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java - Libgdx-如何缩放动画

转载 作者:行者123 更新时间:2023-12-01 12:19:56 25 4
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我想在单击屏幕中然后通过幻灯片动画更改屏幕。这段代码只是改变了图像,但没有动画。我想更改点击屏幕上的图像动画,然后更改。仅更改图像是代码如下,但不知道如何动画???

package com.check;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.utils.ArrayMap;


public class TutorialUI implements Screen, ApplicationListener{
private static final String TEXTURE_PATH = "data/animvs-logo.png";
private AssetManager assetManager;
private SpriteBatch batch;
private Stage stage;
private boolean tuchb=true;

private ArrayMap<Integer, Item> items;
private ArrayMap<Integer, Item> itemsDisplayed;

private Skin uiSkin;
private Table scrollTable;
private TextField textSearch;
private String searchLastCriteria;

TextButton button;
TextButtonStyle textButtonStyle;
TextureAtlas buttonAtlas;
BitmapFont font;
Texture logo,logo1,logo2;
Window window;


@Override
public void create() {
batch = new SpriteBatch();
stage = new Stage();
items = new ArrayMap<Integer, Item>();
itemsDisplayed = new ArrayMap<Integer, Item>();
Gdx.input.setInputProcessor(this.stage);

assetManager = new AssetManager();
assetManager.load("data/animvs-logo.png", Texture.class);
assetManager.load("data/uiskin.atlas", TextureAtlas.class);
assetManager.finishLoading();
uiSkin = new Skin(Gdx.files.internal("data/uiskin.json"), assetManager.get("data/uiskin.atlas", TextureAtlas.class));

scrollTable = new Table();
scrollTable.setCenterPosition(250, 400);
criaItens(10);


window = new Window("Animvs - UI / ScrollPane Tutorial", uiSkin);
window.setBounds(0, 100, 500, 500);
textSearch = new TextField("", uiSkin);
textSearch.addListener(new InputListener() {
public boolean keyDown(InputEvent event, int keycode) {
if (keycode == Keys.ENTER)
rearrangeTable();
return super.keyDown(event, keycode);
}
});
stage.addActor(scrollTable);
}

int tuch=1;
@Override
public void render() {

stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 60f));

Gdx.gl.glClearColor(0, 0.2f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
stage.draw();
batch.end();

if(Gdx.input.justTouched()){
if(tuch<9 && tuchb){
tuch=tuch+1;
rearrangeTable();
}
}
}

@Override
public void resize(int width, int height) {
batch.getProjectionMatrix().setToOrtho2D(0f, 0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// stage.setViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
rearrangeTable();
}

@Override
public void pause() {
}

@Override
public void resume() {
}

@Override
public void dispose() {
// Don't forget to free unmanaged objects:

batch.dispose();
uiSkin.dispose();
stage.dispose();
}

private final void criaItens(int total) {
items.clear();
itemsDisplayed.clear();

for (int i = 0; i <total ; i++) { // imagearr
Color novaCor = new Color(MathUtils.random(0.5f), MathUtils.random(0.5f), MathUtils.random(0.5f), 1f);
items.put(i, new Item(i, "Item " + i, assetManager.get(TEXTURE_PATH, Texture.class), novaCor, uiSkin));
// items.put(i, new Item(i, "Item " + i,imagearr.get(i), novaCor, uiSkin));

}
}
private final void rearrangeTable() {
scrollTable.clear();
computeDisplayedItems(textSearch.getText());
for (int i = 0; i < tuch; i++) {
addImage(tuch);
}
}

public final void addImage(int indice) {

scrollTable.add(itemsDisplayed.getValueAt(indice).getImage())
.minHeight(500)
.minWidth(500)
.center().expand();
}

private final void computeDisplayedItems(String searchCriteria) {
if ((searchCriteria == null && searchLastCriteria == null) || searchCriteria.equals(searchLastCriteria)) {
if (items.size != itemsDisplayed.size) {
itemsDisplayed.clear();
itemsDisplayed.putAll(items);
}
return;
}

itemsDisplayed.clear();

if (searchCriteria == null || searchCriteria.isEmpty()) {
itemsDisplayed.putAll(items);
return;
}

for (int i = 0; i < items.size; i++) {

if (items.getValueAt(i).getDescription().getText().toString().contains(searchCriteria))
itemsDisplayed.put(items.getKeyAt(i), items.getValueAt(i));
}

searchLastCriteria = searchCriteria;
}

@Override
public void render(float delta) {
// TODO Auto-generated method stub

}

@Override
public void show() {
// TODO Auto-generated method stub

}

@Override
public void hide() {
// TODO Auto-generated method stub

}
}

另一个类......

package com.check;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;


public final class Item {

private final class ImageClick extends ClickListener {
private Item item;

public ImageClick(Item item) {
this.item = item;
}

public void clicked(InputEvent event, float x, float y) {
if(item.getId()==0){
// game.setScreen(new PowerScreen(game));
}

Gdx.app.log("SELECTED ITEM", "ID: " + item.getId() + " Description: " + item.getDescription().getText());
}
}

private int id;
private Label description;
private Image image;
private Color color;

public final int getId() {
return id;
}

public final Label getDescription() {
return description;
}

public final Image getImage() {
return image;
}

public final Color getColor() {
return color;
}

public Item(int index, String description, Texture texture, Color color, Skin skin) {

this.id = index;
this.description = new Label(description, skin);
this.image = new Image(texture);
this.color = color;
image.setColor(color);
image.addListener(new ImageClick(this));
}

}

最佳答案

查看此问题的此链接的答案 https://github.com/krustnic/HorizontalSlidingPane

关于java - Libgdx-如何缩放动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26751739/

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