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java - 洗牌阵列

转载 作者:行者123 更新时间:2023-12-01 12:18:53 25 4
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我在洗牌数组时遇到问题。我的程序中有大约 3 种洗牌方法,但它们似乎都不起作用。如果有人能帮助我解决这个问题,那就太好了。我有一个装满卡片的文件夹,名为 1.png、2.png.... 52.png

public class CardButton extends JButton{

ImageIcon front, back;
boolean flipped;

public CardButton(ImageIcon front, ImageIcon back)
{
this.front = front;
this.back = back;
flipped = true;
flip();
}

public void flip()
{
flipped = !flipped;
if (flipped)
this.setIcon(front);
else
this.setIcon(back);
}
}

public class CardButtonPanel extends JPanel {

CardButton b, b1, b2, b3;
ImageIcon back, card1, card2, card3;
int count;
ActionListener taskPerformer;
Timer t1;

// Instantiating a new array
CardButton[] array;

public CardButtonPanel() {
int w = 72, h = 86;

back = new ImageIcon(getClass().getResource("b2fv.png"));
Image i1 = back.getImage();
Image i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
back.setImage(i2);

array = new CardButton[53];
List list = Arrays.asList(array);
Collections.shuffle(list);
for (int i = 1; i < array.length; i++) {
// int j = shuffle();
card1 = new ImageIcon(getClass().getResource(i + ".png"));
i1 = card1.getImage();
i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
card1.setImage(i2);
b1 = new CardButton(card1, back);
b1.addActionListener(new ButtonHandler1());
add(b1);
array[i] = b1;
}
taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
b1.flipped = true;
b1.flip();
}
};
t1 = new Timer(200, taskPerformer);
t1.setRepeats(false);
}

/*
* public void shuffle() { currentCard = 1; for (int i = 1; i<array.length;
* i++) { int second = randomNumbers.nextInt(52);
*
*
* } }
*
* public int randomInteger(int x, int y) { Random rInteger = new Random();
* // int IntegerRandom = rInteger.nextInt((x-y) +1) + x; int IntegerRandom
* = rInteger.nextInt(52); return IntegerRandom; }
*
* public void swapCards(int i, int j) { CardButton temp = array[i];
* array[i] = array[j]; array[j] = temp; }
*
* public void shuffle() { for (int i = 0; i < array.length; i++) { int j =
* randomInteger(i, array.length - 1); } }
*/

/*
* public static int[][] randomize(int rows, int cols) { int[][] temp = new
* int[4][13]; Random randomize = new Random(); // int stuff; for (int i =
* 0; i < temp.length; i++) { // temp[i] = new int[cols]; for (int j = 0; j
* < temp[i].length; j++) temp[i][j] = (int) ((Math.random()) * (rows *
* cols)); // stuff = randomize.nextInt(52); } return temp; }
*/

private class ButtonHandler1 implements ActionListener {
public void actionPerformed(ActionEvent e) {
// Need to create for loop for printing out how many attempts
int i = 0;
System.out.println(i + 1);

CardButton tempCB = (CardButton) e.getSource();
if (!tempCB.flipped && !t1.isRunning()) {
tempCB.flip();
count++;
}
if (count > 1) {
t1.start();
count = 0;
}
}
}
}

我实际上尝试创建另一个 shuffle 类。

public class Shuffle {
public static int[] shuffleCards(int[] cards) {
for (int i = 1; i < cards.length; i++) {
int rand = new Random().nextInt(cards.length-i)+i;
int temp = cards[i];
cards[i] = cards[rand];
cards[rand] = temp;
}
return cards;
}
}

我不知道如何将其实现到我的 CardButtonPanel 中,所以我不太确定它是否有效。

最佳答案

使用最佳 Fisher Yates 洗牌算法

示例代码:

import java.util.*;

class Test
{
public static void main(String args[])
{
int[] solutionArray = { 1, 2, 3, 4, 5, 6, 16, 15, 14, 13, 12, 11 };

shuffleArray(solutionArray);
for (int i = 0; i < solutionArray.length; i++)
{
System.out.print(solutionArray[i] + " ");
}
System.out.println();
}

// Implementing Fisher–Yates shuffle
static void shuffleArray(int[] ar)
{
Random rnd = new Random();
for (int i = ar.length - 1; i > 0; i--)
{
int index = rnd.nextInt(i + 1);
// Simple swap
int a = ar[index];
ar[index] = ar[i];
ar[i] = a;
}
}
}

关于java - 洗牌阵列,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26824864/

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