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java - 我收到 Thread [main](已暂停(进入游戏中的方法 )),但我在任何地方都找不到错误

转载 作者:行者123 更新时间:2023-12-01 14:03:37 25 4
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Thread [main] (Suspended (entry into method <init> in Game))    
Game.<init>() line: 36
Game.main(String[]) line: 134

由于某种原因,我不断收到此错误,但我无法弄清楚。感谢所有帮助

它表示 public Game() { 和 new Game().start(); 存在某种错误。但我就是找不到它

这是我的游戏文件:

package ca.vanzeben.game;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;

import javax.swing.JFrame;

import ca.vanzeben.game.gfx.Screen;
import ca.vanzeben.game.gfx.SpriteSheet;

public class Game extends Canvas implements Runnable {

private static final long serialVersionUID = 1L;

public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH /12*9;
public static final int SCALE = 3;
public static final String NAME = "Wake Me Up...";

private JFrame frame;

public boolean running = false;
public int tickCount = 0;

private BufferedImage image = new BufferedImage(WIDTH,HEIGHT, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();

private Screen screen;

public Game() {
setMinimumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
setMaximumSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));

frame = new JFrame(NAME);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());

frame.add(this, BorderLayout.CENTER);
frame.pack();

frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void init() {
screen = new Screen(WIDTH,HEIGHT, new SpriteSheet("/SpriteSheet.png"));
}

public synchronized void start() {
running = true;
new Thread(this).start();

}

public synchronized void stop() {
running = false;
}

public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D / 60D;

int frames = 0;
int ticks = 0;

long lastTimer = System.currentTimeMillis();
double delta = 0;

init();

while (running) {
long now = System.nanoTime();
delta += (now - lastTime)/nsPerTick;
lastTime = now;
boolean ShouldRender = true;

while (delta >= 1) {
ticks++;
tick();
delta -= 1;
ShouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (ShouldRender) {
frames++;
render();
}

if (System.currentTimeMillis()- lastTimer >= 1000){
lastTimer += 1000;
System.out.println(ticks+ "," +frames);
frames = 0;
ticks = 0;
}
}
}

public void tick() {
tickCount++;

for (int i = 0; i <pixels.length; i++) {
pixels[i] = i + tickCount;
}
}

public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}

screen.render(pixels, 0, WIDTH);

Graphics g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, getWidth(), getHeight(),null);
g.dispose();
bs.show();
}

public static void main(String[] args){
new Game().start();
}

正如我所说,感谢所有帮助。一直提示有错误,找不到

最佳答案

您正在使用Eclipse,对吗?

您没有错误,只是一个方法入口断点。检查代码旁边的左侧栏。将会有一个蓝色圆圈,带有勾号和箭头。

您有多种选择:

  • 双击它,它应该消失(当然,并重新启动执行)
  • 右键单击,切换:断点消失
  • 右键单击,禁用:断点将在那里,但未激活
  • 使用运行(绿色播放按钮)代替调试(绿色 buggy 按钮)——断点保留在原处,但不被考虑
  • F8:断点保持在原处,继续执行直到下一个断点

关于java - 我收到 Thread [main](已暂停(进入游戏中的方法 <init>)),但我在任何地方都找不到错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19120166/

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