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java - 自动售货机,输入变量无法识别以进行计算

转载 作者:行者123 更新时间:2023-12-01 12:55:17 25 4
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我创建了一个自动售货机驱动程序和类。它实际上以前有效,但我尝试制作一个 do-while 循环来尝试对第一个菜单屏幕(InsertMoney)进行一些验证,当我一周后回来并决定删除该位时,它还没有恢复到之前的工作状态。

这仅涉及 SelectItem 的 InsertMoney 方法,从那里它可以完美地工作。

基本上,当您按“i”插入资金时,您插入的任何内容( paymentSum )都不会进行计算,无论您输入什么,它只会为您提供产品,并且所有更改都设置为 0。我试图修复它已经变得过于复杂,但我已经到了这个阶段我无法为细节所困扰的阶段,我想要的只是 paymentSum 在计算中工作。如果我在任何方法的任何阶段执行 paymentSum 的 JOptionPane 输出,它都会显示插入的资金,但我不知道为什么它不使用它进行计算。

我只完成了一个学期的编程,所以我想我的代码还远未优化,但我似乎找不到问题出在哪里,而且我的大脑已经变得模糊,所以我想知道是否有人可以帮忙!

驱动程序

import javax.swing.JOptionPane;     // Library for dialog boxes

public class VendingMachineDriver // Start of VendingMachineDriver class with main method
{
public static void main (String [] args) {

// Creating an object of VendingMachine class
VendingMachine objVendingMachine = new VendingMachine();

// Start of program repeat loop with constructors from VendingMachine class
do
{
objVendingMachine.InsertMoney();
objVendingMachine.SelectItem();
objVendingMachine.NotEnoughMoney();
objVendingMachine.GiveChange();
objVendingMachine.Repeat();
} // End of main method do loop

// Condition for ending program loop
while (objVendingMachine.again == JOptionPane.YES_NO_OPTION);
System.exit(0);
}
} // End of VendingMachineDriver class

自动售货机类

    import javax.swing.JOptionPane;     // Importing library for dialog boxes
import java.text.DecimalFormat; // Importing library for decimal number formatting

public class VendingMachine // Start of VendingMachine class with constructors
{
String spaymentSum; // Money inserted by user for parsing into Integer value

String productName; // Name of product

int paymentSum; // Money inserted by customer parsed into Integer value as pence

int coke, pepsi, sevenUp, mars, snickers, twix; // variables for products sold

int price; // Value holding the price of product selected
int changeLeft; // Change left from inserted money after selection

int again; // variable for descerning program repeat


DecimalFormat pence = new DecimalFormat("#p"); // Format display output for pence


/**
* SelectionMenu constructor to display welcome message, money insertion and select item options.
*/

public void InsertMoney()
{
String soption; // Variable for machine operation
boolean correctOption = false; // boolean variable for confirming input validation with default value

paymentSum = 0; // Intialising inserted money variable paymentSum

do // Start of loop valid option selection loop
{

// Vending machine welcome dialog
soption = JOptionPane.showInputDialog(
"============================================"
+ "\nWelcome to the College Vending Machine!"
+ "\n============================================"
+ "\n\nOptions: i for insert money, s for select item, q for quit."
+ "\n\n============================================");

// input validation for only i, s or q user input
if (soption.matches("isq"))
{
JOptionPane.showMessageDialog(null, "Invalid input! Please try again.");
}

// start of switch condition to catch specific characters (i, s and q) for machine operation
switch (soption)
{
case "q": // user chooses q to quit
JOptionPane.showMessageDialog(null, "Have a Nice Day!");
System.exit(0); // terminate application
break;
case "i": // if user chooses i: insert money;
do
{
spaymentSum = JOptionPane.showInputDialog(
"============================="
+ "\nPlease enter some money (in pence)"
+ "\n============================="); // Inserting money

// Validation against string and decimal numbers
if (spaymentSum.matches("[a-zA-Z]+(\\.[0-9]+)?$")) // Validation against string
{
JOptionPane.showMessageDialog(null,"Must be a positive number! Try again.");
spaymentSum = null;
}
else
{
paymentSum = Integer.parseInt(spaymentSum); // Parsing for calculations
if (paymentSum <= 0) // Validation against negative numbers
JOptionPane.showMessageDialog(null,"Must be a positive number! Try again.");
}
}
while (paymentSum <=0);
correctOption = true;
break;
case "s": // if user chooses s: select item
correctOption = true;
break;
default:
correctOption = false;
JOptionPane.showMessageDialog(null, "Incorrect choice entered. Try again.");
break;
}

}

while (correctOption != true);
}


/**
* Start of SelectItem constructor for selection of product
*/

public void SelectItem()
{
String sproductSelection; // Variable to detect which product is selected

productName = " Nothing"; // Default name of product when none is selected

coke = 60; // Price for Coke
pepsi = 75; // Price for Pepsi
sevenUp = 70; // Price for 7Up
mars = 65; // Price for Mars
snickers = 80; // Price for Snickers
twix = 55; // Price for Twix

// Product selection screen

sproductSelection = JOptionPane.showInputDialog(
"======================"
+ "\nCredit: " + pence.format(paymentSum)
+ "\n======================"
+ "\nWhat would you like to buy?"
+ "\n\n========"
+ "\nDRINKS"
+ "\n========"
+ "\nC = Coke: " + pence.format(coke) // Drinks
+ "\nP = Pepsi: " + pence.format(pepsi)
+ "\n7 = 7UP: " + pence.format(sevenUp)
+ "\n========"
+ "\nCHOCOLATES"
+ "\n========"
+ "\nM = Mars: " + pence.format(mars) // Chocolates
+ "\nS = Snickers: " + pence.format(snickers)
+ "\nT = Twix: " + pence.format(twix)
+ "\n======================"
+ "\n\n");

do // Start of do loop to ensure valid product selection
{
// Start of validation loop to repeat if sproductSelection = null (as in incorrect value entered)
if (null != sproductSelection)

// Using switch to capture input by user to match selected products
switch (sproductSelection)
{
case "C":
price = coke;
productName = "Coke";
break;
case "P":
price = pepsi;
productName = "Pepsi";
break;
case "7":
price = sevenUp;
productName = "7UP";
break;
case "M":
price = mars;
productName = "Mars";
break;
case "S":
price = snickers;
productName = "Snickers";
break;
case "T":
price = twix;
productName = "Twix";
break;
default: // If invalid options in case are selected
productName = null;
JOptionPane.showMessageDialog(null, "Incorrect choice entered. Try again.");
sproductSelection = JOptionPane.showInputDialog(
"======================"
+ "\nCredit: " + pence.format(paymentSum)
+ "\n======================"
+ "\nWhat would you like to buy?"
+ "\n\n========"
+ "\nDRINKS"
+ "\n========"
+ "\nC = Coke: " + pence.format(coke) // Drinks
+ "\nP = Pepsi: " + pence.format(pepsi)
+ "\n7 = 7UP: " + pence.format(sevenUp)
+ "\n========"
+ "\nCHOCOLATES"
+ "\n========"
+ "\nM = Mars: " + pence.format(mars) // Chocolates
+ "\nS = Snickers: " + pence.format(snickers)
+ "\nT = Twix: " + pence.format(twix)
+ "\n======================"
+ "\n\n");
}
}

while (productName == null); // End of validation loop when product selection is valid

} // End of class SelectItem


/**
* NotEnoughMoney method for when not enough money is inserted to purchase product
*/
public void NotEnoughMoney()
{
String spaymentSum2; // Money inserted by user for parsing into Integer value
int paymentSum2; // Money inserted by customer parsed into Integer value as pence

if (paymentSum == 0) // Continuing s: select item operation
{
spaymentSum = (JOptionPane.showInputDialog(
"======================================"
+ "\nTo buy " + productName
+ " you need to enter at least " + pence.format(price)
+ "\n======================================"
+ "\n\n")); // Inserting money
paymentSum = Integer.parseInt(spaymentSum); // Parsing for calculations

if (paymentSum < price) // If not enough money has been inserted
do // start of not enough money entered loop
{
spaymentSum2 = JOptionPane.showInputDialog(
"=========================================="
+ "\nYou have not entered enough to buy: "
+ productName + " at " + pence.format(price)
+ "\n\nBalance: " + pence.format(paymentSum)
+ "\nRemaining: " + pence.format((price-paymentSum))
+ "\n\nPlease insert more money (in pence) or q to quit: "
+ "\n=========================================="
+ "\n");
if ("q".equals(spaymentSum2)) // If user quits
{
JOptionPane.showMessageDialog(null,
"======================"
+ "\n" + pence.format(paymentSum)
+ " has been returned to you."
+ "\nThank you for your custom."
+ "\n======================");
System.exit(0);
}
else
{
paymentSum2 = Integer.parseInt(spaymentSum2); // Parsing additional funds added
paymentSum = paymentSum + paymentSum2; // new total including additional funds
}
}

while (paymentSum < price); // End of loop when enough money inserted

changeLeft = paymentSum - price; // Calculate change left after product purchase;

} // End of NotEnoughMoney method
}


/**
* GiveChange constructor to output change left after product purchase in various denominations
*/

public void GiveChange()
{
int fiver; //variable for £5 note
int £2pound; //variable for £2 coin
int £1pound; //variable for £1 coin
int p50; //variable for 50p coin
int p20; //variable for 20p coin
int p10; //variable for 10p coin
int p5; //variable for 5p coin
int p2; //variable for 2p coin
int p1; //variable for 1p coin

int changeCoins = changeLeft; // new variable used for calculating change in demoninations

// Calculating change for output in various denominations

fiver = changeCoins/500;
changeCoins = changeCoins%500;
if (fiver < 0)
fiver = 0;
£2pound = changeCoins/200;
changeCoins = changeCoins%200;
if (£2pound < 0)
£2pound = 0;
£1pound = changeCoins/100;
changeCoins = changeCoins%100;
if (£1pound < 0)
£1pound = 0;
p50 = changeCoins/50;
changeCoins = changeCoins%50;
if (p50 < 0)
p50 = 0;
p20 = changeCoins/20;
changeCoins = changeCoins%20;
if (p20 < 0)
p20 = 0;
p10 = changeCoins/10;
changeCoins = changeCoins%10;
if (p10 < 0)
p10 = 0;
p5 = changeCoins/5;
changeCoins = changeCoins%5;
if (p5 < 0)
p5 = 0;
p2 = changeCoins/2;
changeCoins = changeCoins%2;
if (p2 < 0)
p2 = 0;
p1 = changeCoins/1;

// Output screen for displaying the change in various denominations
JOptionPane.showMessageDialog(null,
"======================"
+ "\nYou have bought " + productName + " for " + pence.format(price)
+"\n\nYour change is: " + pence.format(changeLeft)
+ "\n\n£5 note(s): \t\t" + fiver //printing the number of £5 notes given as change
+ "\n£2 coin(s): \t\t" + £2pound //printing the number of £2 coins given as change
+ "\n£1 coin(s): \t\t" + £1pound //printing the number of £1 coins given as change
+ "\n50p coin(s): \t\t" + p50 //printing the number of 50p coins given as change
+ "\n20p coin(s): \t\t" + p20 //printing the number of 20p coins given as change
+ "\n10p coin(s): \t\t" + p10 //printing the number of 10p coins given as change
+ "\n5p coin(s): \t\t" + p5 //printing the number of 5p coins given as change
+ "\n2p coin(s): \t\t" + p2 //printing the number of 2p coins given as change
+ "\n1p coin: \t\t" + p1
+ "\n======================"); //printing the number of 1p coins given as change

} // End of GiveChange constructor


/**
* Repeat constructor used to ask if user wishes to buy another item
*/
public void Repeat()
{

// User request to repeat operation

again = JOptionPane.showConfirmDialog (null,
"================================"
+ "\nWould you like to make another purchase?"
+ "\n================================");

} // End of Repeat constructor

} // End of VendingMachine class

最佳答案

在NotEnoughMoney方法中,“if (this. paymentSum == 0)”应该在“if (this. paymentSum < this.price)”之前关闭,但相反,前者包含了后者。当我解决这个问题时,它起作用了

关于java - 自动售货机,输入变量无法识别以进行计算,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23965585/

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