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java - SplashScreen java 更改 alpha

转载 作者:行者123 更新时间:2023-12-01 14:01:43 26 4
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我正在循环几个 png 来为 java 启动画面创建动画。

我用这个开始动画

java -splash:images/anim.png SplashDemo

并在类中使用 png。您可以在这里找到该类(class) - http://pastebin.com/UWm25QfY

我唯一的问题是我选择使用 anim.png 启动动画的 alpha 是最终的,并且稍后会被所有 png 覆盖

我尝试了 AlphaComposite.Clear,Src,SrcOver 但没有任何效果。如果我最初加载不透明度为 0 的 png,那么整个动画就会消失。谁能告诉我如何摆脱这个问题?

最佳答案

因此,您面临的问题与您正在绘制的Graphics上下文在更新之间实际上从未“清理”或“休息”这一事实有关。我知道这很痛苦,但事实就是如此。

您唯一的选择是在绘制下一个图像之前实际重置每个周期的输出。

幸运的是,SplashScreen实际上提供了背景图像的URL。这使我们能够自己加载图像并根据需要重新绘制到表面上。

您还应该尽最大努力将Graphics上下文恢复到您找到它的状态(当然,您在上面绘制的内容除外)。这可以通过在绘制图形状态之前复制图形状态来轻松完成...

Graphics2D g2d = (Graphics2D)g.create();
// Do you're painting here...
// Release the state when you're done.
g2d.dispose();

enter image description here

import java.awt.AlphaComposite;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.SplashScreen;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.imageio.ImageIO;

public class SplashScreen100 extends Frame implements ActionListener {

static ArrayList<Image> imgs;

private static final long serialVersionUID = 1L;
private BufferedImage background;

protected void renderSplashFrame(Graphics2D g, Image bg) {

// Get the splash screen size...
Dimension size = SplashScreen.getSplashScreen().getSize();
int width = size.width;
int height = size.height;

// Center the image within the splash screen
int x = (width - bg.getWidth(null)) / 2;
int y = (height - bg.getHeight(null)) / 2;
Graphics2D g2d = (Graphics2D) g.create();

// Draw the background
g2d.drawImage(background, 0, 0, null);
// Apply alpha composite
g2d.setComposite(AlphaComposite.SrcOver.derive(0.5f));
// Draw the image...
g2d.drawImage(bg, x, y, null);
g2d.dispose();
}

public SplashScreen100() {
super("SplashScreen demo");
final SplashScreen splash = SplashScreen.getSplashScreen();
if (splash == null) {
System.out.println("SplashScreen.getSplashScreen() returned null");
return;
}
Graphics2D g = splash.createGraphics();
if (g == null) {
System.out.println("g is null");
return;
}

try {
background = ImageIO.read(splash.getImageURL());

for (Image img : imgs) {
renderSplashFrame(g, img);
splash.update();
// I put this in to slow the updates down...
try {
Thread.sleep(250);
} catch (InterruptedException ex) {
Logger.getLogger(SplashScreen100.class.getName()).log(Level.SEVERE, null, ex);
}
}
} catch (IOException exp) {
exp.printStackTrace();
}
splash.close();
}

public void actionPerformed(ActionEvent ae) {
System.exit(0);
}

public static void main(String args[]) {
System.setProperty("sun.java2d.opengl", "True");
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice device = env.getDefaultScreenDevice();
GraphicsConfiguration config = device.getDefaultConfiguration();

imgs = new ArrayList<Image>();
for (File file : new File("\path\to\images").listFiles()) {
if (file.getName().toLowerCase().endsWith(".png")) {
try {
Image buffy = ImageIO.read(file);
imgs.add(buffy);
} catch (IOException e) {
e.printStackTrace();
}
}
}
SplashScreen100 test = new SplashScreen100();
}

}

使用不同的方法更新

基本上,随着图像大小的增加,更新速度会降低。相反,我会简单地创建您自己的,以便您可以更好地控制更新过程。

这使用 JWindow 作为基本窗口,并使用自定义的 JPanel 作为主显示。

enter image description here

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import static splashscreen.MySplashScreen.createCompatibleImage;
import static splashscreen.MySplashScreen.getGraphicsConfiguration;

public class DifferentSplashScreen {

public static void main(String[] args) {
new DifferentSplashScreen();
}

public DifferentSplashScreen() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}

JWindow frame = new JWindow();
frame.setAlwaysOnTop(true);
frame.setLayout(new BorderLayout());
frame.add(new SplashPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public class SplashPane extends JPanel {

private BufferedImage background;
private List<BufferedImage> frames;
private int frameIndex;
private BufferedImage currentFrame;

public SplashPane() {
try {
background = ImageIO.read(new File("C:\\Users\\shane\\Dropbox\\MegaTokyo\\2005-09-29-3957.jpeg"));
frames = new ArrayList<>(40);
List<BufferedImage> images = new ArrayList<>(20);
for (int index = 0; index < 20; index++) {
try {
BufferedImage buffy = ImageIO.read(new File(index + ".png"));
images.add(createCompatibleImage(buffy));
} catch (IOException e) {
e.printStackTrace();
}
}
frames.addAll(images);
Collections.reverse(images);
frames.addAll(images);
} catch (IOException ex) {
ex.printStackTrace();
}
final Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (frameIndex >= frames.size()) {
frameIndex = 0;
}
currentFrame = frames.get(frameIndex);
frameIndex++;
repaint();
}
});
timer.start();
}

@Override
public Dimension getPreferredSize() {
return background == null ? new Dimension(200, 200) : new Dimension(background.getWidth(), background.getHeight());
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (background != null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - background.getWidth()) / 2;
int y = (getHeight() - background.getHeight()) / 2;
g2d.drawImage(background, x, y, this);

if (currentFrame != null) {

x = (getWidth() - currentFrame.getWidth()) / 2;
y = (getHeight() - currentFrame.getHeight()) / 2;
g2d.drawImage(currentFrame, x, y, this);

}
g2d.dispose();
}
}
}

public static GraphicsConfiguration getGraphicsConfiguration() {
return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
}

public static BufferedImage createCompatibleImage(BufferedImage master) {
BufferedImage img = createCompatibleImage(master, master.getWidth(), master.getHeight());
Graphics2D g2d = img.createGraphics();
g2d.drawImage(master, 0, 0, null);
g2d.dispose();
return img;
}

public static BufferedImage createCompatibleImage(BufferedImage image,
int width, int height) {
return getGraphicsConfiguration().createCompatibleImage(width, height, image.getTransparency());
}
}

它还将所有图像转换为“设备兼容”图像,这意味着它们的渲染速度应该更快,因为它们的调色板不需要即时转换。

背景图像为 1563x1250,面部图像为 300x300(具有不同的 Alpha 级别)。

使用这个例子,我得到了稳定的更新,没有问题,使用与 SplashScreen 相同的图像,这非常可怕......

关于java - SplashScreen java 更改 alpha,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19307684/

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