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java - 在处理(java)编码中使用数组或类的数字网格

转载 作者:行者123 更新时间:2023-12-01 13:48:45 25 4
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使用处理我正在尝试重新创建蛇和梯子游戏。网格完成了,“骰子”也完成了。

我想像实际的蛇梯子游戏一样对网格进行编号。并且还添加一种方式,当我移动棋子时,“骰子”(显示在屏幕底部的数字)和棋子将移动的盒子数量之间会有一个链接。

   // Class that displays a single cell of a checker board
class GameBoard {
/*-----------------------properties------------------*/
float x;
float y;
int rVal;
int gVal;
int bVal;
color squareColor; //color of cell fill
int ccSize; //size of cell


/*-----------------------methods---------------------*/
// constructor method
public GameBoard(int tempX, int tempY, color tempColor, int tempSize) {
x = tempX;
y = tempY;
squareColor = tempColor;
ccSize = tempSize;
}

// draws ccColor = tempColor; the cell. This is public because other objects will need to
// be able to tell the object to draw itself.
public void display() {
fill(squareColor);
noStroke();
rectMode(CORNER);
rect(x, y, ccSize, ccSize);
}
}

class Dice {
float xDice;
float yDice;
float diceSize;
String randomNumber = "";

public Dice (float xNewDice, float yNewDice, float newDiceSize) {
xDice = xNewDice;
yDice = yNewDice;
diceSize = newDiceSize;
randomNumber = "4";
}
public void displayDice() {
stroke(0);
fill(255);
rectMode(CENTER);
rect(xDice, yDice, diceSize, diceSize);
}

public void displayNumber() {

textSize(50);
fill(0);
textAlign(CENTER, CENTER);
text(randomNumber, xDice, yDice);
}
public void getRandomNumber() {
float referenceNumber = int(random(1, 7));

if (referenceNumber == 1) {
randomNumber = "1";
}

if (referenceNumber == 2) {
randomNumber = "2";
}

if (referenceNumber == 3) {
randomNumber = "3";
}

if (referenceNumber == 4) {
randomNumber = "4";
}

if (referenceNumber == 5) {
randomNumber = "5";
}

if (referenceNumber == 6) {
randomNumber = "6";
}
}

public void generateRandom() {

textSize(50);
fill(0);
textAlign(CENTER, CENTER);
text(randomNumber, xDice, yDice);

float referenceNumber = int(random(1, 7));

if (referenceNumber == 1) {
randomNumber = "1";
}

if (referenceNumber == 2) {
randomNumber = "2";
}

if (referenceNumber == 3) {
randomNumber = "3";
}

if (referenceNumber == 4) {
randomNumber = "4";
}

if (referenceNumber == 5) {
randomNumber = "5";
}

if (referenceNumber == 6) {
randomNumber = "6";
}
}
}


boolean rollingDice = false;

//create an array of GameBoard objects
GameBoard[] [] squareBoard;
Dice randomDice;
//number of GameBoards
int cellSize = 100;



// set things up
void setup() {
noStroke();
size(700, 800);
background(0);
//initialize the array of GameBoard objects
//base it on the size of the canvas and the size of the individual cells
squareBoard = new GameBoard[width/cellSize][height/cellSize];
randomDice = new Dice (width/2, 750, 80);
//initialize checker board
initCheckerboard();
}

// main drawing loop
void draw() {
background(44, 44, 44);
drawCheckerboard();
randomDice.displayDice();
randomDice.displayNumber();
if(rollingDice) {
randomDice.generateRandom();
}
}

void mouseClicked() {
rollingDice = !rollingDice;
}

// draws a checkerboard pattern
void initCheckerboard() {
// flag to indicate whether to fill with white or black
boolean white = true;
GameBoard cCell;

// flag to indicate whether we are starting an odd or even column
// this is used to ensure that column n + 1 always starts with a different fill
// than column n.
boolean oddColumn = true;

// walk across the x-axis
for (int x=0; x < width; x = x+cellSize) {
// walk down the y-axis
for (int y=0; y < height-100; y = y+cellSize) {
// create the GameBoard
if (white) {
cCell = new GameBoard(x, y, color(64, 64, 64), cellSize);
}
else {
cCell = new GameBoard(x, y, color(44, 44, 44), cellSize);
}
squareBoard[x/cellSize][y/cellSize] = cCell;
//invert the fill color for next cell
white = !white;
}

// make sure that each successive column starts with a different fill
white = !oddColumn;

// flip the flag that tells us whether we're starting an even or odd column
oddColumn = !oddColumn;
}
}

// draws a checkerboard pattern
void drawCheckerboard() {
noStroke();
// walk across the x-axis
for (int x=0; x < width; x = x+cellSize) {
// walk down the y-axis
for (int y=0; y < height-100; y = y+cellSize) {
// draw the GameBoard
squareBoard[x/cellSize][y/cellSize].display();
}
}
}

最佳答案

我尝试尽可能少地更改您的代码。至于运动和骰子,那是一个不同的主题,你没有代码可以做到这一点...我建议先尝试一些事情,如果你不能得到它问另一个问题!

对于贪吃蛇游戏中的数字,您需要先填充行,从下面开始,每行交换检查矩形的x:

// Class that displays a single cell of a checker board
class GameBoard {
/*-----------------------properties------------------*/
float x;
float y;
int rVal;
int gVal;
int bVal;
color squareColor; //color of cell fill
int ccSize; //size of cell
int index;


/*-----------------------methods---------------------*/
// constructor method
public GameBoard(int tempX, int tempY, color tempColor, int tempSize, int i) {
x = tempX;
y = tempY;
squareColor = tempColor;
ccSize = tempSize;
index = i;
}

// draws ccColor = tempColor; the cell. This is public because other objects will need to
// be able to tell the object to draw itself.
public void display() {
fill(squareColor);
noStroke();
rectMode(CORNER);
rect(x, y, ccSize, ccSize);
fill(255);
text(String.valueOf(index), x-ccSize*0.5, y-ccSize*0.5, 200, 200);
}
}

class Dice {
float xDice;
float yDice;
float diceSize;
String randomNumber = "";

public Dice (float xNewDice, float yNewDice, float newDiceSize) {
xDice = xNewDice;
yDice = yNewDice;
diceSize = newDiceSize;
randomNumber = "4";
}
public void displayDice() {
stroke(0);
fill(255);
rectMode(CENTER);
rect(xDice, yDice, diceSize, diceSize);
}

public void displayNumber() {

textSize(50);
fill(0);
textAlign(CENTER, CENTER);
text(randomNumber, xDice, yDice);
}
public void getRandomNumber() {
float referenceNumber = int(random(1, 7));

if (referenceNumber == 1) {
randomNumber = "1";
}

if (referenceNumber == 2) {
randomNumber = "2";
}

if (referenceNumber == 3) {
randomNumber = "3";
}

if (referenceNumber == 4) {
randomNumber = "4";
}

if (referenceNumber == 5) {
randomNumber = "5";
}

if (referenceNumber == 6) {
randomNumber = "6";
}
}

public void generateRandom() {

textSize(50);
fill(0);
textAlign(CENTER, CENTER);
text(randomNumber, xDice, yDice);

float referenceNumber = int(random(1, 7));

if (referenceNumber == 1) {
randomNumber = "1";
}

if (referenceNumber == 2) {
randomNumber = "2";
}

if (referenceNumber == 3) {
randomNumber = "3";
}

if (referenceNumber == 4) {
randomNumber = "4";
}

if (referenceNumber == 5) {
randomNumber = "5";
}

if (referenceNumber == 6) {
randomNumber = "6";
}
}
}


boolean rollingDice = false;

//create an array of GameBoard objects
GameBoard[] [] squareBoard;
Dice randomDice;
//number of GameBoards
int cellSize = 100;



// set things up
void setup() {
noStroke();
size(700, 800);
background(0);
//initialize the array of GameBoard objects
//base it on the size of the canvas and the size of the individual cells
squareBoard = new GameBoard[width/cellSize][height/cellSize];
randomDice = new Dice (width/2, 750, 80);
//initialize checker board
initCheckerboard();
}

// main drawing loop
void draw() {
background(44, 44, 44);
drawCheckerboard();
randomDice.displayDice();
randomDice.displayNumber();
if (rollingDice) {
randomDice.generateRandom();
}
}

void mouseClicked() {
rollingDice = !rollingDice;
}

// draws a checkerboard pattern
void initCheckerboard() {
// flag to indicate whether to fill with white or black
boolean white = true;
GameBoard cCell;

// flag to indicate whether we are starting an odd or even column
// this is used to ensure that column n + 1 always starts with a different fill
// than column n.
boolean oddColumn = true;
int index = 0;
boolean switcher = false;
// walk down the y-axis
for (int y=height-100-cellSize; y >= 0 ; y = y-cellSize) {
// walk across the x-axis
for (int x=0; x < width; x = x+cellSize) {
// create the GameBoard
int nx = x;
if(switcher) nx = width - cellSize - x;
if (white) {
cCell = new GameBoard(nx, y, color(64, 64, 64), cellSize, index);
}
else {
cCell = new GameBoard(nx, y, color(44, 44, 44), cellSize, index);
}
println(y);
squareBoard[x/cellSize][y/cellSize] = cCell;
//invert the fill color for next cell
white = !white;
index++;
}
switcher = !switcher;

// make sure that each successive column starts with a different fill
white = !oddColumn;

// flip the flag that tells us whether we're starting an even or odd column
oddColumn = !oddColumn;
}
}

// draws a checkerboard pattern
void drawCheckerboard() {
noStroke();
// walk across the x-axis
for (int x=0; x < width; x = x+cellSize) {
// walk down the y-axis
for (int y=0; y < height-100; y = y+cellSize) {
// draw the GameBoard
squareBoard[x/cellSize][y/cellSize].display();
}
}
}

关于java - 在处理(java)编码中使用数组或类的数字网格,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20136953/

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