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java - 如何解决不同类型的集合

转载 作者:行者123 更新时间:2023-12-01 13:48:31 26 4
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这里有很多问题。

到目前为止我已经写了一段代码,但有些方法很难用代码编写。

1.我不知道如何执行setDice(List dice)方法。如果我使用 for(JButton b:dice),那么它会一直给我编译时错误。

2.帮我实现 setWordIsCorrect(boolean isCorrect) 和clearCurrentWord()方法

确保您无法触及其他方法并修改方法签名。

package cse1030.games.boggle;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;

import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;

/**
* The view for the Boggle app. Please see the lab for a detailed description of
* the view.
*
* @author CSE1030_F13_14
*
*/
public class BoggleView extends JFrame implements ActionListener {

/**
* The string representing the clear command. The view listens for its own
* clear event.
*/
public static final String CLEAR_COMMAND = "clear";

/**
* The string representing the roll command.
*/
public static final String ROLL_COMMAND = "roll";

/**
* The string repesenting the submit command.
*/
public static final String SUBMIT_COMMAND = "submit";

/**
* A list that contains references to the buttons representing the dice.
*/
private List<JButton> diceButtons;

/**
* The text field that displays the current word.
*/
private JTextField word;

/**
* The set of dice buttons that have already been used to form the current
* word.
*/
private Set<JButton> usedButtons;

/**
* The text area that displays the list of correct words.
*/
private JTextArea correctWords;

/**
* The text area that displays the list of incorrect words.
*/
private JTextArea incorrectWords;

/**
* Create the Boggle user interface. Please see the lab for a detailed
* description of the user interface.
*
* @param controller
* the controller that listens for submit and roll events
*/
public BoggleView(BoggleController controller) {
super("Boggle");
this.diceButtons = new ArrayList<JButton>();
this.usedButtons = new HashSet<JButton>();

JPanel contentPanel = new JPanel();
JPanel leftPanel = this.makeLeftPanel();
JPanel rightPanel = this.makeRightPanel();
JPanel middlePanel = this.makeMiddlePanel(controller);
contentPanel.add(leftPanel);
contentPanel.add(middlePanel);
contentPanel.add(rightPanel);
this.setContentPane(contentPanel);
this.pack();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}

/**
* Creates the panel that contains the buttons representing the Boggle dice.
*
* @return the <code>JPanel</code> that contains the buttons representing the
* Boggle dice.
*
*/
private JPanel makeDicePanel() {
Font font = new Font(Font.SANS_SERIF, Font.BOLD, 32);
JPanel p = new JPanel();
p.setLayout(new GridLayout(4, 4));
p.setMaximumSize(new Dimension(450, 450));
for (int i = 0; i < 16; i++) {
JButton b = new JButton("" + i);
b.setPreferredSize(new Dimension(100, 100));
b.setMaximumSize(b.getSize());
b.setFont(font);
b.setBackground(Color.WHITE);
b.setActionCommand("" + i);
b.addActionListener(this);
p.add(b);
this.diceButtons.add(b);
}
return p;
}

/**
* Returns the buttons surrounding the button representing the die that was
* last selected by the user. These are the buttons that could legally be
* chosen next by the user when forming a word.
*
* @param idx
* the index of the button representing the die that was last
* selected by the user
* @return the buttons surrounding the last selected die
*/
private List<JButton> findNeighbors(int idx) {
List<JButton> neighbors = new ArrayList<JButton>();
final int row = idx / 4;
final int col = idx % 4;
final int minRow = Math.max(0, row - 1);
final int maxRow = Math.min(3, row + 1);
final int minCol = Math.max(0, col - 1);
final int maxCol = Math.min(3, col + 1);
for (int i = minRow; i <= maxRow; i++) {
for (int j = minCol; j <= maxCol; j++) {
int n = i * 4 + j;
if (n != idx) {
neighbors.add(this.diceButtons.get(n));
}
}
}
return neighbors;
}

/**
* Disable all of the buttons representing the dice.
*/
private void disableAllDiceButtons() {
for (JButton b : this.diceButtons) {
b.setEnabled(false);
}
}

/**
* Enable all of the buttons representing the dice.
*/
private void enableAllDiceButtons() {
for (JButton b : this.diceButtons) {
b.setEnabled(true);
b.setBackground(Color.WHITE);
}
}

/**
* Responds to events from the view. This method responds to an event where
* the action command is either <code>BoggleView.CLEAR_COMMAND</code>,
* <code>BoggleView.ROLL_COMMAND</code>, or
* <code>BoggleView.SUBMIT_COMMAND</code>.
*
* @param event
* an event emitted by the view
*
* @see java.awt.event.ActionListener#actionPerformed(java.awt.event.ActionEvent)
*/
@Override
public void actionPerformed(ActionEvent event) {
String command = event.getActionCommand();
if (command.equals(CLEAR_COMMAND)) {
this.clearCurrentWord();
} else if (command.equals(ROLL_COMMAND)) {
this.clearCorrectWords();
this.clearIncorrectWords();
this.clearCurrentWord();
} else {
try {
int d = Integer.parseInt(command);
JButton b = this.diceButtons.get(d);
b.setBackground(Color.BLUE);
this.word.setText(this.word.getText() + b.getText());
this.usedButtons.add(b);
this.disableAllDiceButtons();
List<JButton> neighbors = findNeighbors(d);
for (JButton n : neighbors) {
if (!this.usedButtons.contains(n)) {
n.setEnabled(true);
}
}
} catch (NumberFormatException ex) {

}
}
}

/**
* Creates the left-hand panel. Please see the lab for a detailed description
* of the panel's contents.
*
* @return the left-hand <code>JPanel</code> with all of its necessary
* components
*/
private JPanel makeLeftPanel() {
// create the panel
JPanel p = new JPanel();

// set the layout for the panel to use a BoxLayout;
// BoxLayout stacks its components vertically or horizontally
p.setLayout(new BoxLayout(p, BoxLayout.Y_AXIS));

// create a label for the list of correct words and add it to the panel
JLabel label = new JLabel("Correct Words");
p.add(label);

// create the list of correct words, remove the ability for the user to
// edit the list, and add it to the panel
this.correctWords = new JTextArea(30, 16);
this.correctWords.setEditable(false);
p.add(this.correctWords);

return p;
}

/**
* Creates the right-hand panel. Please see the lab for a detailed description
* of the panel's contents.
*
* @return the right-hand <code>JPanel</code> with all of its necessary
* components
*/
private JPanel makeRightPanel() {
JPanel p = new JPanel();

p.setLayout(new BoxLayout(p, BoxLayout.Y_AXIS));
JLabel label = new JLabel("Incorrect Words");
p.add(label);

this.incorrectWords = new JTextArea(30, 16);
this.incorrectWords.setEditable(false);
p.add(this.incorrectWords);

return p;
}

/**
* Creates the middle panel. Please see the lab for a detailed description of
* the panel's contents.
*
* @return the middle <code>JPanel</code> with all of its necessary components
*/
private JPanel makeMiddlePanel(BoggleController controller) {
JPanel p = new JPanel();

// 1. set the layout to a BoxLayout (same as makeLeftPanel)
p.setLayout(new BoxLayout(p, BoxLayout.Y_AXIS));

// 2. make the dice panel and add it to p; there is a method that makes the
// dice panel for you!
p.add(makeDicePanel());

// 3. make the contorl panel and add it to p; there is a method that makes
// the control for you!
p.add(makeControlPanel(controller));

return p;
}

/**
* Creates the panel that contains the clear, submit, and re-roll buttons, and
* the text field for the word.
*
* @return the <code>JPanel</code> that contains the controls below the dice
*
*/
private JPanel makeControlPanel(BoggleController controller) {
JPanel p = new JPanel();

// You don't need to create a lay out. JPanel uses FlowLayout if you don't
// specify a lay out.

// Make the clear button
JButton clear = new JButton("Clear");

// Set its action command to the clear command
clear.setActionCommand(BoggleView.CLEAR_COMMAND);

// Add this as an action listener; see the actionPerformed method above.
// The controller does not need to listen to this button because the model
// is not needed to clear the current word.
clear.addActionListener(this);

// Add the clear button to the panel.
p.add(clear);

// Make a text field that can display a 16 character word
this.word = new JTextField(16);

// Disable editing by the user.
this.word.setEditable(false);

// Add the text field to the panel.
p.add(this.word);

// - make the submit button
JButton submit = new JButton("Submit");

// - set its action command
submit.setActionCommand(BoggleView.SUBMIT_COMMAND);

// - add the controller as an action listener
submit.addActionListener(controller);

// - add the submit button to the panel
p.add(submit);

// - make the re-roll button
JButton roll = new JButton("Re-roll");

// - set its action command
roll.setActionCommand(BoggleView.ROLL_COMMAND);

// - add the controller as an action listener
roll.addActionListener(controller);

// - add this as an action listener
roll.addActionListener(this);

// - add the re-roll button to the panel
p.add(roll);

return p;
}

/**
* Get the current string that is in the word text field.
*
* @return the current string that is in the word text field
*/
public String getWord() {
// change the return statement below
return this.word.getText();
}

/**
* Sets the text on the buttons representing the dice.
*
* @pre. <code>dice.size() == 16</code>
*
* @param dice
* a list of 16 Boggle dice
*/
public void setDice(List<BoggleDie> dice) {
**for (JButton b : dice) {
b.setText(b.getText());
}**
}

/**
* Causes the view to update after the submitted word is evaluated for
* correctness. If <code>isCorrect == true</code> then the current word is
* added to the list of correct words. If <code>isCorrect == false</code> then
* the current word is added to the list of incorrect words. In both cases,
* the current word is cleared.
*
* @param isCorrect
* <code>true</code> if the current word has been determined to be a
* legal Boggle word, <code>false</code> otherwise
*/
public void setWordIsCorrect(boolean isCorrect) {
if(isCorrect == true) {

} else {

}
}

/**
* Clears the list of correct words.
*/
private void clearCorrectWords() {
this.correctWords.setText(null);
}

/**
* Clears the list of incorrect words.
*/
private void clearIncorrectWords() {
this.incorrectWords.setText(null);
}

/**
* Clears the current word and prepares the view to accept a new word. This
* requires re-enabling all of the dice buttons and clearing the set
* this.usedButtons
*/
private void clearCurrentWord() {
// 1. enable all of the dice buttons; there is a method that does this for
// you
enableAllDiceButtons();

// 2. set the text of this.word to the empty string


// 3. remove all of the buttons from this.usedButtons

}

public static void main(String[] args) {
BoggleView v = new BoggleView(null);
v.setVisible(true);
}

}

如果您能帮助我如何执行这些方法,我将不胜感激...

最佳答案

您需要使用for (BoggleDie b : dice)(List<JButton> dice) 。如果列表包含 BoggleDie ,您必须使用前者。

您可能想要一个 JButton 列表

public void setDice(List<JButton> dice) {
for (JButton b : dice) {
b.setText(b.getText());
}
}

您需要确保实际初始化列表并添加 JButton在您可以使用它执行任何操作之前,请先将其添加到列表中。

List<JButton> diceButtons = new List<JButton>();

for (int i = 0; i < 16; i++){
diceButton.add(new JButton("" + i + 1);
}

尝试一下你的方法

public void setDice(){
for (int i = 0; i < 16; i++){
diceButtons.add(new JButton("SomeText");
}
}

编辑:使用 BoggleDie 类

public class BoggleDie{
int value;

public BoggleDie(int value){
this.value = value;
}
}

public class BoggleView ... {
...
private List<BoggleDie> dice = new List<BoggleDie>();
private List<JButton> diceButton = new ArrayList<JButton>();
public BoggleView(){

for (int i = 0; i < 16; i++){
dice.add(new BoggleDie(i)); // or whatever value you want for the die
}

setDice(dice);
}

public void setDice(List<BoggleDie> dice) {
for (BoggleDie b : dice) {
diceButtons.add(new JButton(b.value));
}

} }

关于java - 如何解决不同类型的集合,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20158264/

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