplay 类

public class JDisplay {

public static void setDisplay(int X, int Y, boolean fullscreen) throws LWJGLException {
Display.setDisplayMode(new DisplayMode(X, Y));
Display.setFullscreen(fullscreen);
Display.create();
}
public static void setDefault() throws LWJGLException {
Display.setDisplayMode(Display.getDesktopDisplayMode());
Display.create();
}

public static void setFullscreen() throws LWJGLException {
Display.setFullscreen(true);
Display.create();
}
}

渲染类

这里有错误

行:GL11.glVertexPointer(3, GL11.GL_FLOAT, 3, 0);

public class Render {

private FloatBuffer cBuffer = Uni.cBuffer;
private FloatBuffer vBuffer = Uni.vBuffer;
private IntBuffer ib = Uni.ib;
private int cHandle = Uni.cHandle;
private int vHandle = Uni.vHandle;


public void createNewColourBuf(int size) {
cBuffer = BufferUtils.createFloatBuffer(size);
}

public void createNewVertexBuf(int size) {
vBuffer = BufferUtils.createFloatBuffer(size);
}

public void draw() {
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);

GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, Uni.vHandle);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, Uni.vBuffer, GL15.GL_STATIC_DRAW);
GL11.glVertexPointer(3, GL11.GL_FLOAT, 3, 0);

GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, Uni.cHandle);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, Uni.cBuffer, GL15.GL_STATIC_DRAW);
//If a have Alfa colour change to 4
GL11.glColorPointer(3, GL11.GL_FLOAT, 3, 0);

GL11.glDrawArrays(GL11.GL_QUADS, 0, 4 /* elements */);

GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);

GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);

// cleanup VBO handles
ib.put(0, Uni.vHandle);
ib.put(1, Uni.cHandle);
ARBBufferObject.glDeleteBuffersARB(Uni.ib);
}


public void dod() {
vBuffer.put(0.0f).put(0.0f).put(0.0f);
vBuffer.put(1.0f).put(0.0f).put(0.0f);
vBuffer.put(1.0f).put(1.0f).put(0.0f);
vBuffer.put(0.0f).put(1.0f).put(0.0f);
vBuffer.flip();

cBuffer.put(0.5f).put(0.5f).put(0.5f);
cBuffer.put(0.5f).put(0.5f).put(0.5f);
cBuffer.put(0.5f).put(0.5f).put(0.5f);
cBuffer.put(0.5f).put(0.5f).put(0.5f);
cBuffer.flip();
}
}

大学类(class)

public interface Uni {
PropotiesFinal pf = new PropotiesFinal();

public FloatBuffer vBuffer = BufferUtils.createFloatBuffer(pf.VC_BUFFER_SIZE);
public FloatBuffer cBuffer = BufferUtils.createFloatBuffer(pf.VC_BUFFER_SIZE);
public IntBuffer ib = BufferUtils.createIntBuffer(pf.BUFFFERS);
public int vHandle = ib.get(0);
public int cHandle = ib.get(1);

}

类属性最终

public class PropotiesFinal {
/*
* The size of the Vertex/Color Buffers
*/
public final int VC_BUFFER_SIZE = 1024;
public final int BUFFFERS = 2;
}

我被要求提供我的所有代码,所以这里是。

最佳答案

我不能明确地说我知道问题所在,但以下是我的建议:

首先我会尝试改变:

GL11.glVertexPointer(3, GL11.GL_FLOAT, 3, 0);

GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0);

您的颜色指针也应该如此,将 3 替换为零,这样可能会起作用。

还有什么可能有帮助:

  • 尝试使用 GL15.glGenBuffers() 创建顶点句柄,而不是使用 int 缓冲区

  • 尽管您的代码显示它是一个接口(interface),但您将 Uni 称为一个类,但我认为根据您使用它的方式,它应该是一个类。

  • 从我在这里看到的,您不断地使用相同的硬编码值创建一个缓冲区,删除它然后再次创建它。我认为在这种情况下,您应该创建一次缓冲区,并且不要在每次渲染后删除它,除非您更改缓冲区中的值。

这就是我的全部内容,希望对您有所帮助。

关于java - 禁用数组缓冲区对象时无法使用偏移量 - lwjgl,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16768886/

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